Bridge Museum Proposes an introduction to the game, explanation of bidding systems and play techniques. http://www3.telus.net/ldh/bridge.html
Extractions: Links For beginners How bridge is played Bidding systems and countermeasures Conventions in responding to notrump openings Conventional intervention over 1NT openings Conventional major suit raises 3NT versus 4 of a major ... A tournament Acol Bidding theory Ranges for natural non-forcing bids Valuation and fit in suit contracts Decisions in high-level competitive auctions Logic, probability, and planning Trick-one blunders involving tenaces and entries Card-placing and deception (coming) The play of a single suit Safety plays The natural falsecards Defensive carding Opening lead tables When a high card is not a signal Endgames The rare trump endgames Squeeze endings Communications Elementary holdups at notrump Developing dummy's side suit: Entry concerns Merrimac and Deschapelles coups Crisscross duck ... Internal blockage Control The meaning of control Trump control Pseudocontrol Fast discards ... Entry/tempo fork play Ruffs, overruffs, and trump promotions
Luke Ong Merton College, Oxford Categorical logic, game semantics, type theory, lambda calculus, semantics of programming languages, and sequentiality. http://web.comlab.ox.ac.uk/oucl/people/luke.ong.html
Extractions: project Ccard is a card game. You can download the cards as gzipped postscript It was born in an area of distress in May 1999, kicked of by the Summer School in Semantics (at BRICS, Aarhus University, Denmark) and in particular the course about category theory there. There are some simple "rules" I made up for two or more players (but you are of course free to change them). The seven suits are organized by a increasing number of "circles" which are meant to reflect the "difficulty" of the facts within. The number of circles/triangles of the suite symbol determines the rank of this suite. Every suite has nine cards. The highest card of one suit is the "aleph"_lambda (resembles a shaky N), followed by "omega", "infinity", then 11, 7, 5, 3, 2 (I like to stick with prime numbers) and finally the empty set (or "naught"). Each of 2 (or possibly more) players gets six cards, the rest is left as a pile on the table.
Extractions: Home Groovy Lava Strike-A-Light Instant Demo ... How to Buy Search NetPlay Bookmark this Site Welcome to NetPlay Software Strike-A-Light! Groovy Lava! Teachers please click here Warning! tic-tac-toe taken to the extreme! This game is serious fun! Full Game Details Learn the rules in 30 seconds... See if you can beat the computer and your friends! Wings of chaos What do screensavers, Winamp visualization and Mathematical CHAOS all have in common? Find out with Groovy Lava! Life, the Universe and Cellular Automation See More Examples... Strike-A-Light! ... Buy Now! only $19.95 30 Day Money Back Guarantee! Groovy Lava! Buy Now! only $19.95 30 Day Money Back Guarantee! Groovy Lava and Strike-A-Light Challenge are trademarks of NetPlay Software. Home Groovy Lava Strike-A-Light Instant Demo ... NetPlay
Extractions: The MSTS schedule is out! As well, Element Paintball will be hosting again at their Klatt Road Field! Look for more information coming very soon. The first event will take place on June 5th and 6th Round 5 is NOT yet complete as of 6/4/04, we will post here and on the forum when it is ready. I am working on it again, so maybe by MSTS2 round 1? (oops) We also have plans to travel out-of-state to a tournament this year! It'll be a blast and we can't wait! Watch out world the sexitude is spreading! Peace Out -Ryan Welcome to our Website! Thanks for Visiting! All images and logos are the property of Chaos Theory or have been used by permission. Please do not display or link to them without permission from Chaos Theory. Paintball team "Chaos Theory" is based in Anchorage, Alaska and was formed in 1998. We pride ourselves in remaining candid, easy to get along with, and fair. We may not be the best, but by god, we are the sexiest! Would you like to Advertise here?
Extractions: Marnie Parker's long treatise on how interactivity is the key to text adventures. Nick Montfort's book on interactive fiction gives an overview of the genre, a comprehensive history of IF, and even lays the foundation for a theory of the genre. That it does all of this well is remarkable; that it should be well suited both for a general audience and for academicians is amazing. No matter how many times you play your own game, you'll be hard-pressed to figure out what actual players will see when they play it.
Eric Zimmerman game designer, artist, and academic at NYU exploring the theory and practice of game design. Essays, links, teaching. http://www.ericzimmerman.com/
Extractions: is a new book by Richard Rouse III about computer and video game design. Published by Wordware in February of 2001, the book covers all aspects of game design, from coming up with a solid idea to writing the design document, from implementing the gameplay to playtesting the final product. Also included are detailed analyses of some of the best games ever made and in-depth interviews with six of the industry's most revered game designers. This web site is designed both to provide more information about the book and to serve as a central location for updates and corrections as necessary. Click on a link below to explore the different sections of the site, or use the buttons at the top of the page.
EasyBridge! A methodology for intitation to the game which emphasizes play over theory. http://www.easybridge.com
Metronimo Win Study music theory, discover classical composers, test your musical culture, recognize instruments, with this game. Also in French. http://www.metronimo.com/
Andrew Mactavish: Home Focuses on the performative and participatory elements of computer game play. Also researches hypertext theory and interactive, streaming video. http://www.humanities.mcmaster.ca/~mactavis/
Extractions: RESEARCH PROJECTS Producing Pleasures: The Cultural Politics of Creative Computer Game Play (primary investigator; funded by SSHRC IRIS : Infrastructure for Research on Internet Streaming (research member; funded by CFI TAPoR : Text Analysis Portal for Research (researcher; funded by CFI Globalization and Autonomy (co-investigator; funded by SSHRC TEACHING 2003-04 MMEDIA3A03: Adv. Multimedia MMEDIA3A03: Adv. Multimedia MMEDIA3B03: Topics Digital Games MMEDIA3E03: Interactive Digital Culture MMEDIA4B03: Senior Thesis Project TEACHING 2002-03 MMEDIA3A03: Advanced Multimedia MMEDIA4B03: Senior Thesis Project Teaching Archives LINKS DiGRA : Digital Games Research Association COCH/COSH : Consortium for Computers in the Humanities ACH : Association for Computers and the Humanities Gamasutra Game Culture Planet Half-Life Andrew Mactavish ... McMaster University
Extractions: D E E L a K O R D Welcome to DEELAKORD - the revolutionary card game DEELAKORD, originally devised by Danny Ryan to make music theory for beginners easier to learn and described as a new concept in musical education, has over the years become a valuable teaching aid for teachers and a favourite pastime for experienced musicians. This aspect of DEELAKORD was quickly recognized when the game was first put out on test with musical experts at the Frankfurt Music Show where it was acclaimed as the first of its kind and received the thumbs up sign for originality. Use the Menu Bar to find out more about DEELAKORD games and how to Order. Tipperary Town History About Games Order ... Contact D R Music, Tipperary, Ireland 2001
Feedback Form Dedicated to Professor Henda C. Swart and Professor Izak Broere, the pioneers of graph theory in South Africa. Ntshondwe Camp, Ithala game Reserve, KwaZuluNatal, South Africa; 1822 June 2001. http://saturn.cs.unp.ac.za/saigtc/saigtcf.html
Extractions: South African International Graph Theory Conference June 18-22, 2001 To be held at Ntshondwe Camp, Ithala Game Reserve, KwaZulu-Natal, South Africa Hosted by University of Natal The South African International Graph Theory Conference is to be held during June 18-22, 2001 and is dedicated to Professor Henda C. Swart and Professor Izak Broere, the pioneers of graph theory in South Africa. The conference will be held at Ntshondwe Camp, Ithala Game Reserve , situated in KwaZulu-Natal, South Africa and hosted by the University of Natal. The main goal of the conference is to explore the most recent research in graph theory. The Principal Talks will be scheduled for 25 minutes and contributed talks for 15 minutes. Special functions during the week includes a night drive in open safari vehicles, breakfast at the Bird Hide, sundowners overlooking the beautiful Phongola River, a night bush braai (alias ''barbeque'') and a Zulu dancing exhibition. The Principal Speakers are:
Luke Ong's Home Page Merton College, Oxford Semantics of programming languages, lambda calculus, categorical logic and type theory, game semantics, linear logic. http://web.comlab.ox.ac.uk/oucl/work/luke.ong/
Colorful Mathematics Educational software presents advanced mathematics to K12 students in a game-oriented approach, using coloring and drawing techniques to illustrate concepts from graph theory and computer science. http://www.math.ucalgary.ca/~laf/colorful/colorful.html
Extractions: COLORFUL MATHEMATICS Colorful Mathematics is a series of educational software presenting advanced mathematical concepts to K-12 students in a game-oriented approach. The five games offered utilize simple coloring and/or drawing techniques to illustrate some state of the art mathematical concepts from graph theory and computer science. Funding for this project was made possible through Industry Canada's SchoolNet initiative and through the cooperation of the Canadian Mathematical Society.
Logique De La Programmation The Logic of Programming research team is interested in proof theory and its relations with theoretical computer science. The main topic is mathematical interpretation of proofs nets (proof = graph), denotational semantics (proof = function), and game semantics (proof = strategy). Two realisations of this working programm are Linear Logic and Ludics. http://iml.univ-mrs.fr/ldp/welcome.html
GameSpot Features racing overview and theory, game types, pits, equipment, worlds, secrets, codes, and track description and tips. http://www.gamespot.com/features/racer_gg/
Extractions: - advice given to young Anakin Skywalker by Qui-Gon Jinn before his pod race One of the most electrifying scenes in Star Wars Episode I is the pod race between Anakin Skywalker and the heavily favored Sebulba. The speed, danger and excitement of this galactic pastime can now be yours to experience in the Star Wars Episode I - Racer from Lucas Arts. The words of Jedi master Qui-Gon Jinn resonate as especially true for those of us brave enough to delve deeply into this game. More than any other racing game to date, this title is about pure speed. Mastering that speed, and competing against the growing talents of your opponents, will require exquisite skill and concentration - this is not a game for the tense player or the haphazard player, and this is no beer-and-pretzels game.