Geometry.Net - the online learning center
Home  - Technology - Artificial Intelligence
e99.com Bookstore
  
Images 
Newsgroups
Page 8     141-160 of 182    Back | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10  | Next 20

         Artificial Intelligence:     more books (100)
  1. Programming for Artificial Intelligence: Methods, Tools, and Applications (International Computer Science Series) by Wolfgang Kreutzer, Bruce McKenzie, 1991-02
  2. Natural Language Processing (Special Issues of Artificial Intelligence)

141. Artificial Intelligence - Wikipedia, The Free Encyclopedia
artificial intelligence. From Wikipedia, the free encyclopedia. AI redirects here; for alternate uses, see Ai. Strong artificial intelligence.
http://en.wikipedia.org/wiki/Artificial_intelligence
Artificial intelligence
From Wikipedia, the free encyclopedia.
AI redirects here; for alternate uses, see Ai
Artificial intelligence is defined as intelligence exhibited by anything manufactured (i.e. artificial ) by humans or other sentient beings or systems (should such things ever exist on Earth or elsewhere Table of contents 1 Overview
2 Strong AI and Weak AI

2.1 Strong artificial intelligence

2.2 Weak artificial intelligence
...
edit
Overview
The question of what artificial intelligence is, even as defined above, can be reduced to two parts: "what is the nature of artifice" and "what is intelligence"? The first question is fairly easy to answer, though it does point to the question of what it is possible to manufacture (within the constraints of certain types of system, e.g. classical computational systems, of available processes of manufacturing and of possible limits on human intellect, for instance). The second is much harder, raising questions of consciousness and self mind (including the unconscious mind ) and the question of what components are involved in the only type of intelligence it is universally agreed we have available to study: that of human beings. Study of animals and artificial systems that are not just models of what exists already are widely considered very pertinent, too.

142. Julia Hodges's Computer Science Home Page
Mississippi State University artificial intelligence, knowledge representation, knowledge discovery in databases, expert systems, document understanding.
http://www.cs.msstate.edu/~hodges
Julia Hodges
Professor, Ph.D., University of Southwestern Louisiana
Research Areas: Automated Document Classification, Data Mining and Knowledge Discovery in Databases
Office Address: Bu 313
Office Phone: 601-325-7504
E-Mail Address: hodges@cse.msstate.edu For a list of recent papers and reports by Dr. Hodges, click here. For more information on the AI research activities in the Department of Computer Science, click here. For information about the TA Practicum, click here.
Fore more information about Mississippi State University, contact msuinfo@ur.msstate.edu
Last Modified: Tuesday, 06-Jan-2004 14:41:04 CST
by Julia E. Hodges
The views and opinions expressed in this page are strictly those of the page author.
The contents of this page have not been reviewed or approved by Mississippi State University.
Mississippi State University is an equal opportunity institution.

143. 2002 Australasian Natural Language Processing Workshop
2 December 2002, Canberra, Australia. To be held in conjunction with the 15th Australian Joint Conference on artificial intelligence (AI'02). Organized by the Centre for Language Technology at Macquarie University.
http://www.clt.mq.edu.au/Events/Conferences/anlp2002/
2002 Australasian Natural Language Processing Workshop
So you can't use frames! No worries, have a look at the index page anlp-info@ics.mq.edu.au Last modified: Tue Jun 4 11:11:32 EST 2002

144. IMHOFAQ: The Outsider's Guide To Artificial Intelligence
artificial intelligence, and Robot Wisdom. Jorn Barger revised Aug99. It s been over faq! An overview of artificial intelligence. A just
http://www.robotwisdom.com/ai/
[Up: Robot Wisdom home page] [Map] [No prior] [Robot Wisdom home page]
Artificial Intelligence, and Robot Wisdom
Jorn Barger revised Aug99
It's been over forty years since the term "Artificial Intelligence" was coined in 1956. During that time, A.I. has pretty successfully maintained an aura of arcane impenetrability, funneling off billions of dollars in research grants... while delivering almost nothing that can really be called 'intelligent'! This Web-branch will try to provide an overview of the state of AI, emphasizing one obscure sub-specialty called 'story representation' that I anticipate will be the key to future successes. I'm more or less an outsider to the world of AI, having read very little and taken only a couple of college courses. But from 1989 to 1992 I was one of the senior research programmers at Northwestern's AI lab the Institute for the Learning Sciences. Surprisingly, the programmers at ILS could get a much better education than the grad students, because we were under more pressure to create programs that stood up under the scrutiny of our sponsors, and under less pressure to deceive ourselves about the authenticity of our efforts! For more on my background in AI, click here.

145. University Of Bradford Department Of Cybernetics
Cybernetics in Bradford is Centered in Control, Robotics and artificial intelligence. Cybernetics has an Active Research Programme Mapping out Future Developments and Applications of the New Revolution (UK).
http://www.brad.ac.uk/acad/cybernet/

146. Can Logic Programming Execute As Fast As Imperative Programming? [References] -
Prolog Instruction Set, Technical Note, SRI International artificial intelligence Center, D.S. Warren, S. Dietrich, F. Pereira. The SB Prolog System, SUNY at Stony Brook. Several references for this Prolog.
http://citeseer.nj.nec.com/122169.html
Can Logic Programming Execute as Fast as Imperative Programming? [References] (1990) (Make Corrections) (47 citations)
Peter Lodewijk Van Roy
Home/Search
Context Related View or download:
info.ucl.ac.be/people/P
References.ps
Cached: PS.gz PS PDF DjVu ... Help
From: info.ucl.ac.be/peo Peter.thesis (more)
Homepages: P.van Roy HPSearch (Update Links)
Rate this article: (best)
Comment on this article
(Enter summary)
Abstract: Bibliographic references of "Can Logic Programming Execute as Fast as Imperative Programming?", Van Roy (Update)
Context of citations to this paper: More implementation of Prolog have tried to improve further the performance by using direct compilation to native code and global analysis [ , Tay90] Native code systems gain performance by by passing the emulator. They can also perform machine level optimisations. Global... ...programs. Advanced compilation techniques [13] have been used to obtain performance close to imperative languages for some benchmarks Parallelism [9] allows logic programs to transparently exploit the advantages of the new parallel machines that are more than ever gaining... Cited by: More Herbrand Constraint Solving in HAL - Demoen, Banda, Harvey, Marriott.. (1999)

147. The Japanese Society For Artificial Intelligence
The academic society for the artificial intelligence research in Japan. Contact information How to contact The Japanese Society for artificial intelligence.
http://www.ai-gakkai.or.jp/jsai/english.html
English Information about The Japanese Society for AI
Though almost all the content on this site is written in Japanese, the following information will be useful for English speakers:
Transactions o6f the JSAI (online since 2001):
From 2001, JSAI separated the publication of technical papers into its "Transactions of the JSAI". These transactions are available for online access (papers are placed on the web once they are accepted), and also released as hardcopy once per year. Some of the papers in the Transactions are written in English, so they will be of interest to English speakers. Instructions to get articles are available here.
Journals of JSAI:
The JSAI Journal now contains announcements, tutorial papers, and articles on AI-related topics. Though almost all articles in JSAI journals are in Japanese, all authors are required to provide abstracts of theirs in English. The JSAI journal tables of contents since vol.11 no.3 are available in English. Some of the abstracts of the technical papers carried in the JSAI journal (before technical papers were separated into the Transactions of the JSAI) are also available in English.
JSAI announcement mailing list:
We manage a mailing list to announce AI related conferences or workshops. CFPs can be circulated to thousands of Japanese AI researchers.

148. Introduce Computational Modelling And Simulation, By Running Applets And Learn T
Features include Elizalike talk to computer artificial intelligence, enhanced Conway Game of Life, featuring two-colonies universe and monte carlo polymer simulations.
http://www.entropy-way.com
Introduction - Wonder what you can do with your computer apart from using it as a boring spread sheet or word processor?
- Want to learn Java TM computer language for career development or personal achievement?
- Curious about scientific uses of computers?
If your answer is yes to any of these questions, this section may be for you!
Quick links to various computer simulation subjects, or click here for brief description of each subject. Otherwise, read on for more information about computer simulations.
Subject List Talk to Computer
Game of Life (Enhanced)

Monte Carlo Simulation

Fractal Garden

It is intended to introduce these specialized subjects to people of diverse backgrounds - students, professionals, lay person etc. Mathematics and hard-to-understand jargons are kept to a minimum. I hope that you will find this site to be fun, informative and educational.
Looking for domain name registration, reliable web-hosting or e-commerce? We recommend the professionals at affordable prices!

149. The Artificial Intelligence Group
The hompage of the artificial intelligence group (Department of Computer Science) at the University of Manchester, UK. in artificial intelligence. The M.Sc.
http://www.cs.man.ac.uk/ai/

150. GameDev.net -- Artificial Intelligence
artificial intelligence What is it? And more For more information about artificial intelligence, check out Our artificial intelligence books.
http://www.gamedev.net/reference/list.asp?categoryid=18

151. PC AI - Forth Programming Language
Forth history and selected links, with a focus on artificial intelligence.
http://www.pcai.com/web/ai_info/pcai_forth.html
Where Intelligent Technology Meets the Real World Home Contents Search News ... Contact PC AI
Forth Programming Language
Overview : Charles Moore created Forth in the 1960s and 1970s to give computers real-time control over astronomical equipment. A number of Forth's features (such as its interactive style) make it a useful language for AI programming, and devoted adherents have developed Forth-based expert systems and neural networks. Functions in Forth are called "words." The programmer uses Forth's built-in words to create new ones and store them in Forth's "dictionary." In a forth program, words pass information to one another by placing data onto (and removing data from) a "stack," a software structure in which the last element in is the first element out. Using a stack in this way (Forth's unique contribution to the world of programming languages) enables Forth applications to run quickly and efficiently. Two groups of loyalists (the Forth Interest Group and the Institute for Applied Forth Research) help promote the language. Two lively books by Brodie (1984, 1987) are perhaps the best-known introductions to Forth, and an article by Sperry (1991) is a short, well-informed overview. Townsend and Feucht (1968) discuss Forth in connection with expert systems. The San Jose-based Forth Interest Group lists a number of independent developers who have build Forths for various platforms.

152. What Is Artificial Intelligence? - A Word Definition From The Webopedia Computer
This page describes the term artificial intelligence and lists other pages on the Web where you can find additional information. artificial intelligence
http://www.webopedia.com/TERM/a/artificial_intelligence.html
You are in the: Small Business Channel Jump to Website ECommerce Guide Small Business Computing Webopedia WinPlanet Enter a word for a definition... ...or choose a computer category. choose one... All Categories Communications Computer Industry Companies Computer Science Data Graphics Hardware Internet and Online Services Mobile Computing Multimedia Networks Open Source Operating Systems Programming Software Standards Types of Computers Wireless Computing World Wide Web Home
Term of the Day

New Terms

New Links
...
Be a Commerce Partner

artificial intelligence Last modified: Tuesday, February 10, 2004 The branch of computer science concerned with making computers behave like humans. The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology. Artificial intelligence includes
  • games playing: programming computers to play games such as chess and checkers
  • expert systems programming computers to make decisions in real-life situations (for example, some expert systems help doctors diagnose diseases based on symptoms)
  • natural language programming computers to understand natural human languages
  • neural networks Systems that simulate intelligence by attempting to reproduce the types of physical connections that occur in animal brains
  • robotics programming computers to see and hear and react to other sensory stimuli Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May, 1997, an IBM super-computer called
  • 153. Marvin Minsky's Home Page
    artificial intelligence and cognitive psychology (MIT, USA)
    http://www.ai.mit.edu/people/minsky/minsky.html
    Marvin Minsky's Home Page is at http://www.media.mit.edu/people/minsky/

    154. Artificial Intelligence Tutorial Review For Psychology Students
    artificial intelligence tutorial review for PSY371 how AI relates to the human mind and to the field of psychology.
    http://www.psych.utoronto.ca/~reingold/courses/ai/

    155. Intelligent Data Analysis
    Provides a forum for the examination of issues related to the research and applications of artificial intelligence techniques in data analysis across a variety of disciplines.
    http://www.elsevier.com/locate/ida/
    Home Site map picswapper("picswap", [/authored_framework/ + "images/topbar_1.jpg", /authored_framework/ + "images/topbar_2.jpg", /authored_framework/ + "images/topbar_3.jpg", /authored_framework/ + "images/topbar_4.jpg", /authored_framework/ + "images/topbar_5.jpg", /authored_framework/ + "images/topbar_6.jpg"], 5000) Advanced Product Search Products Browse by subject All subjects Physical sciences Health sciences Social sciences ... Life sciences Browse by product type Books Journals Electronic products Bibliographic databases ... Advanced product search Catalogs Books price list Subscription price list New and forthcoming publications Product news Product support Help and FAQ About Elsevier Select your view
    The page you are looking for might have been (re)moved or is currently unavailable. Suggestions:
    • Please review your URL in the Address bar or Go to Homepage Go to Previous Page to verify your action Go to the Site map Go to Search Box on top of this page for a search
    Printer-friendly version Home Site map Terms and Conditions ... Feedback A Reed Elsevier company Elsevier B.V.

    156. Searching For Solutions In Games And Artificial Intelligence
    Searching for Solutions in Games and artificial intelligence. Thinking games are investigated from the perspective of research in artificial intelligence.
    http://www.cs.vu.nl/~victor/thesis.html
    Searching for Solutions in Games and Artificial Intelligence
    L. Victor Allis
    ISBN 90-9007488-0 Thinking games are investigated from the perspective of research in Artificial Intelligence. In the introduction the relevance of such investigations is discussed. Then, two new search techniques, proof-number search and dependency-based search are described, which have been developed while solving the games connect-four (see M.Sc. thesis by the same author), qubic and go-moku . Finally, the complexity and state-of-the-art in computer game playing is described for each of the games in the so-called Olympic List of 15 well-known games, leading to a prediction for the future of games The thesis consists of the preliminary (16 pages), which include a table of contents, list of tables, list of figures and preface, followed by chapter 1 (12 pages, introduction), chapter 2 (52 pages, proof-number search), chapter 3 (30 pages, dependency-based search), chapter 4 (26 pages, qubic), chapter 5 (34 pages, go-moku) and chapter 6 (30 pages, which games will survive?), an

    157. ECONbase
    Tables of contents and abstracts of papers in computational economics, including artificial intelligence, decision support systems, genetic algorithms, and neural networks.
    http://www.elsevier.com/homepage/sae/econworld/econbase/dyncon/frame.htm

    158. RMITCS: The School Of Computer Science And Information Technology- RMIT Universi
    Department of Computer Science. Conducts research in artificial intelligence, database systems, distributed computing, document management, human computer communication and software engineering.
    http://www.cs.rmit.edu.au/
    Welcome to the School of Computer Science and Information Technology, RMIT University (formerly the Department of Computer Science). The School of Computer Science and Information Technology has been dedicated to the highest standards of teaching, research and development since its establishment in 1980. We presently cater for approximately 1800 students, including over 850 overseas students. The school also has around 80 students undertaking research degrees at Masters and PhD levels.
    File last modified : Wednesday, 02-Jun-2004 11:56:19 EST
    Email: WebManager@cs.rmit.edu.au
    School of Computer Science and Information Technology
    RMIT University
    Table of Contents General
    Calendar

    International

    Programs
    ... Financial assistance for postgraduate study through PELS

    159. Jared Jacobs
    Features games, diversions, achievements, open source software, and school projects in computer graphics, vision, robotics, and artificial intelligence by the author.
    http://home.sc.rr.com/jacobsfam/jared/
    This page has moved.
    You should be redirected automatically to: http://www.jaredjacobs.net

    160. Chilean Computing Week, Punta Arenas, Nov. 5-9, 2001
    Including the following events XXI International Conference of the Chilean Computer Science Society; IX Chilean Congress on Computing; V Workshop on parallel and distributed systems; III Congress on Higher Education in Computer Science; II Workshop on artificial intelligence; I Workshop on Software Engineering; ACM SouthAmerican Region Programming Contest; Tutorials and invited talks. University of Magellan, Punta Arenas, Chile; 59 November 2001.
    http://www.dcc.uchile.cl/~mmarin/sccc/english.html

    Page 8     141-160 of 182    Back | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10  | Next 20

    free hit counter