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         Dogfighting:     more books (29)
  1. Topgun Days: Dogfighting, Cheating Death, and Hollywood Glory as One of America's Best Fighter Jocks by Dave "Bio" Baranek, 2010-06-01
  2. Forever Flying: Fifty Years of High-Flying Adventures, from Barnstorming in Prop Planes to Dogfighting Germans to Testing Supersonic Jets by R. A. "Bob" Hoover, Mark Shaw, 1996-08-01
  3. Dogfighting disaster.(GRAMPAW PETTIBONE): An article from: Naval Aviation News by Ted Wilbur, 2005-07-01
  4. Outrage to dogfighting charges knocked out site: Humane Society's site down for several hours.: An article from: The Non-profit Times by Mark Hrywna, 2007-09-01
  5. Prison stint is Vick's next battle; Will plead guilty to dogfighting; sentence likely year to 18 months.(Sports): An article from: Winnipeg Free Press by Gale Reference Team, 2007-08-21
  6. Forever Flying Fifty Years of High-Flying Adventures from Barnstorming in Prop Planes to Dogfighting Germans to Testing Supersonic Jets An Autobiography - 1996 publication. by Mark Shaw, 1996
  7. For sale: A house of horrors; Curious attracted to Vick's dogfighting headquarters.(Sports): An article from: Winnipeg Free Press by Gale Reference Team, 2007-12-09
  8. Defense review: beltway dogfighting at its best.(Defense Watch): An article from: National Defense by Sandra I. Erwin, 2005-03-01
  9. Forever Flying- Fifty Years of High-Flying Adventures, from Barnstorming in Prop Planes to Dogfighting Germans to Testing Supersonic Jets - An Autobiography by Mark Shaw, 1997
  10. Judge hammers Vick; Ex-Falcons star gets up to 23 months for role in dogfighting ring.(Sports): An article from: Winnipeg Free Press by Gale Reference Team, 2007-12-11
  11. Forever Flying Fifty Years of High-Flying Adventures from Barnstorming in Prop Planes to Dogfighting Germans to Testing Supersonic Jets An Autobiography - 1997 publication. by Mark Shaw, 1997
  12. Dogfighting in America: A national overview by Christopher P Hoff, 1981
  13. Forever Flying an Autobiography of R. A. "Bob" Hoover by R. A. Hoover, Mark Shaw, 1996
  14. Positive pot test puts Vick in more hot water.(Sports): An article from: Winnipeg Free Press by Gale Reference Team, 2007-09-27

101. The HooK: COVER STORY- The Pits: Dogfighting's Bloody Aftermath
Back to The HooK front page COVER STORY The pits dogfighting s bloody aftermath. Published April 3, 2003, in issue 0213 of The Hook. PHOTO COURTESY SPCA.
http://www.readthehook.com/stories/2003/04/02/coverStoryThePitsDogfighti.html
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COVER STORY- The pits: Dogfighting's bloody aftermath Published April 3, 2003, in issue #0213 of The Hook
PHOTO COURTESY SPCA
BY LISA PROVENCE LISA@READTHEHOOK.COM PHOTOS BY JEN FARIELLO JEN@READTHEHOOK.COM The pictures on the walls of Carolyn Foreman's SPCA office are cutesy images of puppies, kittens, and ducks. The photos in her hand, however, are not so endearing. They show the battered bodies of dead dogs. "You can see the bite marks on this one," she says. In another photo, a pit bull is lying on top of the black garbage bag its body was tossed into like yesterday's trash.
Haley and SPCA executive director Carolyn Foreman, who didn't know there was a problem with dogfighting until she started working at the SPCA.
"A year ago, if you'd asked me if dogfighting was a problem in our bucolic little 'burb, I'd have said no, everyone loves dogs here," says Foreman. That was before she became executive director of the local Charlottesville-Albemarle Society for the Prevention of Cruelty to Animals. Now, she says, "I'm sorry about what I do know."

102. DOGFIGHTING Sez It All, Really.
dogfighting Sez it all, really. grain of salt.). There are, as I see it, 3 major things about successfully dogfighting. The most
http://www-2.cs.cmu.edu/afs/cs.cmu.edu/user/jch/netrek/dogfighting
DOGFIGHTING Sez it all, really. From: jhammond@acpub.duke.edu (John Kirk Hammond) Newsgroups: rec.games.netrek Subject: Dogfighting Manual. Date: 13 Sep 92 02:04:35 GMT Greetings from Lance. Here is the manual I mentioned. I posted it 'cause many people said I should. I only use a CA, so if you play another ship take any advice with a grain of salt (actually, take it all with a grain of salt.). There are, as I see it, 3 major things about successfully dogfighting. The most important, by far, is intensive use of tractors. The second is to change speed constantly. The third is to det incoming torps. Remapping the keyboard in the .xtrekrc file is important. The y key for pressor (?), etc. is impossible to properly utilize. For those interested, here's mine: dTeyadllrrqe D I think some of that was redundant, but it works, so I don't care! :) I. Tractoring/pressoring II. Changing speeds III. Detting IV. Shields V. Torps VI. Phasers VII. Cloaking VIII. Plasma IX. Knowledge is half the battle :) X. Interesting Tidbits I. Tractoring/pressoring A. Tractors are most useful for holding an opponent in place so that your torps can catch up to him. By tractoring an opponent, one a) slows the opponent's turning speed down for a short time and b) pulls him in the direction of your torps. THIS IS MOST IMPORTANT. I can not tell you how many people have come rushing onto the screen that I have tractored, using their speed, and pulled them right onto a string of torps. B. Tractors are also useful for pulling wounded enemies (and full-strength scouts) into your phaser range so that you can finish them off. However, see III. Detting for more on that. C. My favorite method of killing any enemy is to pull up next to him, speed up to warp 8 or 9, and on the pass launch a volley of torps and at the same time tractor him. Fire the torps almost perpindicular to your ship, because at warp 8, they will move outward AND forward, hence slamming into the opponents ship. I will also det his torps if they look like they might hurt me. Sometimes, if the torps might not hit him, I pressor him, and sometimes, just sometimes, his rapid turning pushes him BACK into the string of torps. D. In the opposing situation, if an enemy tries this on me, I turn in his direction and pressor off of him at the same time, which (most of the time) propels me out of his incoming swath of torps. Pressors are most useful for maneuvering into and out of positions for battle. I don't use them extensively in battle but perhaps to keep a phaser-thirsty ship out of range so that I can torp him, or, in cases where there is a good BB playing, pressors are a key to survival. II. Changing speeds A. It is important to change speeds constantly. Many opponents tend to dodge torps I send at them. However, when involved in a dogfight, and torps are flying in a perfect line at your ship, slam your hand down around the 7-8-9 area, and watch as your CA accelerates past the torps (I dogfight at 4). A while back, I fought with West 11 or 12 times on an abandoned server. Against that kind of skill, I change speeds maybe, once very 3 or 4 seconds, just to throw him off as to where I am going. That match ended in a tie or close to it. Those 'lil matches took over a minute usually. Learn to be patient. The next entry, B, illustrates that. B. The other day, I angered an opposing BB so much that he roared onto the screen firing a plasma and a blob of torps. I calmly turned perpendicular to his plasma and accelerated. That got me out of the torps' way and out of the possible turning radius of the plasma. The BB then turned tail and slowly moved away from me, firing torps all the way. By moving back and forth and calmly accelerating out of his torps I followed him all the way up to a fuel planet, never raising my shields or firing a shot. He started orbiting the fuel planet, and I sped up to 8 or 9 and roared by him, firing a volley of torps, tractoring him off the planet, detting, and phasering. Needless to say, he died and I lost my shields. But I was patient. C. Also, remember to pressor oggers that appear behind you, as this will keep them from blowing up on you (I tend to tractor them, fire torps at them, and then pressor them, thus ensuring their death and preserving most of mine). However, you must be going away from the ogger at at least warp 7 for this to work, because pressors only really neutralize the ogger's tractor. D. When you are attempting to catch up to a target, and he is fleeing at similar speed, you can do 2 things: 1) If there are enemies in the area who could help him, you must get him quickly, so det torps sent in your direction. 2) If you and he are alone, if he fires a line at you, slam the 1-5 warp area and turn a little to the side. This usually lets you dodge most of them, but he gets those few extra seconds to flee a little more. However, if he has no help in the area, you might still have a chance of catching him. III. Detting. Here is the Netrek concept that will get me in trouble with other good dogfighters. Most never det in battle. I, however, live on detting. I will cover detting on the "accepted scale" from A to C. A. Det when tractoring scouts in and phaser them to death. Scouts fire dinky 25 pt torps that do 6 pts of damage when det them. If you can tractor them and you are moving at sufficient speed, you can crunch a scout in a CA. As long as you det. This goes for any wounded ship, too. If a CA is wounded and is sitting stopped, rush at an angle, fire torps and tractor him in. However, you MUST remember to det torps. If you don't 10 to 1 you will mutual with him. B. Det torps for wounded ships, planet takers, and SB's. If you want to be a good escort, stay AHEAD of the planet taker and det any torps headed for the planet. However, REMEMBER to fire at incoming oggers, and if you must, mutual with any too close to the planet. C. Det enemy torps to wound other enemies. This I use only in special situations. When a cloaker (planet taker) flies over enemy torps, det them. You will take damage, but so will he. Any planet taker that slows down 'cause of wounds is usually dead in any clueful game. Planet taking counts on the taker to make it to the planet as fast as possible before oggers overwhelm the escorts. D. OK, I also det a lot in combat. When I am dodging, I will often det to open a "hole" in a stream of torps, or det the first few torps in a string so that I can zoom by. Remember, detting ideally only inflicts 25% of the damage on your ship, so detting 4 or 5 torps really is nothing in a CA. I also tend to det whenever I make a pass at an enemy. Granted, at one inch away those torps might not hit me, but I don't take the chance. 50-130 pts norm on a dogfight, I guess. At one inch, one pass is usually enough :). Some good players can use my detting against me, but not always. E. You know those situations where you and an opponent suddenly zoom on the screen at the same time and right at each other? Usually, you will ram each other with a blob of torps. However, the best way to survive is to slam your hand down on the speed of 1-4, turn rapidly to one side, fire torps, pressor, and DET constantly. About 50% of the time this will allow me to destroy the incoming ship, but I in turn usually take almost 80-90% damage. However, I survive. F. If you are in a situation where both you and your opponent are both wounded and he is taking pot shots at your ship, go into repair mode. When he fires a torp, and you can't dodge it, det it. Repair mode will usually repair enough shields for a 10 pt det. This way you conserve your fuel. Once you get enough fuel, start moving and unleash a full string of torps at the enemy. G. If you are in a situation when you have enough fuel to kill a crippled ship but he is right on top of you and his explosion will kill you, pressor him away before phasering him and killing him (assuming he has no fuel). IV. Shields Never keep your shields up all the time. Your hull doesn't repair and your fuel regenerates slower. Get in the habit of putting shields up ONLY when you are doing the following: 1. Approaching an enemy planet for bombing or planet taking. 2. Within about 3/4 the phaser distance of a CA or >BB <. 3. If torps are gonna hit ya. 4. If a cloaker is coming to ogg you and he is within phaser distance on the galactic. 5. If friends fire a lot of torps over you and an enemy is in the vicinity to det them on you. 6. It's fun to let a SC to get within phaser range: let him lock you a few times and he (sometimes) get cocky. Once he turns around to engage you, tractor him in and kill him. V. Torps A. Though I covered most of this in tractor, PRACTICE, PRACTICE, PRACTICE. Some people here at Duke who program 'borgs say my torps are almost vector anyway. I have been accused many times of having a 'blessed borg.' It is because I practiced lots last year (this year I don't play very much anymore). PRACTICE AIMING THOSE TORPS. Learn to lead your opponent. B. Don't det your own torps when you are first learning. This is the lazy man's way of getting another shot. When you are first learning, and you die cause your first shot missed, you will soon learn to start aiming better. If, however, you keep detting your torps, you will waste all your fuel in no time and gain little experience from the situation. VI. Phasers A. I use phasers when I make a pass at an enemy. Usually it is the difference that kills him. It is difficult to remember to tractor, torp 8 times, shields up, det, phaser, and move...but the extra 40 pt phaser sometimes is all you can get on the guy. B. I don't suggest attempting to whittle down an enemy with phasers. The only person I've ever known to do this effectively against me was Val, and he's gone... VII. Cloaking A. Don't cloak (remember, this is a dogfighter's manual). B. Cloaking is only for dodging 'outgoing oggers' (those coming to ogg you before you reach your target) or to pass over some interference dogfighters who are between you and your target. C. Cloaking is for mainly planet takers and oggers. That is NOT my forte. VIII. Plasma A. Never use plasma. B. However, plasma is useful when there is a solitary planet taker orbiting a planet and you are racing to it. A plasma and a blob of 8 torps will usually do the trick. C. SMACK! IX. "Knowledge is half the battle." :) A. KNOW YOUR ENEMY. Know what kinds of ships the bitmaps are. Learn what kind of shields and hull and torps and phasers each ship has. Learn to add up quickly in your head, "Well, 3 torps and a decent phaser. 120 for the torps, 40 for the phaser. That CA is hurtin' and won't be able to flee from me for a bit..." B. Keep track of your shields and your fuel. Make sure you have enough fuel to get out of there, 'cause you might get 2 kills, but an ogger will rip you to shreads when ya have an empty tank. C. Learn to cripple an enemy. When you are rushing to say ogg a SB hanging around the enemy home planet or especially to take the home planet, NEVER kill oggers coming to engage the blob of escorts and planet takers you are moving with. If you do so, you a) waste your own fuel and shields and momentum, and b) enable the enemy to reappear right next to your target with full everything. Bad move. Either cloak before you get to outgoing oggers, or hit them with 4 torps to cripple them

103. Dogfighting.gif

http://www.msarl.org/dogfighting.htm

104. REAL MEN DON'T FIGHT DOGS! STOP ANIMAL ABUSE | CafePress
dogfighting Become a Felony in Illinois Petitiondogfighting Become a Felony in Illinois Sign and create online petitions for human rights, the environment and much more. May 15, 2004, dogfighting Become a
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105. Hating To Love Nike - From The Soccer Streaker To The Ugly Exploitation Of Dogfi
For some people, Nike is the brand they love to hate. For me, it's a brand I hate to love. While I don't own any Nike products, and I find the ubiquity of the swoosh a little annoying, I'm (almost
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ad report card Advertising deconstructed.
Hating To Love Nike
From the soccer streaker to the ugly exploitation of dogfighting.
By Rob Walker
Posted Monday, March 10, 2003, at 8:18 AM PT
For some people, Nike is the brand they love to hate. For me, it's a brand I hate to love. While I don't own any Nike products, and I find the ubiquity of the swoosh a little annoying, I'm (almost) always impressed by the company's ads. Sometimes I'm impressed even if there's something about the ad that reminds me why the Nike image bugs me. The latest Nike spot to generate a ton of positive buzz for the brand was the so-called "streaker" ad. It debuted during the recent NFL playoffs and ended up getting more attention than pretty much all of the ballyhooed spots that ran during the actual Super Bowl. If you haven't seen this ad, go to this Flash-heavy Nike site and click "Commercials." When the ad begins, it seems as if it is coverage of an English soccer match, making you wonder if perhaps you hit the remote control by accident. The match is broken up by a streaker, whose evasion of security officials is drolly commented upon by the English announcers. The man wears nothing but a scarf and a pair of running shoes—Nike running shoes. There's a shot of these, but it's not until one announcer comments that "He's got the shoes to thank" for his ability to outrun the guards that you realize what's going on. We've come to expect a rapid-cut, high-adrenaline approach to shoe and other athletic gear ads, but this spot succeeds in part because it's so low-key in its pacing. (In a surprising attempt at advertising jiujitsu, Reebok has put out an ad in which its spokeslinebacker, Terrible Terry Tate, tackles the streaker. You can see it

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