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         Computer Chess:     more books (100)
  1. The Machine Plays Chess (Pergamon Chess Series) by A. G. Bell, 1978-02
  2. Kasparov Chess
  3. Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers (Lecture Notes in Computer Science)
  4. Kasparov Chess: CAL Computer Assisted Learning by Gary Kasparov, 1988
  5. Winning Chess Openings (Winning Chess) by Yasser Seirawan, 1999-10
  6. Kasparov and Deep Blue: The Historic Chess Match Between Man and Machine by Bruce Pandolfini, 1997-10-16
  7. Chess and Machine Intuition (Ablex Series in Artificial Intelligence) by George W. Atkinson, 1993-02
  8. Winning Chess Endings (Winning Chess) by Yasser Seirawan, 1999-10
  9. All the Right Moves: A VLSI Architecture for Chess (ACM Distinguished Dissertation) by Carl Ebeling, 1987-06-19
  10. Secrets of a grandpatzer: How to beat most people and computers at chess by Kenneth Mark Colby, 1979
  11. Scalable Search in Computer Chess: Algorithmic Enhancements and Experiments at High Search Depths (Computational Intelligence) by Ernst A. Heinz, 1999-12
  12. Reasoning about procedural programs in a chess ending (Research report / Swedish Institute of Computer Science) by Manny Rayner, 1988
  13. Technical report / University of Alberta, Dept. of Computer Engineering by T. Anthony Marsland, 1974
  14. Computer Chess by Raymond Keene, 1997-08-08

81. E186: Computer Chess
computer chess.
http://www.ads.tuwien.ac.at/research/Chess.html
Computer Chess
Barth Herbeck
At the Algorithms and Programming Methodology Group (now called Algorithms and Data Structures Group ), a special program for playing chess endgames based on a newly developed theory has been implemented. This program uses the strict rules-search method (Barth and Barth, 1991, 1992). It is essential that part of the positions of the endgame considered have to be treated by rules, without it being necessary, however, to find rules for all positions; indeed, some positions may be left undecided. Thus, the finding of simple rules not overburdened by exceptions is facilitated. For every position covered by the rules, they define an interval guaranteed to contain the true value. For example: "If White is to move and can capture the black Pawn the value is in [draw,win]." Note that many positions of the endgame may be ignored by the system of rules; for others an uncertainty may be left (as in the example just given). All deficiencies are supplemented and all uncertainties are removed by an appropriate alpha-beta-search. Herbeck (1995) uses the B* Algorithm. Thus, granted an appropriate amount of time, the program will find the best possible result and a corresponding move for any position of the endgame under consideration. Failing enough time, it will produce an interval showing the knowledge found before curtailment. Yet, the interval is guaranteed to contain the true value of the position. An

82. World Computer-Chess Championship Featuring Fritz 8, Shredder 7, And Junior 8
The 11th World ComputerChess Championship will take place in Graz, Austria. It is World computer chess Championship. From November
http://www.chesscentral.com/computer_chess_championship.htm
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World Computer Chess Championship
From November 21 to November 30, 2003 the 11th World Computer-Chess Championship will take place in Graz, Austria. It is the first time that it is organized by the ICGA. Chrilly Donninger, Austria’s own champ in this field, will be present with his program Brutus to go up against reigning World Champion Junior and others like Shredder Frit z or Peter McKenzie’s Warp The tournament will be an 11-round Swiss-system event, using standard (non-accelerated) Swiss pairings.

83. Computer Chess Books
Thinks.com brain games, puzzles, pastimes, Home Books Chess Books Playing computer chess computer chess. Just click on the title
http://thinks.com/books/chess/computer.htm
Home Books Chess Books
Computer Chess
Just click on the title of any book that interests you and you'll be automatically linked to Amazon.com - where you'll find that many books are offered at discounts of up to 40%. If you decide to buy, your transaction will be processed safely using Secure Server Technology. Next thing you know, that new book's on your coffee table and providing hours of entertainment.
Behind Deep Blue: Building the Computer That Defeated the World Chess Champion

Feng-Hsiung Hsu : Princeton Univ Press, November 2002 : Hardcover
On May 11, 1997, as millions worldwide watched a stunning victory unfold on television, a machine shocked the chess world by defeating the defending world champion, Gary Kasparov. Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.
In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence - a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later - until Deep Blue - would the quest be realized.

84. FullChess SMIRF / Chess Project SMIRF - (Chess Future - Fair Computer Chess)
following script assits at freeing from outer frames. SMIRF Chess Octopus logo, Notes for a fair computer chess. Sponsor.
http://homepages.compuserve.de/rescharn/Compu/schachfair_e.html
following script assits at freeing from outer frames.
Notes for a fair Computer Chess
Start Page* Ancient Knowl.* Chess Overview ... Niche OS *
in German only
Principles of a fair Match Man against Machine and Engine against Engine
Computer chess benefits from the unique stroke of luck that the current performance level of top engines has catched up with that of top players. On the other hand humans are completely without chance playing Checkers, with the game of Go it is the computer. In order not to sabotage prematurely this delightful situation and thus for instance to prevent an early 'dethroning' of a chess world champion, it would be extremely wise to fix the current status quo somehow.
This definition of basic conditions will have a marvelous side effect. Indeed it also will make the quality of chess computer programs more objectively comparable and possibly even gain an acceptance of their Eló values. Except of the hardware manufacturers a mortal one hardly profits from the almost incessant arms race, in order to possess the strongest and most successful computer.
Few specialists really need such ultra computers in order perhaps to advance the theory still another piece.

85. Computer Chess Helps ADF Develop War Games. 14/01/2004. ABC News Online
(Reuters). computer chess helps ADF develop war games. He says the chess strategies and theories are being integrated into graphicsbased computer war games.
http://www.abc.net.au/news/newsitems/s1025472.htm
@import url(/news/stylesheets/news2.css); News Home Top Stories Just In World ... Help/Site Map Programs RADIO AM Back. Briefing Business Report Corresp. Report Go Asia Pacific NewsRadio PM Sunday Profile World Today TV 7.30 Report Asia Pacific Focus Aust. Story Foreign Corresp. Four Corners Inside Business Insiders Landline Lateline Stateline
Print Email Last Update: Wednesday, January 14, 2004. 6:34pm (AEDT) Not just a game ... chess proves a useful guide to war. (Reuters)
Computer chess helps ADF develop war games
The Australian Defence Force (ADF) is looking to the game of chess to develop strategies for real life warfare. Adelaide-based defence scientists have been analysing the impact of different moves, tactics and tempos on the outcome of hundreds of simultaneous computer chess and checkers games. Greg Calbert from the Defence Science and Technology Organisation says the information is then passed on to ADF commanders. He says the chess strategies and theories are being integrated into graphics-based computer war games. "We're developing that artificial intelligence or the planning abilities of the war games to make them more realistic and to include such things as important social factors and subtle factors that the current war games don't include," he said.

86. ChessNinja.com & TWIC Message Boards: Computer Chess
Page 1. », ChessNinja.com TWIC Message Boards » computer chess. Topic, Topic Starter, Replies, Last Post. More shameless selfpromotion
http://www.chessninja.com/cgi-bin/ultimatebb.cgi?ubb=forum;f=10

87. SnailChess Copper - A Free Winboard Compatible Computer Chess
SnailChess Copper Version 4.012 A Free Winboard Compatible computer chess Program 30th June 2002. back Download SnailChess Ver 4.013 (80 Kb)
http://www.freewebz.com/sinefit/chess.html

88. NC3 Index Page
2004 National computer chess Championships. Introduction. The 2004 Australasian National computer chess Championships (NC3 for short
http://rsise.anu.edu.au/~shaun/chess/NC3_Index_Page.html
2004 National Computer Chess Championships
Introduction
The 2004 Australasian National Computer Chess Championships (NC3 for short) is being held as part of the Australian National University Chess Festival. This event has been run since 1998 and has provided the impetus for the development of a number of strong chess programs in Australia and New Zealand.
Details
Date: 20 July 2004
Time: 1900 Aest (Australian Eastern Standard Time)
Venue: Online. The event will be hosted on chess.tridgell.net This is a chess server maintained by Andrew Tridgell and you can connect to it using any FICS complient client (such as Xboard) via port 5000
Rounds: 5 round swiss
Time limits: Each game will be G/20 with a 10s per move increment
Spectators: Most welcome. The chess server is free and spectators can either login as guests or register.
Entrants: Details here
Tournament Seeding

Tournament Results
Tournament Rules
  • The event will be a 5 round swiss system tournament The time limit will be G/20m with a 10s per move increment Manually operated programs will be allowed a 20s per move increment Standard FIDE rules of chess will apply Programs are allowed 1 restart within the first 5 moves of the game if they suffer technical or other difficulties If a program disconnects or crashes it has 5 minutes to reestablish the connection and resume the game This can occur twice in a single game. Any further disconnections result in a loss
  • 89. Wired News: Rage Against The (Chess) Machine
    Despite the 3D gimmick, the tournament is a serious test of the state of computer chess, said Mig Greengard, a chess writer and one of the tournament s
    http://www.wired.com/news/culture/0,1284,61097,00.html
    Welcome to Wired News. Skip directly to: Search Box Section Navigation Content Search:
    Wired News Animations Wired Magazine HotBot (the Web)
    Rage Against the (Chess) Machine
    By Leander Kahney Also by this reporter Page 1 of 1
    02:00 AM Nov. 10, 2003 PT While Neo slugs it out with Agent Smith on the silver screen, chess champ Garry Kasparov is about to face off against a different but no less formidable computer adversary in New York this week. In what's becoming an annual tradition, Kasparov will take on the world's best chess-playing computer program, ChessBase's Fritz, for a $200,000 purse. Wireless Hot Spot Directory Search for Wi-Fi hot spots near you:
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    90. Chapter 3
    Chapter 3 computer chess and Chesslandia. Moursund, DG (2003). Brief Introduction Artificial Intelligence. Chapter 3 computer chess and Chesslandia.
    http://darkwing.uoregon.edu/~moursund/AIBook/chapter_3.htm
    Home Page
    Table of Contents for HTML Version of the Book
    Abstract
    Chapter 1: Intelligence and Other Aids to Problem Solving ...
    References
    Chapter 3: Computer Chess and Chesslandia
    Moursund, D.G. (2003). Brief Introduction to Educational Implications of Artificial Intelligence.
    Chapter 3: Computer Chess and Chesslandia
    Alan Turing and the Turing Test
    The Turing Test is an imitation game. A person in the first of three isolated rooms has two computer terminals. One terminal is directly connected to a terminal being run by a second person, who is located in a second room. The other terminal is directly connected to a computer, located in a third room. The computer has been programmed to be able to carry on a written conversation via its terminal, imitating the written conversational capabilities of a human.
    Emergence of the Electronic Digital Computer Industry
    I think there is a world market for maybe five computers.
    (Thomas Watson, chairman of IBM, 1943.)
    Thomas Watson not withstanding, by 1950 it was clear that there was a rapidly growing market for computers. The first mass-produced computer in the United States was the UNIVAC I, first produced in 1951. The following quotation indicates the speed of this machine as well as the fact that only 46 were sold over a period of about six years.
    The UNIVAC I (the name stood for Universal Automatic Computer) was delivered to the [United States] Census Bureau in 1951. It weighed some 16,000 pounds, used 5,000 vacuum tubes, and could perform about 1,000 calculations per second. It was the first American commercial computer, as well as the first computer designed for business use. (Business computers like the UNIVAC processed data more slowly than the IAS-type machines, but were designed for fast input and output.) The first few sales were to government agencies, the A.C. Nielsen Company, and the Prudential Insurance Company. The first UNIVAC for business applications was installed at the General Electric Appliance Division, to do payroll, in 1954. By 1957 Remington-Rand (which had purchased the Eckert-Mauchly Computer Corporation in 1950) had sold forty-six machines. (UNIVAC)

    91. FarShores Paranormal Article: Computer Chess Game Produces A Paranormal Experien
    FarShores Paranormal Article computer chess Game Produces A Paranormal Experience. message board. computer chess GAME PRODUCES A PARANORMAL EXPERIENCE.
    http://www.100megsfree4.com/farshores/03rm1.htm
    message board f a r s h o r e s w o r l d w i d e a n o m a l o u s p h e n o m e n a r e s o u r c e main menu news / articles / comments / links e-mail HOME PARA DIMENSION PARA ARTICLES ... SITE SEARCH
    PARA NEWS :.

    COMPUTER CHESS GAME PRODUCES A PARANORMAL EXPERIENCE Posted July 9.03 Richard Moody Jr. of Berne, NY, relates the following experience he had concerning an off-the-shelf chess computer he was using in 1988. It played beyond World Championship level at 1-3 seconds per move for over 80-120 plies or half moves for an entire game. Richard says the computer gave him a yardstick into its brain. It was calculating at a level over a trillion times the level of Deep Junior, the strongest computer in existence. Next, I went back to the start of the sequence and allowed White to do what it wanted to do so it maneuvered against the pawn for 15 moves, won it, and did not allow counterplay. Deep Junior, the strongest computer in existence, can only see three moves ahead in one second. My little computer was seeing 15 moves ahead at blitz speed or over a trillion times the level of computation of Deep Junior. After a series of exchanges, White emerged with Rook, Bishop, and connected center pawns. Black had Rook, Knight and passed Rook pawns. White stepped into the Queening square of the King Rook pawn with its King, blockaded the Queen Rook pawn with its Bishop and rammed the center pawns home. When White was about to Queen one of its pawns, Black sacrificed a Rook to stop it. What is remarkable about this ending is that White had to have known that the Knight couldn't get to the passed pawns. If it could have, it would have been a draw. Somehow, when entering the endgame, White had to have known that that the Knight couldn't get to the pawns.

    92. Java TkChess Interface
    Play chess against a computer on the web using a Java interface. the mouse over the board to tell the computer to make the next move Read the official FIDE Laws of chess. Find out about the
    http://pine.cs.yale.edu:4201/java/chess.html
    Instructions
    • Normal moves: Put the mouse cursor over the piece you want to move, push the mouse button, move the cursor to the destination, and let the mouse button up.
    • Castling: Move the king two squares left or right.
    • En passant captures: Move the capturing pawn diagonally as if doing a normal capture.
    • Switching sides: Type 'g' (for "go") with the mouse over the board to tell the computer to make the next move.
    • Takebacks: Type 'b' to take back a move.
    • Restart: Type 'r' to restart. Also used to claim a draw.
    For the moment, pawns always promote to queens.

    93. WebChess
    Welcome to the world of GNU chess, linked to the Web. computer plays Black chess Links. Rules of chess ( US chess Federation) Bruno's chess Problem of the Day
    http://chess.delorie.com/

    Become a Preferred Member
    and you won't see these ads.
    Welcome to the world of GNU Chess, linked to the Web. Computer plays: Black White Think Time: 1 second 2 seconds 4 seconds 8 seconds 10 seconds 20 seconds 1 minute 2 minutes (more is harder) Pieces: text
    Kings
    Queens
    Chess Links
    Please take a moment to visit my sponsors, as their sponsorship pays for the machine this server is running on. Thanks! DJ Delorie

    94. CHESS Studies,problems,games
    chess problems, studies and games. You may play chess against the computer and see the ratings of the top 100 chess players.
    http://www.chess.4mg.com/
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    95. InstantChess.com - Play Chess Online (Cup Of Coffee Compatible)
    The computer automatically pairs you up with an opponent from around the world. No registration is required.
    http://www.instantchess.com
    Enter your name:
    Use of this site constitutes acceptance of the User Agreement and

    96. WORLD CHESS HALL OF FAME
    Features inductees, displays of chess sets, computer exhibits, audiovisual presentations. Includes photos, gift shop, hours and directions. Located in Miami, Florida.
    http://www.worldchesshalloffame.org/

    Upcoming Events

    13755 SW 119th Avenue, Miami, FL 33186 USA
    Phone: (786) 242-HALL (4255)
    E-mail: info@chessmuseum.org
    Inductees
    Hall of Fame News Miami Hall of Fame Photos ... Contact Us

    97. CNN.com - Chess Champion Ready For Computer - Oct. 3, 2002
    CNN
    http://cnn.com/2002/WORLD/meast/10/03/bahrain.chess/index.html
    CNN Europe CNN Asia Languages Spanish Portuguese German Italian Korean Arabic Japanese On CNN TV Transcripts Headline News CNN International ... Special Reports SERVICES Video E-Mail Services CNNtoGO SEARCH Web CNN.com
    Chess champion ready for computer
    Kramnik has been preparing for the match for several months Story Tools
    QUICKVOTE Will world chess champion Vladimir Kramnik beat the Deep Fritz computer?
    Yes No VIEW RESULTS It is a battle between human creativity and the monstrous calculating power of the machine. Vladimir Kramnik MANAMA, Bahrain World chess champion Vladimir Kramnik says he is ready to take on super-computer Deep Fritz, but accepts his "monstrous" challenger has the edge. The eight-game contest comes five years after IBM computer Deep Blue beat then-world champion Garry Kasparov the first time since the invention of a chess program in 1958 that a machine had beaten a human. IBM later cancelled the Deep Blue project and the program is no longer available for competition so Kramnik will meet the Deep Fritz CD-ROM application in the first match in Bahrain on Friday. The program can plot three million moves a second while Kramnik is capable of just one. The match, which is backed by Bahraini royalty, will be lucrative whatever the result. Kramnik will get U.S. $1 million if he wins, $800,000 if the match is drawn, and $600,000 if he loses.

    98. When Will Computer Hardware Match The Human Brain? By Hans Moravec
    Hans Moravec provides a detailed analysis of the computing power of human neurology, progress in AI as a function of available hardware, and the computing power required to simulate human performance in subdomains such as chess or visual processing.
    http://www.transhumanist.com/volume1/moravec.htm
    Journal of Evolution and Technology . 1998. Vol. 1 When will computer hardware match the human brain?
    (Received Dec. 1997) Hans Moravec Robotics Institute
    Carnegie Mellon University
    Pittsburgh, PA 15213-3890, USA
    net: hpm@cmu.edu
    web: http://www.frc.ri.cmu.edu/~hpm/
    ABSTRACT This paper describes how the performance of AI machines tends to improve at the same pace that AI researchers get access to faster hardware. The processing power and memory capacity necessary to match general intellectual performance of the human brain are estimated. Based on extrapolation of past trends and on examination of technologies under development, it is predicted that the required hardware will be available in cheap machines in the 2020s.
    Brains, Eyes and Machines
    More computer power is needed to reach human performance, but how much? Human and animal brain sizes imply an answer, if we can relate nerve volume to computation. Structurally and functionally, one of the best understood neural assemblies is the retina of the vertebrate eye. Happily, similar operations have been developed for robot vision, handing us a rough conversion factor.
    The retina is a transparent, paper-thin layer of nerve tissue at the back of the eyeball on which the eye's lens projects an image of the world. It is connected by the optic nerve, a million-fiber cable, to regions deep in the brain. It is a part of the brain convenient for study, even in living animals because of its peripheral location and because its function is straightforward compared with the brain's other mysteries. A human retina is less than a centimeter square and a half-millimeter thick. It has about 100 million neurons, of five distinct kinds. Light-sensitive cells feed wide spanning

    99. ChessMate 6.3.5 - MacUpdate
    chessMate 6.3.5 Play chess against your computer or friend.
    http://www.macupdate.com/info.php/id/202
    Sign-up to become a MacUpdate Member, get MacUpdate Desktop ; or log-in.
    Custom watch lists, email update notifications, custom layouts, and more! Member Login: Hot Picks Weekly Popular Price Comparison About ... Add a File Go to: Software Categories Business Development Drivers Education Games Internet Utilities Updaters System Main Games MacDialUp.net: Get connected to the internet for $8.99/month.
    MacDialUp is a world class, nation-wide, Macintosh-only ISP.
    ChessMate 6.3.5 Jeff Quade Post your quick review of ChessMate
    Email me when ChessMate is updated.
    Play chess against your computer or friend. The computer will even recommend a move for you. It has 255 different skill levels, and permits players to redo moves from the start to finish. It keeps a complete record of the moves made during the game for review at the end. Requirements
    None Partial User Reviews/Comments Write A Review Anonymous : Great Chess Game. Lots of Features. (8/2/2001, Version: 6.3.5) Reply kamesh : not able to play Reply Read 2 Complete Reviews Write A Review Download Now (227 K) File Information License Shareware ($24) Size: 227 K Date Downloads Category Games Sub-category Reader Ratings
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    100. Fischer Rook House - Home
    The former world chess champion expressed a desire for a rookshaped house. This is a design for such a house. Plans and 3D computer reconstructions.
    http://users.tpg.com.au/adsl4kje/
    A Rook-House for Bobby Fischer "I want to live the rest of my life in a house built exactly like a rook." (Former World Chess Champion Bobby Fischer) This is a modern design for such a house. View Facade View Interior View Floor Plans View WTC A-Project Home page View Facade View Interior View Floor Plans View WTC A-Project

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