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         Computer Chess:     more books (100)
  1. Computer chess by David E Welsh, 1984
  2. Advances in Computer Chess 4 by D.F. Beal, 1986
  3. Check on checkers: in perfect game, there's no winner.(This Week)(computer chess program): An article from: Science News by J. Rehmeyer, 2007-07-21
  4. Chess And Computers - by David Levy -, 1976
  5. How to Choose a Chess Computer by Kevin O'Connell, 1980-09
  6. Chess and Computers by David Levy, 1975
  7. Winning Chess Tactics by Yasser Seirawan, Jeremy Silman, 1998-10-14
  8. Chess Skill in Man and Machine (Monographs in Computer Science)
  9. Play Winning Chess by Yasser Seirawan, Jeremy Silman, 1998-10
  10. Winning Chess Strategies (Winning Chess) by Yasser Seirawan, Jeremy Silman, 1998-10
  11. Computers and Games: 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers (Lecture Notes in Computer Science)
  12. Chess: A Psychiatrist Matches Wits with Fritz by Ernest F., M.D. Pecci, 2001-09
  13. Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Lecture Notes in Computer Science)
  14. Computers and Games: 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers (Lecture Notes in Computer Science)

61. Frank`s Chess Page, Computer Chess
Translate this page computer chess
http://www.amateurschach.de/
Unter den folgenden Links finden Sie die aktuellen Versionen von
und Microsoft Explorer 5.xx
Unter den folgenden Links finden Sie die aktuellen Versionen von
und Microsoft Explorer 5.xx

62. Computer Chess In UK Directory: Entertainment: Chess
computer chess Locate software, programs, online play sites, tips, tournaments, and casual play. Web Search computer chess. Locate
http://www.ukdirectory.co.uk/Dir/?Category=705469,705479,706381,10118399

63. Jyrki Alakuijala's Home Page
Introduction. pythonchess is a computer chess program for human vs. computer games. pythonchess is a complete chess program with
http://www.kolumbus.fi/jyrki.alakuijala/pychess.html
pythonchess
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation.
Introduction
pythonchess is a computer chess program for human vs. computer games. pythonchess is a complete chess program with alpha-beta search, hashing, pondering, iterative deepening, etc. implemented in Python programming language. Python is well-suited for almost anything else but complex small-grained computation like chess programming. Here is my contribution trying to bend and strecth the limits of Python. This project was started as a Python learning and pair programming exercise with my great friend and colleague, Hannu Helminen. After building an initial chess engine together, I continued refining it, and also added the graphical user interface. The initial concept of this project was to try to find out how clean and simple a chess program could be. As usual, the goal changed during the development and I concentrated more on improving the playing strength, which made the code less obvious. The program is divided into image files, one file for each piece type, separately for both colors, and source files. Two source files are included. board.py includes the user interface, while nchess6.py includes the unit tests and the chess engine. Unfortunately, the piece images are provided as gif files. This is only because tk does not support any patent free image type having the alpha channel.

64. Howstuffworks "How Chess Computers Work"
How Chess Computers Work. by Marshall Brain, computer chess calculators are now the best chess players on the planet, even though they do it totally blindly.
http://entertainment.howstuffworks.com/chess.htm
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How Chess Computers Work
by Marshall Brain Table of Contents Introduction to How Chess Computers Work Computers and Chess Three-Level Tree Diagram Lots More Information Shop or Compare Prices If you have ever watched a person first learning to play chess, you know that a human chess player starts with very limited abilities. Once a player understands the basic rules that control each piece, he or she can "play" chess. However, the new player is not very good. Each early defeat comes as something of a surprise "Oh, I didn't think about that!" or "I didn't see that coming!" are common exclamations. The human mind absorbs these experiences, stores away different board configurations, discovers certain tricks and ploys, and generally soaks up the nuances of the game one move at a time. As the level of skill develops, the player will often read books to discover patterns of play used by the best players. Strategies and tactics develop to guide the player through each game. For a human being, therefore, the game of chess involves a great deal of

65. A Brief History Of Computer Chess
computer chess. by Dinoj Surendran. This article was based primarily on information found at the IBM Deep Blue site. computer chess tournaments were organised.
http://uzweb.uz.ac.zw/science/maths/zimaths/chess.htm
Computer Chess
by Dinoj Surendran
This article was based primarily on information found at the IBM Deep Blue site.
The world was stunned in May 1997 when Deep Blue, a chess programme running on a high-powered computer, defeated world champion Gary Kasparov in a six-game series. Some called this a victory of machines over man. Is that really so? Certainly not. Look at it this way. Deep Blue calculates at 200 million moves per second, Kasparov at (according to IBM `statistics') three. And since we could arguably say that they are equally matched players, does this not mean that Kasparov's human weapons - namely intuition and ingenuity - are sixty million times better than a computer's number-crunching? In a matter of speaking of course. But we certainly have all the more reason to marvel at the human brain. So much for the philosophy. How does Deep Blue figure out which move to play next? It obviously considers several billion possibilities. But it also uses a series of complicated formulae that take into consideration the state of the game. These formulae take into consideration things such as material value (e.g. queens are more useful than knights), position (e.g. can you attack more squares than your opponent?), safety of the king and the pace of the game. Deep Blue also keeps a record of several past matches to see how it can make best use of what's available. As one would expect, it tends to be a very thorough player. Kasparov found this out to his cost when he tried to play a very calculating game against the programme - he got beaten. On the other hand, when he played some unorthodox moves, he had the computer totally flustered.

66. Zimaths Math-e-zine - Althofer's Experiments In Computer Chess
computer chess II. by Dino Surendran. But now the sun of media attention on Deep Blue has set and we are left gazing at the night sky of computer chess.
http://uzweb.uz.ac.zw/science/maths/zimaths/hirn.htm
Computer Chess II
by Dino Surendran
Deep Blue. It's the name that springs to mind when one reads the above title. For as the world's media so avidly reported in 1997, this IBM computer system defeated Grandmaster Gary Kasparov in a series of six games. But now the sun of media attention on Deep Blue has set and we are left gazing at the night sky of computer chess. At smaller specks of light, but myriads of them. Our particular star is Dr. Ingo Althofer, Mathematics Professor at the Friedrich-Schiller University in Jena, Germany. His is a story about one man who, without all the financial support that the scientists at IBM had, developed a chess-playing mechanism that took on some of the best players in the world. And sometimes defeated them too. The main problem that computers face when playing chess, or any other game for that matter, is strategy. Apart from simple rules, such as `a queen is more powerful than a bishop or `when you have this configuration pieces, do

67. AtariProtos.com - All Your Protos Are Belong To Us!
computer chess. Name computer chess, Company Atari. Model N/A. Another difference in computer chess is that it s played using the right joystick.
http://www.atariprotos.com/2600/software/computerchess/computerchess.htm
Computer Chess
Name: Computer Chess Company: Atari Model #: N/A Programmers: Bob Whitehead and Larry Wagner Year: Released? No Notes: The only known prototype that has a production end label. Computer Chess is a bit of an oddity among prototypes. Once thought to simply be an early name for Video Chess, it turns out that Computer Chess is actually a slightly different game. While its not a large difference (Chess is Chess), its different enough to take notice.
The first (and most obvious) difference is that the coordinates for the chess board is displayed at the bottom of screen. When a piece is selected, a picture of the piece and the coordinates of the move (in Chess notation of course) are displayed on screen. This was probably removed from the final version (Video Chess) because most players aren't familiar with Chess notation and would be confused by all the numbers and letters all over the screen.
Another difference in Computer Chess is that it's played using the right joystick. I can't offer any explanation for this except that it might be a programming bug. Computer Chess also displays the difficulty level in the bottom left corner as C# (# being the difficulty level), Video Chess simply displays a large number at the top of the screen. Computer Chess also makes some psychedelic sounds to go along with the flashing colors is shows when its thinking. These were wisely taken out of Video Chess.

68. OpinionJournal - Extra
ON THE BOARD Man vs. Machine A new era in computer chess. It was a landmark moment for computer chess and the science and programmers behind it.
http://www.opinionjournal.com/extra/?id=110003081

69. Computer Chess - Encyclopedia Article About Computer Chess. Free Access, No Regi
encyclopedia article about computer chess. computer chess in Free online English dictionary, thesaurus and encyclopedia. computer chess.
http://encyclopedia.thefreedictionary.com/Computer chess
Dictionaries: General Computing Medical Legal Encyclopedia
Computer chess
Word: Word Starts with Ends with Definition Chess For other meanings, see Chess (disambiguation). Chess (the "Game of Kings") is a board game for two players, which requires 32 chesspieces (or chessmen ), 16 for each player, marked by contrasting colors. The board is a great square overall consisting of eight rows (ranks) by eight columns (files) of individual squares which alternate in color orthogonally (traditionally as white and black). Hence, there are a total of 64 individual squares. The object of the game is to put the opponent's king in checkmate (i.e., rendering capture unavoidable).
Click the link for more information. enthusiasts and computer engineers have attempted to build, with increasing degrees of seriousness and success, chess-playing machines since Centuries: 17th century - 18th century - 19th century Decades: 1710s 1720s 1730s 1740s 1750s - Years: 1764 1765 1766 1767 1768 -
Events
  • Baron Wolfgang von Kempelen exhibits the "Mechanical Turk", a chess-playing machine
  • May 14 - Charles III of Spain sends Spanish missionaries, who found California missions in San Diego, Santa Barbara, San Francisco and Monterey and begin the settlement of California

70. NACCA: North American Computer Chess Association
NACCA The North American computer chess Association. Home Page. To advance the state of the art of computer chess programming in North America. About us.
http://homepage.mac.com/chessnotation/
NACCA: The North American Computer Chess Association
Home Page
Our mission
To advance the state of the art of computer chess programming in North America.
About us
The NACCA is a professional and educational non-profit organization of computer chess researchers in North America. Founded in 2004, its purpose is to provide resources to its members to improve and extend the theory and practice of computer chess. These resources include:
  • The NACCA website
  • The quarterly NACCA Journal
  • The NACCA Discussion Forums
  • Computer chess tournaments and other events
    Top level links
    Membership information Website contents The NACCA Journal The NACCA discussion forums ... Contact information
    Website revised: 2003.12.10
  • 71. Patrice Latinne : Chess Programmation, Computer Chess, Strategies, Readings And
    Chess Playing and Programming. Web Resources for computer chess. computer chess Programming A Really Exhaustive Site. Computer
    http://iridia.ulb.ac.be/~latinne/chess/chess.html
    Chess Playing and Programming
    Web Resources for Computer Chess My Chess Programme
      G-Evaluator 5.0 A Software that Analyses Chess Positions
    Back to Home Patrice Latinne

    72. More About Cheating In The World Computer Chess Championship
    More about Cheating in the World computer chess Championship. Cheating in the World computer chess Championship. Did Cray Blitz Really have a win?
    http://www.ishipress.com/cheating.htm
    More about Cheating in the World Computer Chess Championship
    Several people, but most especially Robert Hyatt, the co-programmer of the Cray Blitz computer program, which won the 1986 World Computer Chess Championship, have demanded that I come forward with any evidence of actual cheating at that event. I have kept my silence about what I saw and observed these past 13 years. I would have been prepared to keep silent about this forever, but since Mr. Hyatt is so insistent that I come out with it, I am constrained to do so. It was clear to me that there were many instances of cheating at this event. I will start with one example which was not really cheating at all but an honest effort to deal with a difficult problem. Our second round opponent, Chat, was online with a main frame in I believe Dusseldorf, Germany. Well into the game, our opponent's computer stopped moving. Our opponent called his computer center in Dusseldorf and was told that a big professor at his university had just started running a massive program, a program he ran almost every day, and this tied up system resources, so that all other programs running on the same computer almost completely stopped running. After a long conversation between my human opponent and the personnel at the computer center (in German of course) it was my understanding that the professor had agreed to hold off running his program. Our opponent started moving again.

    73. Cheating In The World Computer Chess Championship
    Cheating in the World computer chess Championship. In fact, I found this so upsetting that I dropped out of computer chess altogether.
    http://www.ishipress.com/awit-rex.htm
    Cheating in the World Computer Chess Championship
    I competed in the 1986 World Computer Chess Championship in Cologne, Germany, with my partner, Don Daily, and our program, Rex. Although I was a programmer, Don did almost all of the programming, whereas I put in the chess, deciding that our program would play the Latvian Gambit, for example. There were several scandals in that event and rampant cheating. I have always wanted to write this story, but have been reluctant to do so, for fear of damaging the reputation of computer chess in general and of hurting the efforts of the many hard working, dedicated and honest computer chess programmers.
    Search Discussion Groups For:
    Now, however, with these events far in the past of 13 years ago, plus the strongest programs are now stronger than all but the top grandmasters, I feel that it is time to tell the story of what really happened at that 1986 event. In order to do this, I need the games of the top two programs - Cray Blitz and Hi Tech. I cannot find them online anywhere. Can anybody e-mail them to me? Let me just summarize by saying that Cray Blitz did not deserve to win that tournament. The winner should have been the Hi Tech program of Hans Berliner.

    74. ``Scalable Search In Computer Chess''  --  My Latest Book !!
    ``Scalable Search in computer chess My Latest Book !! Author 158 9.3 SelfPlay Experiments in computer chess .. 162
    http://supertech.lcs.mit.edu/~heinz/node1.html

    ``Scalable Search in Computer Chess'' My Latest Book !!
    Author: Ernst A. Heinz Title: ``Scalable Search in Computer Chess'' Subtitle: Algorithmic Enhancements and Experiments at High Search Depths Series: Computational Intelligence (ser. eds. Profs. Bibel and Kruse) Publisher: Vieweg Verlag [268 pages, 31 figures, 57 tables] ISBN: 3-528-05732-7
    General
    Although Vieweg Verlag operates mainly in Germany, the entire book is written in English.
    Please click here to view an image of the cover illustration. Independent reviews of the book by Dr. Dap Hartmann (in English) and Dr. Christian Donninger (in German) were published in the ICCA Journal and the periodical in March /April 2000. Excerpts from these reviews follow below.
    • ``The results of extensive experiments on scalability and performance of game-tree searching have been laid down in this excellent book. [...] I warmly recommend this book to any serious computer-chess enthusiast. The style of writing is very clear, and hardly any programming experience is required to enjoy most of this work. [...] As it is, the book offers good value for the money. [...] Scalable Search in Computer Chess is one of the three best computer-chess books of the decade!''

    75. THE FUTURE OF COMPUTER CHESS
    THE FUTURE OF computer chess. TA Marsland. With all these rapid developments and changes the future for computerchess events seems to be very bright.
    http://www.cs.ualberta.ca/~tony/ICCA/future.html
    THE FUTURE OF COMPUTER CHESS T.A. Marsland ICCA President Edmonton, Alberta, Canada Questions like this must be asked and addressed quite quickly, because the lead time in planning a major event increases and the financial support necessary to make Computer Chess Championships possible is increasingly significant. Many people do not know that it cost about $60,000 to host the 1989 World Championship in Edmonton, that $80,000 was provided to put on the 1992 Championship in Madrid or that about $90,000 was used to put on recent event in Hong Kong. These are substantial sums, and yet they are necessary to provide travel and accommodation support for the best participants, to pay for telecommunication costs and equipment rental, to handle room charges and receptions, and to pay the Tournament Director and other organizational costs, including support for our excellent Journal, where the latest techniques, developments, and news about computer chess are published. What then can the average ICCA member do to ensure the success of the 9th World Computer Chess Championship, scheduled for 1998? The most important aspect of hosting an event is finding sponsorship. In addition to the cash funding we need not only use of a suitable tournament room, but also sundry items such as chess sets and clocks. But once the money is committed and the event assured, the other details always fall into place. Of course we need the help of a dedicated enthusiast, such as Hon Ki Tsang who handled the local arrangements and publicity in Hong Kong, but the ICCA guides local organizers smoothly through these various tasks. Generally the sponsor controls the choice of location, but finding a sponsor can take considerable time and energy, in my experience.

    76. Yngvi's Computer Chess Page
    Yngvi s computer chess Page. computer chess Links . This page is still incomplete. Please visit Paul Verhelst s excellent computer chess page in the meantime.
    http://www.cs.ualberta.ca/~yngvi/cchess.html
    Yngvi's Computer Chess Page
    Computer Chess Links This page is still incomplete. Please visit Paul Verhelst's excellent computer chess page in the meantime. Last modified May 9th, 1997. yngvi@cs.ualberta.ca

    77. Computer Chess
    Cytoplasm; Cytosine. computer chess. What is it? computer chess is a chess game played online against a computer program. The computer
    http://discover.edventures.com/functions/termlib.php?action=&termid=2962&alpha=c

    78. Halfbakery: Computer Chess Mat
    computer chess Mat A portable, flexible computer chess system that can be adapted to almost any chess set. (+7), computer chess sets
    http://www.halfbakery.com/idea/Computer_20Chess_20Mat
    h a l f b a k e r y
    Go ahead. Stick a fork in it.
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    Candle Chess
    Chess-A-Peek chess conkers Chess Skateboard ... game: chess
    Computer Chess Mat
    A portable, flexible computer chess system that can be adapted to almost any chess set.
    [vote for against Computer chess sets, while fairly diverse, are not nearly as varied as chess sets in general. While I prefer near-classic style sets, there are many other novelty sets that people love to use (which I find distracting, but never mind). The idea is to have a thin, flexible, almost transparent electronic chessboard mat of a few different sizes which can be used with any chess set to interface with a computer player, or act as an automatic logger. (Note: it might be an idea to have the squares separable, and so the "mat" would work for widely varying sizes of boards.) The position detection could be implemented simply as tiny buttons embedded in the squares*, and the computer could be housed in a reasonably small case**.

    79. Geek.com Geek News - Human Vs. Computer Chess Tourney Ends In Draw
    Geek.com Geek News Human vs. computer chess tourney ends in draw, When will the Deep Chessmaster version be out?, the online technology resource for geeks.
    http://www.geek.com/news/geeknews/2002Oct/gee20021021016902.htm
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    Select Advertise Contact Us Friends Link to Us Mentions Privacy Search Site Map Survey Welcome Sections Main ChipGeek PDAGeek Mac Section GameGeek JobGeek Upgrade your career! All tech and no junk. Post your resume! Tech certificates and degrees: • Computer Science • IT Training • A+ Certification • Networking ... and more. IT Education info Group Training: Have trainers come to your company and train you in groups: • Operating Systems • Datebases • Networking ... and more. Group Training Batteries Cables Cases ... Get Prices: Human vs. computer chess tourney ends in draw When will the Deep Chessmaster version be out? posted 12:28pm EST Mon Oct 21 2002 - submitted by J. Eric Smith NEWS After the last move of the last game of the Vladimir Kramnik versus Deep Fritz chess face-off, the clear winner is ... nobody. With two games won to each competitor and four draws between them, the overall match ended in a draw. Kramnik's winning purse will be US$700,000, as opposed to US$1 million had he prevailed over the German übercomputer. ChessBase, the developers of Deep Fritz, will receive $200,000, which will be donated to charity.

    80. 9.95 CHESS For Palm OS - Strong Computer Chess Program For Palm
    Control the computer personality by adding a randomness element or modifying its aggressiveness; Includes an opening book with over 6,500 chess moves; Access
    http://www.995soft.com/995chess/
    Home Shopping Cart About Us Help
    9.95 CHESS for Palm OS
    Strong, Best-Selling Chess for Palm.
    Price: 9.95 CHESS is the perfect Chess game whether you are a beginner or an expert! Very strong chess engine , clean, easy-to-use interface, packed with powerful options... Finally a very strong and affordable Chess program for your Palm OS handheld!
    For beginners:
    • Clear and simple interface with informative help screens Play against the computer or a friend Choose between 10 levels of difficulty (presented as computer thinking time) Use the "Hint" function to receive a suggestion for your next move Don't be afraid of making mistakes! Take-back as many moves as you want with the unlimited UNDO feature Learn by watching 9.95 CHESS play against itself Switch sides at any time and avoid losing face!
    For experts:
    • 9.95 CHESS uses the excellent and proven GNU Chess engine Switch to edit mode and set up any position on the game board Decide how much thinking time to give the computer Control the computer personality by adding a randomness element or modifying its aggressiveness Includes an opening book with over 6,500 chess moves

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