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         Computer Chess:     more books (100)
  1. How To Beat Your Chess Computer - by Raymond Keene -, 1991
  2. 1976 U.S. computer chess championship: Seventh U.S. computer chess championship (Computer chess series) by David N. L Levy, 1977
  3. Chess and Computers (Computer Chess Series) by David Levy, 1976-06
  4. 1975 U.S. Computer chess championship by David N. L Levy, 1976
  5. More chess and computers: The microcomputer revolution, the challenge match (Computer chess series) by David N. L Levy, 1980
  6. The world computer chess championship, Stockholm 1974 by Jean E Hayes, 1976
  7. The joy of computer chess by David N. L Levy, 1984
  8. How to Beat Your Chess Computer (Batsford Chess Library) by Raymond Keene, David Levy, 1992-07
  9. The New Chess Computer Book (Cadogan Chess Books) by T. D. Harding, 1985-09
  10. The Chess Computer Book (Pergamon Chess Openings) by T. D. Harding, 1982-01
  11. Computers, Chess And Long-Range Planning - by M.M. Botvinnik -, 1970
  12. Computer Chess (A.C.M. monograph series) by Monroe Newborn, 1975-05-30
  13. All about chess and computers: Containing the complete works, Chess and computers (Computer chess series)
  14. Advances in Computer Chess in 3 Parts: Proceedings of the International Conference on Advances in Computer Chess, London, UK, April, 1981 by M. Clarke, 1982-10

41. CMSC-791 Computer Chess: Readings
CMSC791 computer chess Readings. Required Readings. Horacek, Helmut, ``Reasoning with uncertainty in computer chess, Artificial Intelligence, vol.
http://www.cs.umbc.edu/www/courses/graduate/791_Computer_Chess/readings.html
CMSC-791 Computer Chess: Readings
Required Readings
  • Hsu, Feng-hsiung; Thomas Anantharaman; Murray Campbell; and Andreas Nowatzyk, ``A grandmaster chess machine,'' Scientific American :4 (October 1990), 44-50.
  • Hartman, D., ``Notions of evaluation functions tested against grandmaster games'' in Advances in Computer Chess , D. F. Beal, editor, North-Holland, 1989, 91-141.
  • Plaat, Aske; j. Schaeffer; W. Pijls; and A. de Bruin, ``A minimax algorithm better than alpha-beta? No and Yes,'' (July 6, 1995), unpublished manuscript. 46 pages.
  • Thompson, Ken, ``Retrograde analysis of certain endgames,'' ICCA Journal (Sept. 1986), 131-139.
  • Lake, Robert; Jonathan Schaffer; and Paul Lu, ``Solving large retrograde analysis problems using a network of workstations,'' unpublished paper, Dept. of Computer Science, University of Alberta. 32 pages.
  • Stiller, Lewis, ``Group graphs and computational symmetry on massively parallel architecture,'' Journal of Supercomputing , vol 5, (1991), 99-117.
  • Stiller, Lewis, ``Two computer-generated optimal play lines from extreme positions,'' Dept. of Computer Science, Johns Hopkins University, undated unpublished manuscript.
  • Anantharaman, Thomas, Murray S. Campbell, and Feng-hsiung Hsu, ``Singular extensions: Adding selectivity to brute-force searching,''
  • 42. An Introduction To Computer Chess
    computer chess Past to Present. Alejandro LópezOrtiz alopez-o@neumann.uwaterloo.ca 1993. UPDATE. Introduction. History of computer chess.
    http://db.uwaterloo.ca/~alopez-o/divulge/chimp.html
    Computer Chess: Past to Present
    alopez-o@neumann.uwaterloo.ca
    UPDATE
    Introduction
    In this time of ``intelligent'' cameras, electronic games and coffee-makers it seems strange that at some point many computer scientists thought that computers would never be able to perform nontrivial tasks. Even today, many people are still unaware of what computers can and cannot do. It is sometimes amusing to see a scientist's face light up surprise when shown some computer tools that have been available for over a decade (like computer graphics, symbolic mathematics, etc), and their disillusionment when told that computers still can't efficiently perform some apparently simple tasks (simple for a computer) like finding the optimal route to be followed by a courier delivering packages all over the city. The history of computer chess is plagued by similar under-and-overstatements put forward by laypeople and experts alike. Though chess is an ideal problem for computers to attack. Its aims are clearly defined (to play good chess) and its advancement can be easily measured (player ranking). Computer chess may give a down to earth perspective on what is and is not currently possible with a computer and how much effort it may take to achieve an specific goal in computer development.

    43. 403 Error - File Not Found
    79 articles on computer chess programming, in Postscript format
    http://hoggy.virtualave.net/y.bishop/page1.htm
    This page is no longer available
    Please note: You might not have permission to view this directory or page using the credentials you supplied. Attention: Virtual Ave Free Hosting Customers On January 13th, 2004, Virtual Ave discontinued free Web hosting plans. If you had a free hosting account and did not upgrade, your account has been taken offline. To upgrade to a paid account and retrieve your account and associated Web files, please visit: http://www.virtualave.net/virtualave/upgrade_plans2.bml HTTP 403 - File not found

    44. Chessville - Links - Comprehensive - Computer Chess & Software
    Comprehensive Links. computer chess Software. Report Broken Links!! Anticomputer chess. Articles, advice game collections on beating computer chess programs.
    http://www.chessville.com/links/links_comp_computer.htm
    Chessville .com
    Today is
    Site Map
    If you have disabled Java for your browser, use the Site Map (linked in the header and footer).
    The

    Italian

    Gambit
    The Mall

    Books
    Sets
    Boards
    Clocks
    More... Of What You Need! Pablo's Chess News Reference ... League
    Comprehensive Links
    Report Broken Links!! Software Downloads Chess Graphics ... Chess Engines - Cutting Through the Confusion Aaron Tay's excellent article about chess engines and how they work within different interfaces. Chessfuns Computer Chess Page Several collections of computer engine matches. Chessmaster 8000 in Fritz Chess Pages - Free Chess This site is addressed to chess players that decided to find out what nowadays the computer can offer to them to improve their chess playing, as well as to be able to view, store and analyze chess games. All suggested software here is Free to use and unlimited. Chess Program Screenshots A handy visual guide to many of the more popular chess programs. Chess Town Homepage of Arman Very thorough personal site devoted to computer programs, engine, tutorials, utilities, etc.

    45. Computer Chess - Digital Chess Network - Reloaded
    computer chess news from all around the world. A guide on how to write your own chess program and a database with games, interviews, reviews, information on chess programs, and utilities.
    http://www.digichess.gr/
    Welcome to the Digital Chess Network Reloaded !! Computer Chess Resources ! Click here to enter ! Pyotr Engine Computer Olympiad InfiniteLoop ... Skaki.gr

    46. Computer Go Vs. Computer Chess
    r\@real + me.net ); } Computer Go vs. computer chess. Why is computer Go hard, why is computer chess easy? The real stumbling
    http://www.andromeda.com/people/ddyer/go/chess-vs-go.html
    Computer Go vs. Computer Chess
    Why is computer Go hard, why is computer Chess easy? The real stumbling block in Go is developing a workable set of heristics to model the playing process. However, this is the problem because it's a given that brute force is out of the question. In chess programs, brute force is the only strategically or tactically significant factor in playing strength. The cleverness in chess programs is 95% directed toward doing brute force searches more efficiently. This *does* involve significant knowledge about chess, but in the end the knowledge is used mainly to order the search tree more efficiently. If the knowledge is faulty, the bad effect is that the search becomes less efficient. The moves chess programs ultimately make are almost completely dominated by counting the wood at the bottom of the search tree. In effect, the search is used to distill the rough knowledge into high potency play. On the other hand, in go programs the knowledge is all there is, because the search is impossible; so every little flaw in the the playing heuristics remains a visible flaw in the program. comments/suggestions to: ddyer@real -me.net

    47. LCD Portable Computer Chess
    LCD Handheld computer chess. Play chess anywhere you travel. Weighs only 6 ounces! Handheld computer chess, £25.95 £19.95, Add to basket.
    http://www.otherlandtoys.co.uk/product403/product_info.html?name=Handheld Comput

    48. Mint V2.x Computer Chess Program
    Click on the lovely lady to enter the page
    http://www-und.ida.liu.se/~chrso085/mint/
    Click on the lovely lady to enter the page...

    49. Academic Chess Lessons Online Chess Strategy
    Devoted to teaching chess to kids. Contains chess rules, strategies, tips, games, diagrams, and computer chess.
    http://www.academicchess.com/
    ONLINE CHESS!! Now Academic Chess has its own chess server. Play chess on multiple games, make a move, and come back later to see what your opponent moves. A great way to get better at chess with live opponents. Better for your chess game than online speed chess! Summer
    Chess Camps
    Check out our incredible Bobby Fischer index More information, and crazier information on Chess Genius Bobby Fischer than you will find anywhere else! Bobby Fischer Imitator! Take over Bobby Fischer chess positions against the computer!!! Practice finishing won positions!! The greatest chess tutorial ever for beginning chess players ...especially little ones!! Learn chess while play! Go To Our Chess Learning Center BASIC CHECKMATES Practice basic checkmates in endgame positions to learn standard checkmating techniques. CHESS PICTURE SHOWS Kasparov
    Fischer

    Morphy
    ... Fischer VS Deep Blue! First issue of cal chess journal! Academic Chess Webmaster Eric Hicks is the new editor for Cal Chess Journal!! Play Bobby Fischer Here!

    50. Computer Chess Tournaments
    Translate this page Computerschach-Turniere computer chess tournaments. CSS Online Masters 2002/2003 Im Finale standen sich der frischgebackene SSDF-Ranglistenerste
    http://www.computerschach.de/tourn/
    Computerschach-Turniere
    Computer chess tournaments
    CSS Online Masters 2002/2003
    Im Finale standen sich der frischgebackene SSDF-Ranglistenerste Shredder 7 und der vermeintliche Außenseiter Gandalf 6.0 gegenüber. Und dann die große Überraschung: Mit 2,5:1,5 setzt sich das dänische Programm gegen Shredder durch und holt sich den Mastertitel 2002/2003! Mehr ... CSS Online Masters 2001 (auf dem Fritz7 Server)
    Über die Weihnachtstage wurde auf dem Fritz 7-Server das CSS Online-Masters ausgetragen. Es spielten die stärksten Programme, bedient von CSS-Lesern. 18 Teilnehmer spielten in drei Vorrundengruppen zu jeweils sechs Teilnehmern. Acht Programme qualifizierten sich für die nächste Runde und spielten in zwei Vierergruppen, die Sieger kamen ins Finale. Weitere Details finden Sie hier... CSS Engine Masters 2001
    Von Mai bis Anfang Juli 2001 lief mit dem CSS-Engine-Masters 2001 das bislang größte Computerschachturnier, das jemals stattgefunden hat. Die elf zur Zeit stärksten Programme waren auf vier PCs am Start und spielten 4400 Aktivschach-Partien. Zum Lesen des Berichts benötigen Sie Adobe Acrobat
    Sechs Spitzen-Programme spielten auf einem Dual PIII-933 MHz Rechner, 40 Züge in 40 Min, 20 Partien gegen jeden.

    51. Computer Chess / GNU Chess, Chess Programming
    GNUChess programming with GNU versions for Atari, Mac, Windows, Unix. Also contains other games that are using chess programming techniques. Java, C, C++ source code included for all games.
    http://users.pandora.be/ai/chess

    52. Computer Chess
    computer chess. computer chess implementation issues. Developers of chessplaying computer system must decide on a number of fundamental implementation issues.
    http://www.fact-index.com/c/co/computer_chess.html
    Main Page See live article Alphabetical index
    Computer chess
    Chess enthusiasts and computer engineers have attempted to build, with increasing degrees of seriousness and success, chess-playing machines since . Motivations can essentially be consolidated into two: firstly, to build a machine to play chess with for solo entertainment, and secondly, to investigate chess as a problem which might provide some insight into human cognition. In this view, the history of computer chess is both a spectacular success and a virtually complete failure. Chess-playing computers are available for negligible cost, and there are many programs (even the free GNU Chess , Amy, Pepito, Crafty , and more ) that play a game that, with the aid of virtually any modern personal computer can defeat most master players under tournament conditions, while top commercial programs like Fritz have surpassed even world champion caliber players at blitz and short time controls. However, to the surprise and disappointment of many, chess has taught us little about building machines that offer human-like intelligence, or indeed do anything except play excellent chess. For this reason, computer chess, (as with other games, like Scrabble ) is no longer of great academic interest to researchers in artificial intelligence , and has largely been replaced by more intuitive games like igo as a testing paradigm. Chess-playing programs essentially explore huge numbers of potential future moves by both players and apply a relatively simple evaluation function to the positions that result where as a game like

    53. Gamasutra - Features - "Pawn Captures Wyvern: How Computers Chess Can Improve Yo
    Pawn Captures Wyvern How computer chess Can Improve Your Pathfinding. Now that we have quickly reviewed A*, let us deal with a computer chess search algorithm.
    http://www.gamasutra.com/features/20000626/brockington_01.htm
    by Mark Brockington
    Gamasutra

    June 26, 2000 Printer Friendly Version Discuss this Article Letters to the Editor:
    Write a letter

    View all letters

    Features
    Pawn Captures Wyvern: How Computer Chess Can Improve Your Pathfinding
    Editor's note: This paper was originally published in the 2000 Game Developer's Conference proceedings Contents . Introduction 3.1 Game Trees and Minimax Search
    3.2 Iterative Deepening
    4.0 Reimplementing A* 4.3 The History of ... Heuristic 1. Introduction
    Most of you with Computer Science training have probably been through the typical Artificial Intelligence lecture on search and planning. You are shown A*, with some trivial example (so your professor doesn't get lost while doing it) which shows all of the various parts of A*. You've also
    sat through the proof of why A* generates an optimal solution when it has an admissible heuristic. If you're really lucky, you get to implement A* in Lisp or Prolog in an assignment, and solve a puzzle involving sliding tiles.

    54. ICGA - International Computer Games Association
    The International computer chess Association promotes computer chess programming, through its journal and tournaments.
    http://www.dcs.qmw.ac.uk/~icca/
    This page uses frames, but your browser doesn't support them.

    55. Chess Computers : Play Chess Against Computers, Computer Chess Games By Excalibu
    Chess Computer, Saitek, Excalibur, Travel Electronic Computers, Chess Playing Computer, Computers, Game, Games, Board, Boards, Set, Sets, Chessboard
    http://www.thechessstore.com/category/07?source=PAGE&term=computer_games

    56. Computer Chess Games For Sale - Electronic Chess Games
    Computer and Electronic Chess Games from Computer Games Station. Browse through our selection of computer chess games below. This
    http://www.computer-games-station.com/computer-chess-games.htm

    Advanced Search
    Computer and Electronic Chess Games from Computer Games Station
    Browse through our selection of computer chess games below. This page includes featured electronic chess games, as well as links to browse chess games by genre and publisher.
    Browse Electrnic Chess Games by Category
    Chess Game Genres:
    Board Games

    Computer Chess Games Publishers:
    Focus Multimedia

    Gamesoft

    Hasbro

    Simon And Schuster
    ...
    Xing Interactive
    Featured Chess Games
    Chessmaster 8000
    Prepare for the ultimate interactive chess experience with Chessmaster 8000. Featuring a brand new game engine, Chessmaster 8000 delivers the most advanced opponent available on a home computer. An ideal introduction for the ch ...
    Our Price:$18.41 Chess Champ 3d Our Price:$9.95 Extreme Chess Want to raise your chess game to a whole new level? Extreme Chess is based on Fritz, the chess engine so powerful it conquered World Chess Champion Gary Kasparov and IBM's supercomputer Deep Blue. Our Price:$11.95 Maurce Ashley Teaches Chess Master the grandest board game of all through the innovative coaching of one of the highest-ranked International Masters.

    57. Computer Chess Links
    Fratello computer chess links. On this page. computer chess links Other chess links Copyright policy computer chess links.
    http://www4.tpg.com.au/users/fratello/chess/computer.html
    Fratello: Computer chess links
    On this page
    Computer chess links Other chess links
    Computer chess links
    A considerable amount of chess software has become extremely sophisticated and much of this is very affordable. Fratello is unable to endorse any commercial product. Some commercial sites offer free versions of some of their products with varying degrees of limitations. Some of these limited products are extremely sophisticated in their own right.
    • Chess Assistant - home of the Chess Assistant database program. Chess Lab - find that game you were looking for in an on-line database of over 2 million games! ChessBase - home of ChessBase database program, Fritz program and other links, products and services. Also home of free version of slightly limited ChessBase Light database program. A brilliant substantial taste of their more elaborate commercial products. Chessmaster - home of the Chessmaster 8000 program, database and tutor. Great set of features and opponents for young students of the game. G. Ossimitz: Chess-Page

    58. Computer Chess
    computer chess by Dan and Kathe Spracklen, Dan and game? The answer to this question is the fundamental problem of computer chess. Let s
    http://www.atariarchives.org/deli/computer_chess.php
    COMPUTER CHESS
    by Dan and Kathe Spracklen
    Dan and Kathe Spracklen are the authors of Sargon, the most popular chess playing program for home computers.
    E ver wonder how a computer can play a game of chess? Just think about it. Chess is a strategy game. You have to study the board and plan how to maneuver your pieces. Finally, after devising a complex strategy, you play the decisive move-checkmate! How can a computer study a chess board? How can it make plans? How can it checkmate?
    Taken all at once, the problem might seem unsolvable. But the job can be broken down into three main parts:
    1) The mechanics phase: describing a chess board and pieces in a way the computer can understand and teaching it how to move the pieces according to the rules of chess.
    2) The search phase: looking ahead at what can happen as the game progresses. The computer still can't make real plans the way a human does, but instead must look at thousands of possibilities-many times more than the human mind can handle.
    3) The evaluation phase: sizing up the merits of a particular position on the chess board. It wouldn't do any good for the computer to look at all those positions if it didn't know which ones were better than the others. Sure, it might know when the other guy is checkmated. But if mate isn't in sight how does it know what to do?

    59. Thycotic Software Ltd - Publications - Designing, Implementing And Optimising An
    Date, September 2001. Abstract. This project, as does this dissertation, covers various aspects of computer chess. It involves an object
    http://www.thycotic.com/computerchess.html

    About Us
    Contact Us Technologies Products Java Typing Test Features Live Demo! ... Request More Info .NET ThycoMail Remote Scripting Remote Scripting Client Thycotic.Data ... Support Publications Computer Chess Our Clients Articles Events Schedule Microsoft DevDays 2004 Blogs
    Thycotic Software Ltd - Publications
    Designing, implementing and optimising an object-oriented chess system using a genetic algorithm in Java and its critical evaluation
    Dissertation

    Download a PDF version of the dissertation:
    Dissertation 77 pages (500k) Author Jonathan Cogley Title Designing, implementing and optimising an object-oriented chess system using a genetic algorithm in Java and its critical evaluation Date September 2001
    Abstract
    This project, as does this dissertation, covers various aspects of computer chess. It involves an object-oriented core chess system that was built to allow experimentation with optimising the evaluation function that drives most computer chess programs.
    The core system was designed to take advantage of the benefits that object oriented systems can provide in the form of reusable components, abstraction of complexity and simpler semantics when understanding a complex system. The design approach, including the reasoning behind the decisions made and the advantages and disadvantages of the resulting system are discussed in Chapter 4.
    The evolved coefficients were then analysed to determine whether the genetic algorithm had been successful at improving their fitness. The results of the genetic algorithm process were also analysed to find any other significances to the changes in the weighting of the factors over the course of the game. This may lead to some interesting discoveries regarding conventional thought on the relative importance of various evaluation function factors. These results and their conclusions are discussed in Chapter 5 and Chapter 6 respectively.

    60. Computer Chess
    computer chess. While most chess games support a single computer opponent, Chess Commander supports an unlimited number. The full
    http://www.chesscommander.com/computerchess.htm
    Computer Chess While most chess games support a single computer opponent, Chess Commander supports an unlimited number. The full version contains computer opponents - each one is like a different player with its own playing style, strengths and weaknesses. More computer opponents are available as free downloads if you have the full version. You can adjust the playing strength of each computer opponent to match your level. Chess Commander allows you to save and restore the game at any time, you can even take back an unlimited numbers of moves if you are not doing so well. This may be cheating but by going back and trying different moves you can quickly learn to play better! Back
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