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         Virtual Reality:     more books (100)
  1. IEEE Virtual Reality Annual International Symposium: September 18-22, 1993 Seattle, Washington/93Ch3336-5
  2. The Virtual Reality Programmer's Kit/Book and Disk by Joseph D. Gradecki, 1994-10
  3. Virtual Reality and Simulation Markets (Jane's Special Reports)
  4. At the Interface: Theology and Virtual Reality by Mary Timothy Prokes, 2004-05-15
  5. Noise smoothing for VR equipment in quaternions. (virtual reality)(Special Issue of Design & Manufacturing on Virtual Manufacturing): An article from: IIE Transactions by C.C. Hsieh, Y.C. Fang, et all 1998-07-01
  6. Virtual reality: as pre-leasing and pre-selling buildings under construction takes off, property owners and managers turn to virtual tours and other advanced ... article from: Journal of Property Management by Darnell Little, 2006-05-01
  7. 3-D Sound for Virtual Reality and Multimedia by Durand R. Begault, 1994-09
  8. Virtual Worlds: Real Challenges : Papers from Sri's 1991 Conference of Virtual Reality
  9. Emerging technologies: language in action: from webquests to virtual realities.: An article from: Language, Learning & Technology by Robert Goodwin-Jones, 2004-09-01
  10. Multimedia and Virtual Reality Engineering by Richard Brice, 1997-08-29
  11. The Virtual Combat Air Staff: The Promise of Information Technologies by A Huber, 1996-09-25
  12. Beyond Reality: A Guide to Alternate Reality Gaming by John W. Gosney, 2005-07-08
  13. Working Virtually: Challenges Of Virtual Teams by Robert Jones, Robert Oyung, et all 2005-06
  14. Virtual Slut: I Was A Cybersex Addict by screenseductress, 2005-09-13

121. Colonizing Virtual Reality
Colonizing virtual reality Construction of the Discourse of virtual reality, 19841992. The above quote draws several analogies to introduce virtual reality.
http://eserver.org/cultronix/chesher/
Colonizing Virtual Reality
Construction of the Discourse of Virtual Reality, 1984-1992
Chris Chesher
Introduction
New technologies do not appear from nowhere as a mystical spark of inspiration from the mind of one individual. Nor are they inevitably accepted for their self-evident benefits. A technology emerges through a process involving broader cultural, linguistic, institutional and technological contexts. One clear illustration of this process can be drawn with the appearance of "virtual reality" in 1989, and the subsequent popularization of the idea through the media. On June 7, 1989 the computer-aided design software company Autodesk and the eclectic computer company VPL announced a new technology called "virtual reality." In marketing this new technology (which represented a major shift in thinking about the nature of computers), the developers and promoters drew on a range of tropes: VR is shared and objectively present like the physical world, composable like a work of art, and as unlimited and harmless as a dream. When VR becomes widely available, around the turn of the century, it will not be seen as a medium used within physical reality, but rather as an additional reality. VR opens up a new continent of ideas and possibilities. At Texpo 89 we set foot on the shore of this continent for the first time.
VPL Research at Texpo 89, in

122. Welcome To ContentArts Virtual Tours And Interactive Design
Creating photographic virtual reality experiences for multimedia, Web, cdrom and kiosks. Using quicktime VR, we deliver high impact visual information
http://www.contentarts.com/
contentarts work contentarts work

123. Virtual Reality Archive
virtual reality Archive Content The Ultimate Turing Test by David Barberi offsite link ; Browse the Complete virtual reality archive.
http://www.ibiblio.org/dbarberi/vr/
Virtual Reality Archive Content: Links: back ) Sponsored by 2meta Consulting Hosted by ibiblio.org

124. Home Page
Una pagina personale con progetti in virtual reality Modeling Language, che permettono di esplorare oggetti e mondi in tre dimensioni con un browser che supporti il Vrml.
http://net.supereva.it/mvilla.freeweb/
Home page Home page

125. Virtual Reality
virtual reality is the simulation of a real or imagined environment that can be experienced visually in the three dimensions of width, height, and depth and
http://www.whatis.com/definition/0,,sid9_gci213303,00.html
Search our IT-specific encyclopedia for: or jump to a topic: Choose a topic... CIO CRM Databases Domino Enterprise Linux Exchange IBM S/390 IBM AS/400 Mobile Computing Networking Oracle SAP Security Storage Visual Basic Web Services Windows 2000 Advanced Search Browse alphabetically:
A
B C D ... Applications virtual reality
Virtual reality is the simulation of a real or imagined environment that can be experienced visually in the three dimensions of width, height, and depth and that may additionally provide an interactive experience visually in full real-time motion with sound and possibly with tactile and other forms of feedback. The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. Most of these images require installing a plug-in for your browser. As the images become larger and interactive controls more complex, the perception of "reality" increases. More sophisticated efforts involve such approaches as wrap-around display screens, actual rooms augmented with wearable computers, and haptics joystick devices that let you feel the display images.

126. Evans & Sutherland: Visual Systems For Commercial And Military Simulation And Tr
Develops and manufactures leadingedge hardware and software for visual systems for simulation, training, and virtual reality applications.
http://www.es.com/
EPX- A Revolution in Vis Sim
  • Rapid Database Creation IG Hardware Scalability Whole-Earth Model ESIG/CIGI Host Compatibility Legacy Database Compatibility Enhanced Reliability Common Sensor Architecture
New es.com Features
Recent News
Email Alert 3 June
17 May
3 May
22 Apr
Investor Relations
Stock Quote ISO 9001 Certified webmaster@es.com ... Sales

127. Virtual Reality Centre For The Built Environment
about news. people research projects courses. contact links search. A TOWER world. All pages copyright © University College London 19982004.
http://www.vr.ucl.ac.uk/
about news people research ... search A TOWER world.

128. VRLondon: North End Of Westminster Bridge
Visual guide to London for tourists using virtual reality.
http://www.vrengland.com/vr/london/west3.shtml
London, England > Westminster > North end of Westminster Bridge You are viewing the still-picture version of the site for users without Java.
advertisement:
London Links London Map
from MapBlast
Today's London Headlines

Evening Standard Online
Weather

from the London Weather Centre
Exchange rates

Tourist rates for every major currency
Impartial reviews from UK non-profit Scotland Yard live cameras View police cameras all over London London Guidebook Delivered from Amazon.com, USA London Guidebook Delivered from Amazon.co.uk, Europe Underground map Detailed map of London's Tube please suggest a link Can't find it? If VR London doesn't include the location you're interested in, please enter it here: I will try to add your suggestion to VR London as soon as possible. Subscribe to the e-mail list if you want to know when your location is added. Keep in Touch Enter your email address below: One mail Subscribe If you choose 'One mail', you will receive only one message, next time new locations are added to VR London. You are standing at the North end of Westminster Bridge The bell has developed a crack, and the chimes have been known to go wrong in cold weather!

129. VRST
Search within VRST virtual reality Software and Technology Advanced Search. Browse VRST virtual reality Software and Technology VRST.
http://portal.acm.org/browse_dl.cfm?linked=1&part=series&idx=SERIES205&coll=port

130. Welcome To The Fifth Dimension
A high technology company specializing in virtual reality (VR).
http://www.5dt.com/
HOME CORPORATE INFO PRODUCTS DOWNLOADS PRESS RELEASES ... VIRTUAL REALITY INFO Welcome To The Fifth Dimension!
5DT (Fifth Dimension Technologies) is a high technology company specializing in Virtual Reality (VR). 5DT develops, produces and distributes VR hardware, software and systems. 5DT's main focus is VR Training Simulators and VR Peripherals. More detail about 5DT is supplied under Corporate Information
Our Products include VR Hardware Animation Software Development Software Systems and Application Software
Most of our products and systems may be customized to suit the specific requirements of a user. 5DT also develops Turnkey VR Systems and Solutions for clients as described under Custom Development
Maps to our offices:
Irvine, California, USA

5DT Inc.
15375 Barranca Pkwy, G-103
Irvine, CA 92618
United States of America
Pretoria, South Africa
5DT (Fifth Dimension Technologies) 25 De Havilland Crescent Persequor Park, 0020 NEWS New Range of Products Available! Virtual Reality Pain Distraction System HOME CORPORATE INFO PRODUCTS ... VIRTUAL REALITY INFORMATION E-Mail: info@5dt.com

131. Creating And Using Virtual Reality: A Guide To Good Practice
Creating and Using virtual reality a Guide for the Arts and Humanities. AHDS 2002. Section 2 virtual reality History, Philosophy and Theory.
http://vads.ahds.ac.uk/guides/vr_guide/
C reating and U sing V irtual R eality
a G uide for the A rts and H umanities
AHDS 2002
edited by Kate Fernie and Julian D. Richards
with contributions by:
Tony Austin, Rachael Beach, Aaron Bergstrom, Sally Exon,
Marc Fabri, Michael Gerhard, Catherine Grout,
Stuart Jeffrey, Mike Pringle, Damian Robinson,
Nick Ryan, Melissa Terras and additional Case Studies by:
Kate Allen, Clive Fencott,
Learning Sites, Anthony McCall Acknowledgements Section 1: Overview and Objectives
Who is this Guide for?
Introducing virtual reality

How to use this Guide

Other guides in this series

Section 2: Virtual Reality: History, Philosophy and Theory What is virtual reality? Origins of virtual reality Flexibility and interaction Applications ... Theoretical considerations for the development of virtual reality projects Section 3: Virtual Reality Methods and Techniques Introduction Good practices for creating virtual reality User requirements Building the world ... Other environments Section 4: Collaborative Virtual Environments CVE technology; how does it work?

132. VR London: Look Around London Using Virtual Reality
A visual guide to London using virtual reality.
http://www.vrLondon.com/vr/london/
Location Finder Westminster
Outside the Palace of Westminster 2

Outside the Palace of Westminster 1

North end of Westminster Bridge
...
Buckingham Palace

VR London does a simple thing: it lets you look around London as if you were there already.
As well as seeing what it's like to walk around the famous sights of London, you'll also get a feel for real places like railway stations and parks.
Click here to start at Kensington

Language Selector
English
Korean
Verseon Espanol
Other London Sites London Map from MapBlast Today's London Headlines Evening Standard Online Weather from the London Weather Centre Exchange rates Tourist rates for every major currency Impartial reviews from UK non-profit Scotland Yard live cameras View police cameras all over London London Guidebook Delivered from Amazon.com, USA London Guidebook Delivered from Amazon.co.uk, Europe Underground map Detailed map of London's Tube Max Christian

133. EPanorama
virtual reality info page. General information. The term virtual reality (VR) is used by many different people with many meanings. General virtual reality links.
http://www.epanorama.net/links/vr.html
index back site search acronyms ... post message Search this site Company search Acronym info on Semiconductor data Discussion search Circuit sites search
Index
Virtual Reality info page

134. AuzGnosis Homepage
virtual reality Architecture Design
http://www.auzgnosis.com/
Introduction
The company's main activity is creative and strategic thinking, with particular emphasis on knowledge and / or spatial representation issues. If you are seeking a new perspective on your specific challenge we may be just what you are looking for.
Too Heavy 1st. build, since broken-up
Aluminium, Stainless Steel and Bronze
(h) 665 mm x (w) 1560 mm x (d) 600 mm AuzGnosis is engaged in;- 1. Creation of works of Art. ideas to meet the challenges from the world now.
(then seeking others / partners that are interested in exploiting those ideas.) 3. For fee applying our unconventional

135. :: Glasgow School Of Art :: - C R Mackintosh
Portraits and biography of Charles Rennie Mackintosh, with history, photograph and QuickTime virtual reality tour via interactive plans of this influential building designed by him.
http://www.gsa.ac.uk/mackintosh/

136. Cyberspace, Virtual Reality, And Critical Theory
Cyberspace, virtual reality, and Critical Theory. Individual Theorists. Theories chiefly about Cyberspace, virtual reality, and Artifical Reality.
http://www.cyberartsweb.org/cpace/theory/theoryov.html
Cyberspace, Virtual Reality, and Critical Theory
Individual Theorists
Theories chiefly about Cyberspace, Virtual Reality, and Artifical Reality
Discussions involving Critical Theory about Self and Identity
Theories chiefly about Cyborgs, Gender, the Body

137. EON Reality Is The World's Leading Interactive 3D Visual Content Management Soft
EON Reality, Inc. develops virtual reality Software for the Windows platform.
http://www.EONreality.com/

138. VRVis - Kompetenzzentrum Für Virtual Reality Und Visualisierung
Translate this page Erfahren Sie mehr über / More about VRVis Zentrum für virtual reality und Visualisierung Forschungs GmbH. virtual reality for Marketing and Edutainment.
http://www.vrvis.at/
Sie planen Entwicklungen im Bereich 3D Computergrafik, Virtual Reality und Visualisierung?
News
VRVis Newsletter 02/2004 VRVis im "Kurier" VRVis Newsletter 01/2004 VRVis auf SIGGRAPH und IEEE Visualization
Research Areas
Virtual Reality for Marketing and Edutainment Virtual Reality Fundamentals Virtual Habitat Interactive Visualization ...
Press Review

139. The Mackintosh House
A QuickTime virtual reality tour of the house of architect and designer Charles Rennie Mackintosh (18681928), with its original contents restored. Visitor information.
http://www.gla.ac.uk/Museum/MacHouse/

140. ParallelGraphics (a 3D VRML Company)
ParallelGraphics specializes in Internet virtual reality Technologies. These include 3D (three dimensional) interactive graphics, multiuser servers and animation.
http://www.parallelgraphics.com/
cv='4,2,0,93'; r='http://www.parallelgraphics.com'; c='http://www.parallelgraphics.com'; this_url = 'http://www.parallelgraphics.com/'; parent_url = ''; bd=false;
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Web3D products ParallelGraphics offers a wide range of 3D products that are used in the provision of remote training solutions, 3D visualization of scientific and analytical data, and online applications for interior design amongst others. All products are based on the open standards for the Web3D industry. Download Cortona VRML Client Try the interior design service Outline3D Get a complete 3D product list News June 03, 2004 ParallelGraphics deploys Intel Itanium 2 processor based system for its Virtual Manuals Enterprise Platform details... February 03, 2004 ParallelGraphics today releases the offline version of Outline3D, a flexible and easy-to-use 3D interior design software. details... Highlights Koenigsegg CC 2002 A fully interactive 3D presentation of a mid-engine supercar Koenigsegg CC. more info...

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