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         Virtual Reality:     more books (100)
  1. Virtual Realities (Adventures in Odyssey)
  2. Virtual War by Gloria Skurzynski, 1999-02-01
  3. A Hitchhikers Guide to Virtual Reality by Karen McMenemy, Stuart Ferguson, 2007-07-30
  4. Virtual Reality and the Built Environment by Jennifer Whyte, 2002-09-24
  5. Digital Sensations: Space, Identity, and Embodiment in Virtual Reality by Ken Hillis, 1999-09-15
  6. Virtual Reality Systems (Siggraph Series) by John Vince, 1995-04
  7. The 2-Second Commute: Join the Exploding Ranks of Freelance Virtual Assistants by Christine Durst, Michael Haaren, 2005-07
  8. The Virtual (Key Ideas) by Rob Shields, 2002-12-23
  9. Virtual Combat: A Guide to Distributed Interactive Simulation by David L. Neyland, 1997-11
  10. Human Resource Management in Virtual Organizations (PB) (Research in Human Resource Management)
  11. Artificial Life and Virtual Reality by Nadia Magnenat-Thalmann, Daniel Thalmann, 1994-11-15
  12. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, VS 2005, Strasbourg, France, November 30-December ... (Lecture Notes in Computer Science)
  13. Emerging Technologies of Augmented Reality: Interfaces and Design
  14. Quantum selling: Using virtual reality to tap your limitless sales potential by Howard Wallin, 1995

41. Biosport Lab -- Bobsled Simulator
Built by the Sports Biomechanics Lab at University of California, Davis.
http://mae.engr.ucdavis.edu/~biosport/bobsleds/bobsled.html
Virtual Reality Bobsled Simulator
Research of Andrew Kelly, LeRoy Alaways, Brian Lovrin, and Darla Weiss
Version 1 Bobsled Simulator That thing in the picture is a bobsled simulator. It's kind of like a flight simulator, but simulates driving a bobsled instead of flying a plane. An IBM workstation runs code which calculates the dynamics of the sled in real time. We feed the program track data (Lillehammer, Salt Lake City, Albertville, Calgary) and driver steering input, and it solves the equations of motion and draws a picture on the screen from the driver's point of view. Data is also sent from the workstation to a motion control system which plays a CD of the sounds of a bobsled going down a real run, rolls the cockpit, and provides force feedback to the driver through the steering handles. The idea behind this project is to help train the United States Olympic Bobsled Team. With the simulator the drivers can take as many practice runs in a day as they like (as opposed to 4 or 5 runs maximum when training on ice), work on only one section of a track at a time, practice many different tracks without having to travel, compare their "lines" to other drivers, and get quantitative feedback on how they are doing after each run. There are three versions of the bobsled simulator currently in operation: one in Lake Placid, NY at the

42. The MathWorks - Products - Virtual Reality Toolbox
An open and interactive VR solution for MATLAB and Simulink.
http://www.mathworks.com/products/virtualreality/
Worldwide home store contact us site help create account my account ...
Get Pricing
User Stories
Guided Weapons Evaluation Facility
The simulations ran three times faster using xPC Target. Based on the performance of our first endeavor, we've decided to replace our systems based on Fortran with xPC Target.
Kenneth Anthony,
Guided Weapons Evaluation Facility, U.S. Air Force Learn more
Virtual Reality Toolbox 4
Animate and visualize Simulink systems in three dimensions
The Virtual Reality Toolbox lets you view and interact with dynamic system simulations in a 3-D virtual reality environment. The toolbox links MATLAB and Simulink with virtual reality graphics, enabling MATLAB or Simulink to control the position, rotation, and dimensions of the 3-D images defined in the virtual reality environment. The result is a presentation-quality 3-D animation. Through visualization, the Virtual Reality Toolbox provides insight into the dynamic systems that you model in Simulink. You can use these viewing capabilities in automotive, aerospace, communication, biological, and mechanical applications. Full Product Description
Download Datasheet

Language Options: English Deutsch Italiano Trademarks

43. Virtual Reality Kg21
Provides information about Gyeonggi cultural assets using 3D virtual reality, images and panorama.
http://www.vrkg21.net/

44. Free Virtual Galaxy Project
By Jim Smith's. Purpose is to provide a zero cost, interactive 3D virtual reality system.
http://www.ccm.net/~jrsmith/
Site Index
Astronomy Pages Astronomical Consideration
Stellar Distances

Spectral Classification

Variable Stars
...
Observational Techniques

Program Docs User Documentation
Navigational Technique

Extrasolar Planets

Navigating Extrasolar Planetary Systems
...
Galactic Trade Routes
Download Info Download Instructions Release Notes - FVGLite Release Notes - FVGB Miscellaneous Acknowledgements Programming Free Virtual World Digital Terrain Modelling GuestBook Sign Guestbook View Guestbook TazZone Voting Link Click here to vote! The purpose of the Free Virtual Galaxy Project (FVG) is to provide a zero cost, interactive 3D virtual reality system which allows users to "fly" to and around nearby stars in the Milky Way Galaxy. Objects represented in the system are plotted in the positions they occupy in 3-space according to the best information available. I don't claim now (and never will) that the program or the data behind it is without flaw, but I do plan to make program improvements as time permits and will post the current version number so that return visitors may download the latest and greatest if they so desire. The links at the left will take you to pages on this site which provide background information on astronomy as it relates to the project; other links offer support information describing how to use the program. It's a good idea to review the Program Docs and/or print them out prior to running the program.

45. MMVR Medicine Meets Virtual Reality CME Conference
conferences, medical association management, cardiology, cardiac surgery, prostate cancer, ophthalmology, ophthalmic surgery, virtual reality, informatics, and
http://www.nextmed.com/mmvr_virtual_reality.html
AMA Home MMVR Home Conference Overview Organizing Committee ... MMVR Program Archive
CALL FOR PAPERS
January 26 - 29, 2005
Westin Long Beach Hotel
Long Beach, California
Abstract deadline: July 15, 2004 In partnership with: Medical Education Technologies, Inc
ABOUT THE CONFERENCE
MMVR is the premier forum for computer scientists and physicians who develop, refine, and promote advanced, data-centered tools for clinical care and medical education. MMVR stimulates interdisciplinary networking and collaboration for improved research, validation, and commercialization. Primary MMVR foci are medical and surgical simulation and information-guided diagnosis and therapy, along with supporting technologies: imaging, modeling, haptics, visualization, robotics, and informatics. Lectures, posters, workshops, and panels educate creators and advocates of emerging technologies. MMVR engineers, clinicians, and educators are a vanguard community of thinkers envisioning and making real the future of healthcare and medical education.

46. Free Virtual Galaxy Project
freeware DOS Interactive 3D virtual reality Solar System which allows users to fly to and around nearby stars in the Milky Way Galaxy.
http://www.ccm.net/~jrsmith/index.html
Site Index
Astronomy Pages Astronomical Consideration
Stellar Distances

Spectral Classification

Variable Stars
...
Observational Techniques

Program Docs User Documentation
Navigational Technique

Extrasolar Planets

Navigating Extrasolar Planetary Systems
...
Galactic Trade Routes
Download Info Download Instructions Release Notes - FVGLite Release Notes - FVGB Miscellaneous Acknowledgements Programming Free Virtual World Digital Terrain Modelling GuestBook Sign Guestbook View Guestbook TazZone Voting Link Click here to vote! The purpose of the Free Virtual Galaxy Project (FVG) is to provide a zero cost, interactive 3D virtual reality system which allows users to "fly" to and around nearby stars in the Milky Way Galaxy. Objects represented in the system are plotted in the positions they occupy in 3-space according to the best information available. I don't claim now (and never will) that the program or the data behind it is without flaw, but I do plan to make program improvements as time permits and will post the current version number so that return visitors may download the latest and greatest if they so desire. The links at the left will take you to pages on this site which provide background information on astronomy as it relates to the project; other links offer support information describing how to use the program. It's a good idea to review the Program Docs and/or print them out prior to running the program.

47. Fire And Arson Investigations
virtual reality training for fire and arson investigators.
http://www.interfire.org/
Investigating Wildland Fires Part 1 Demonstrative Aids: A Case Study using InterFIRE VR EMS Observations Can Help an Investigation. Learn How... InterFIRE.org Gets Record Number Of Visitors ... (more) Welcome to interFIRE.org , the complete resource for fire services, fire insurers, law enforcement and others whose duties involve arson investigation, fire investigation safety and fire scene training. NEW!
Our online training center provides interactive tutorials on critical fire and arson investigation procedures. Our latest topic is First Response from an Investigative Perspective . This interactive tutorial will allow you to view the same incident from the experiences of fire, police and EMS professionals. While you are here, visit our fire investigation resource center by subject or date. Our resources cover fire investigation from before the fire through to follow up and legal preparation. You will be able to access fire investigation materials that include arson investigation abstracts, articles and tutorials, United States Fire Administration technical reports, fire investigation links and more. Get hands on training by assessing our calendar of fire investigation training programs covering topics from arson awareness to fire insurance fraud and fire codes and standards.

48. NCSA VR Lab Home Page
NCSA virtual reality Facilities. NCSA User Information. This section is primarily for users and programmers of NCSA s CAVE virtual reality display.
http://www.ncsa.uiuc.edu/VR/VR/VRHomePage.html
NCSA Virtual Reality Facilities
Document created by Bill Sherman
Last updated: May 22, 1996
Table of Contents
Introduction
The NCSA Virtual Reality (VR) laboratory is a research facility engaged in the exploration of new methods of visualizing and interfacing with scientific data and simulations. This exploration is done in conjunction with researchers who want to investigate their science using interactive and immersive technologies. The laboratory is located in the Beckman Institute for Advanced Science and Technology on the University of Illinois campus. We also collaborate with the Electronic Visualization Laboratory at the University of Illinois at Chicago in the development of CAVE TM applications and technology (also see NCSA CAVE As part of the visualization effort at NCSA, the goal was to study, develop, and use improved methods of representating, presentating, and interacting with scientific (and other) data-sets. In 1991, the NCSA VR Lab was created to began investigating the use of Virtual Reality (VR, also refered to as Virtual Environments - VE) as a Visualization tool. The CAVE, and other VR facilities at NCSA are now managed by the NCSA Virtual Environments Group (VEG) From the beginning, we were interested in exploring the capabilities of a variety of VR devices. These devices included a VPL Head-mounted Display (HMD), a Fakespace BOOM, and a large projection display capable of stereo, and tracking. After working with the CAVE by porting one of our applications to it for its introduction in the

49. Elohim
Discussing life in a dynamic hologram with virtual reality.
http://www.geocities.com/youcreatedcosmos/elohim.html
Svenska English
Björn-Olav Kvidal
'Nemo Etomer' The ultimate Knowledge
We are walking on a road of life designed as a 'circle',
where our thoughts and movements give different energy
feedbacks that change the road of times while we are walking.
Most humans believe the road of life is straight forward changing
with time, but it can be something very different according to new logic.
light-speed might be the processor's maximum capacity in a cosmic virtual reality light-speed might be the processor's maximum capacity in a cosmic virtual reality light-speed might be the processor's maximum capacity in a cosmic virtual reality light-speed might be the processor's maximum capacity in a cosmic virtual reality light-speed might be the processor's maximum capacity in a cosmic virtual reality light-speed might be the processor's maximum capacity in a cosmic virtual reality light-speed might be the processor's maximum capacity in a cosmic virtual reality light-speed might be the processor's maximum capacity in a cosmic virtual reality light-speed might be the processor's maximum capacity in a cosmic virtual reality

50. ETC-Lab: Human Factors, Augmented Reality And Virtual Reality Research At The Un
We do research in human factors and ergonomics issues related to telerobotics, stereoscopic displays, virtual reality, and Augmented Reality etc.
http://vered.rose.utoronto.ca/
ETC-Lab
Ergonomics in Teleoperation and Control Laboratory Mechanical and Industrial Engineering
University of Toronto
4 Taddle Creek Road, Toronto
Ontario, Canada, M5S 1A4
Phone(Fax): +1-416-978-3776 Members Publications Researches Links ... Prospective Students Welcome to ETC-Lab , one of the Human Factors Laboratories in the Department of Mechanical and Industrial Engineering at the University of Toronto . We do research in human factors and ergonomics issues related to telerobotics, stereoscopic displays, Virtual Reality, and Augmented Reality etc. We are the creators of ARGOS , an Augmented Reality system, and ARTEMIS , a system for Virtual Telerobotic Control. News Conference: IS 2004 : 14th Annual Canadian Conference on Intelligent Systems. June 6 - 8, 2004, Ottawa, Ontario.
Members
  • Prof. Paul Milgram , PhD, Director.
  • David Drascic , PhD Candidate, Perceptual Issues of Augmented Reality Displays.
  • Zhonghai Li , PhD Candidate, Investigating the Perception of Time to Collision (Tau) on Gap Control in Automobile Driving.

51. Gesturing Toward The Visual / Carolyn Guertin
Essay on the subject Gesturing Toward the Visual by Carolyn Guertin.
http://www.ualberta.ca/~cguertin/gesture.htm
Dept. Of English, University of Alberta download .pdf version
Gesturing Toward the Visual: Virtual Reality, Hypertext and Embodied Feminist Criticism
In 1989, the year that virtual reality was born, MacUser magazine published an article which proclaimed that: the ultimate goal of computer technology is to make the computer disappear, that the technology should be so transparent, so invisible to the user, that for practical purposes the computer does not exist. In its perfect form, the computer and its application stand outside data content so that the user may be completely absorbed in the subject matter (qtd, Ulmer n.p.) The rhetoric surrounding virtual reality, on the other hand, argues not for the disappearance of technology, but for a disappearance of the body in favour of existence as a state of pure information. Katherine Hayles has pointed out that the body is both informational and material object (6) and that it is only "when one duality is chosen over anotherwhen the body is seen only as informationthat its erasure seems possible" (6). This elision of the body nullifies the spiritual component of ourselves and precludes any notions of psychological transcendence that should be possible in physical experiences, particularly experiences like the creative act, art and lovemaking. "[D]isembodied theorizing" (Greco) denies both consciousness and the sensory input that is integral to our navigation of the world: that being the proprioceptive sense, our physical sense of our body boundaries.

52. Multimedia - From Wagner To Virtual Reality

http://www.artmuseum.net/w2vr/contents.html

53. Multimedia – From Wagner To Virtual Reality
click to skip introduction.
http://www.artmuseum.net/w2vr/
click to skip introduction click to skip introduction

54. Worlds.com | Home
Chat in a virtual reality 3D world.
http://www.worlds.net/

Free Download

PR Archive
Video Clips Calendar of Events ... CALENDAR OF EVENTS
Join us online in our 3D worlds for games, contests, poetry readings and more!
FREE WORLDSPLAYER

Download Now
Worlds.com Launches Aerosmith.com, Authorized Web Site of America's Premier Rock'n Roll Band, With Kickoff of "Just Push Play" World Tour Worlds.com Awarded U.S. Patent for Scalable 3D Client Server Technology with Broad Potential Applications
BowieWorld
Download Info

HansonWorld
Download Info

BlairWitchWorld Download Info Spread the word about WorldsPlayer! Put a link on your web site and invite your friends to share WorldsPlayer. To put this image and a link on your web site, just copy and paste the code at right into your html To put this image and a link on your web site, just copy and paste the code at right into your html Use the on Worlds.Com

55. IEEE VR2004
Ben Watson Skip Rizzo, IEEE virtual reality 2004 Conference CoChairs. Best Paper Award Given to Tanaka et al. The IEEE Virtual
http://www.vr2004.org/
@import "/vr04ss.css";
Co-located with
Haptics 2004

March 27-31, Chicago, IL USA
News
VR 2004 a Great Success!
The IEEE VR 2004 conference met with great success late in March. Attendance at 280 was up 23%. Workshops were a huge success with paying attendance of 75, almost as many students attending, and the possibility of spinoffs into symposia being raised. The exhibition was larger and more exciting than ever. Feedback on the quality of the program was uniformly positive, especially on Kurt Akeley's keynote . The hotel was both beautiful and accomodating. Even the weather cooperated, with Chicago's first 80-degree day in six months.
Our thanks to the conference and program committee members, who volunteered a great deal of their precious time. Our student volunteers were once again extremely helpful; we hope you can come again next year! IEEE CS staff, hotel staff were wonderful. Our exhibitors put on a great show, and we look forward to working with you in 2005! A special thanks to all of our speakers for bringing your great content to the event, especially Kurt Akeley. The Haptics Symposium was once again a valuable part of our event, and we look forward to working with them in the future.
See you all next year in Bonn, Germany for

56. Mellott's VR Page
Information on virtual reality, Data gloves, HMD's, and various other projects.
http://www.geocities.com/mellott124/
Hi, my name is Kevin Mellott and I like to mess around with VR. I graduated with Honors from High Tech Institute, a trade school in Phoenix, AZ and currently have my Associate degree in Computer/Electronics, FCC GROL Certification, C.E.T. certification, Fiber Optic Certification, and my A+ Certification. I currently work for Agilent Technologies in Santa Rosa, CA. VR is one of my passions. My first Virtual Encounter was enough to hook me on this amazing concept. I have surfed the web countless hours looking for everything from Power glove information to old Vr Systems that never where, like Atari's IVR system. I am going to update my page as much as possible with all the information I have found on any subject regarding Virtual Reality and so forth. If you ever have any questions or comments please feel free to email me. I have much more info then listed here and I am always happy to help. So here goes. I can build the projects below if you can not do it on your own. Here is a Project Price List . For any questions, email me. The link is at the bottom of this page. VR controllers...

57. SpringerLink - Publication
www.springerlink.com/link.asp?id=108194 Don Bain s virtual reality PanoramasDon Bain s virtual reality Panoramas. See more unwrapped panoramas. QuickTime VR is a revolutionary technology pioneered by Apple
http://link.springer-ny.com/link/service/journals/10055/
Articles Publications Publishers
Home

Publication Virtual Reality Publisher: Springer-Verlag London Ltd ISSN: 1359-4338 (Paper) 1434-9957 (Online) Subject: Computer Science Issues in bold contain article full text that you are entitled to view. Online First Volume 7 Number 2 Number 1 Request a sample Volume 6 Number 4 Number 3 Number 2 Publication 1 of 1 Previous Publication Next Publication Linking Options About This Journal Editorial Board Manuscript Submission Quick Search Search within this publication... For:
Table Of Contents Alerting Click the button below to enable Table Of Contents Alerting for this publication.
For assistance inside the Americas: springerlink@springer-ny.com , For assistance outside the Americas: springerlink@springer.de
HTTP User Agent: SecretBrowser/007

58. IMAGIS
Computer Graphics research center dedicated to realistic rendering, virtual reality, physical simulation, modelisation, textures, natural phenomena, and complex scenes management.
http://www-imagis.imag.fr/index.gb.html
i MAGIS - Laboratoire GRAVIR
INRIA Rhône-Alpes
ZIRST
655 avenue de l'Europe
Montbonnot
38334 Saint Ismier Cedex
FRANCE Phone: 04 76 61 54 26
Fax: 04 76 61 54 40
http://www-imagis.imag.fr iMAGIS is a team of the GRAVIR IMAG research lab
(UMR C5527 between CNRS INPG INRIA and UJF ), and a project of INRIA
iMAGIS is organizing Eurographics 2004 at Grenoble. On January, 1st 2003, iMAGIS has split into 2 teams: ARTIS et EVASION So these pages are no longer maintained.

59. Text-Based Virtual Reality
Transcript of a seminar held at Meridian MOO in 1994.
http://wwwpub.utdallas.edu/~cynthiah/lingua_archive/meridian-moo-seminar.txt

60. Impact Of An Asteroid Off The New York Coast
(MPEG 99 K). (Quicktime 784 K). (MPEG 290 K). virtual reality 1 (Quicktime 880 K). virtual reality 2 (Quicktime 760 K). virtual reality 3 (Quicktime 570 K).
http://sherpa.sandia.gov/planet-impact/asteroid/
The Impact of an Asteroid off the New York Coast
This simulation depicts the impact of an asteroid into the Atlantic Ocean about 25 km south of Brooklyn, New York. This is an example of a near grazing impact: the asteroid approaches the ocean at an angle of only 15 degrees from horizontal. The simulation starts out with the asteroid 50 km south of the impact point, at an altitude of 14 km above the surface of the water. It is 1.4 km in diameter, traveling 20 km/s. (The same impact energy as Shoemaker-Levy 9 on Jupiter.) An impact of this magnitude can be expected to occur on Earth about once every 300,000 years and is just at the "global catastrophe threshold". The asteroid is modeled as dunite (compositionally equivalent to Earth's mantle and many meteorites). The land is granite. Water and atmosphere are included. In the images, water is blue, land is green (land excavated by the impact is brown), water vapor is white and hot material (over 5,000 Celsius) is orange. Of course, the exterior of the asteroid is never 'cold' in this simulation, so we always see asteroid material as orange. The viewpoint is from orbital altitude at a location about 100 km west of New York City, looking east. Long Island trails off into the distance. Manhattan and Staten Islands are in the foreground and Long Island Sound and the Connecticut shoreline are to the left.

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