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1. Virtual Reality Society The virtual reality Society Web site is an essential resource for any with an interest in virtual reality. Graphics at Bournemouth http://www.vrs.org.uk/ | |
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2. Home Of The 3D Internet, Virtual Reality And Community Chat 3D virtual reality Chat at its finest. Create your own 3D world, chat with others in virtual reality environments created by others and much more Active Worlds, the webs most powerful virtual reality experience, lets you visit and chat in incredible 3D worlds build your own world, or virtual reality game? Active Worlds is the http://www.activeworlds.com/ | |
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3. On The Net Resources In Virtual Reality Resources in virtual reality. Warning. The On the Net pages were maintained by the Knowledge Base Project for the benefit of the virtual reality community. Be aware, however, that the http://www.hitl.washington.edu/projects/knowledge_base/onthenet.html | |
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4. Virtual Reality / VR And 3D Graphics Resource - VResources Provides information on all aspects of virtual reality, 3D computer graphics and realtime simulation technologies. http://vresources.jump-gate.com | |
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5. Virtual Reality - Virtual Realities!!! - Worldwide Distributor Of Virtual Realit Distributor of cutting edge virtual reality. Head mounted displays, data gloves, 3d controllers, gaming chairs and more http://www.vrealities.com/ |
6. Don Bain's Virtual Guidebooks Home Page Don Bain's Virtual Guidebooks Immersive imagery takes you there. Almost 3500 of my virtual reality panoramas of Alaska, Canada, the western US, and Hawaii. This site features almost 3500 of my http://www.virtualguidebooks.com/ | |
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7. ScienceSpace Project | Virtual Reality At GMU Home Page Space fill representation of a molecule. The purpose of Project ScienceSpace is to explore the strengths and limits of virtual reality (sensory immersion, 3D representation) as a medium for science http://www.virtual.gmu.edu/ | |
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8. Apple - QuickTime - QuickTime VR Authoring QuickTime VR is Apple's awardwinning photorealistic cross-platform virtual reality technology that makes it possible to explore places as if you were really there. Create interactive virtual reality scenes with point-and-click simplicity using http://www.apple.com/quicktime/qtvr | |
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9. Journal The VRS Journal The virtual reality Society Web siteis an essential resource for any with an interest in virtual reality. This http://www.vrs.org.uk/public/journal.html | |
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10. Welkom Bij Virtual Vision Gespecialiseerd in de Quicktime virtual reality techniek en de productie van PhotoVista en JavaVRML panorama's op internet. http://www.virtualvision.nl/ | |
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11. Virtual Reality Polyhedra Introduction. Welcome to this collection of thousands of virtual reality polyhedra for you to explore. About virtual reality Models. http://www.georgehart.com/virtual-polyhedra/vp.html | |
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12. Virtual Reality Laboratory Involved in the modelling and animation of threedimensional inhabited virtual worlds. http://vrlab.epfl.ch/ |
13. Web3D Consortium - Open Standards For Real-Time 3D Communication News and resources for developing and deploying XML enabled 3D. is fast and easy to use to develop virtual reality applications based on the X3D format X3D/VRMLenvironment for virtual and augmented reality applications. It defines abstractions http://rdre1.inktomi.com/click?u=http://www.web3d.org/&y=02B60F9FB0EB2A1E&am |
14. Home Free newsletter and information for the virtual reality and interactive 3D community with 7,000+ readers in 60 countries. http://www.VREfresh.com | |
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15. UM-VRL: Virtual Reality Lab - University Of Michigan Focus virtual prototyping in design manufacturing, VR in medicine, archeology and education. Web site highlights introduction to VR, project descriptions, threedimensional VRML models. The http://www-vrl.umich.edu/ | |
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16. Virtual Reality Moon Phase Pictures virtual reality Moon Phase Pictures. These virtual reality Moon Phases were created by R. Schmidt from raytraced images of the Moon. http://tycho.usno.navy.mil/vphase.html | |
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17. Computer Graphics At Stanford University Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, imagebased rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architectures, and visualization of complex systems and environments. http://www-graphics.stanford.edu/ | |
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18. Institute For Simulation And Training The Institute for Simulation and Training is one of the nation's leading simulation, training, modeling and virtual reality research centers. Located by the University of Central Florida (UCF) in Orlando, the institute is at the center of a dynamic, expanding field, supported by government and industry sponsors and charged with identifying new directions for this rapidly changing technology. http://www.ist.ucf.edu/ | |
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19. Index.BAK A radical scientific and evolutionary hypothesis about the origin of mind. By Jerome Iglowitz. http://www.foothill.net/~jerryi/ | |
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20. Virtual Reality And Education virtual reality in Training and Education (1997). Duracell adds virtual reality to increase flexibility and consistency of factory floor training. http://www.hitl.washington.edu/kb/edvr/ | |
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