Geometry.Net - the online learning center
Home  - Computer - Artificial Life
e99.com Bookstore
  
Images 
Newsgroups
Page 7     121-140 of 158    Back | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | Next 20

         Artificial Life:     more books (100)
  1. Explorations in the Complexity of Possible Life:Abstracting and Synthesizing the Principles of Living Systems
  2. Bio-Inspired Computational Intelligence and Applications: International Conference on Life System Modeling, and Simulation, LSMS 2007, Shanghai, China, ... (Lecture Notes in Computer Science)
  3. Progress in Artificial Intelligence: 11th Protuguese Conference on Artificial Intelligence, EPIA 2003, Beja, Portugal, December 4-7, 2003, Proceedings (Lecture Notes in Computer Science)
  4. Artificial Social Systems: 4th European Workshop on Modelling Autonomous Agents in a Multi-Agent World, MAAMAW '92, S. Martino al Cimino, Italy, July 29 ... Papers (Lecture Notes in Computer Science)
  5. Knowledge Exploration in Life Science Informatics: International Symposium KELSI 2004, Milan, Italy, November 25-26, 2004, Proceedings (Lecture Notes in Computer Science)
  6. Life System Modeling and Simulation: International Conference on Life System Modeling, and Simulation, LSMS 2007, Shanghai, China, September 14-17, 2007. ... (Lecture Notes in Computer Science)
  7. Advances in Artificial Intelligence - IBERAMIA-SBIA 2006: 2nd International Joint Conference, 10th Ibero-American Conference on AI, 18th Brazilian AI Symposium, ... 2006 (Lecture Notes in Computer Science)
  8. Imitation of Life: How Biology Is Inspiring Computing by Nancy Forbes, 2004-06-01
  9. The Essential Turing: Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life plus The Secrets of Enigma by Alan M. Turing, 2004-11-18
  10. Hard Choices for Loving People : CPR, Artificial Feeding, Comfort Care and the Patient with a Life-Threatening Illness by Hank Dunn, 2001-05
  11. A relational frame and artificial neural network approach to computer-interactive mathematics.: An article from: The Psychological Record by Chris Ninness, Robin Rumph, et all 2005-01-01
  12. Artificial Intelligence Methods and Tools for Systems Biology by W. Dubitzky, 2005-03-24
  13. Artificial Intelligence and Molecular Biology (AAAI Press Copublications)
  14. Fuzzy logic, neural networks, genetic algorithms: views of three artificial intelligence concepts used in modeling scientific systems.: An article from: School Science and Mathematics by Cynthia Szymanski Sunal, Charles L. Karr, et all 2003-02-01

121. Artificial Life - Wikipedia, The Free Encyclopedia
artificial life. artificial life, also known as alife is the study of life through the use of humanmade analogs of living systems.
http://en.wikipedia.org/wiki/Artificial_life
Artificial life
From Wikipedia, the free encyclopedia.
Artificial life , also known as alife , is the study of life through the use of human-made analogs of living systems. Computer scientist Christopher Langton coined the term in the late when he held the first "International Conference on the Synthesis and Simulation of Living Systems" (otherwise known as Artificial Life I) at the Los Alamos National Laboratory in
Artificial life researchers have often been divided into two main groups (although other groupings are possible):
  • The strong alife position states that "life is a process which can be abstracted away from any particular medium". ( John Von Neumann ). Notably the position of Tom Ray who declared that his program Tierra was not simulating life in a computer, but was synthesizing it. The weak alife position denies the possibility of generating a "living process" outside of a carbon-based chemical solution. Its researchers try instead to mimic life processes to understand the appearance of single phenomena. The usual way is through an agent based model , which usually gives a minimal possible solution. That is: "we don't know what in nature generates this phenomenon, but it could be something as simple as..."

122. Artificial Life Lab
artificial life Lab. by Rudy Rucker. 58,528 Words. June 5, 1993. Contents. Part One Theory. Chapter 1 Life and artificial life. Gnarl. Sex. Genomes and Phenomes.
http://www.mathcs.sjsu.edu/faculty/rucker/bopbook.htm
Artificial Life Lab by Rudy Rucker
Contents Part One: Theory Chapter 1: Life and Artificial Life Chapter 2: Computer A-Life Boppers Turmites Boppers Boids Chapter 3: Genetic Algorithms Part II: The Boppers Program Chapter 4: Installation and Quick Start Chapter 5: The Boppers And Their World Chapter 6: The Boppers User's Guide Boppers Chapter 7: Examples
Part One
Theory
Life and A-Life
Artificial life is the study of how to create man-made systems which behave as if they were alive. The purpose of this study is to get a better understanding of how life works. It is important to study life because the most interesting things in the world are the things that are alive. Living things grow into beautiful shapes and develop graceful behavior. They eat, they mate, they compete, and over the generations they evolve. In the planetary sense, societies and entire ecologies can be thought of as living organisms. In an even more abstract sense, our thoughts themselves can be regarded as benignly parasitic information viruses that hop from mind to mind. Life is all around us, and it would be valuable to have a better understanding of how it works. Investigators of the brand new field of artificial life, or

123. Keith's Artificial Life
An extensive collection of macintosh alife programs fitting into genetic algorithms, large swarms, evolutionary simulations, complex neural networks, and other related subjects.
http://www.unm.edu/~keithw/alife.html

124. Red Bird Island: Artificial Life
Simple world with automata that act to form complex systems. Implimented on the Macintosh.
http://homepage.mac.com/redbird/brew/alife.html
Artificial Life
Tasking Ants 1.0 Download: Local Requires Cocoa Based on an article that I read, this models how ants assign tasks in the mound. It's limited and only works with a very large number of ants, but the code is still interesting. Swarming Flies 1.0.6 Download: Local Requires Cocoa The flies' main objective is to swarm: stay near other flies. With a large enough space and number of flies, patterns and trends begin to emerge. Interesting to watch. Schooling Fish 1.1.6 Download: Local Requires Cocoa This is a Boids like system where fish use basic rules about the motion of their neighbors to school. Contains some preset experiments for you to play with, or build your own. Fish Tank 1.2.1 Download: Local Requires Cocoa for source. This little program puts a fish tank on your screen, with the fishes swiming around at random, eating food that you can put in the tank, swiming through bubbles, avoiding each other. A way for fish lovers to relax. Return to Red Bird Island: Downloads Enjoy this page? Show your support Last updated Wednesday, 30 July, 2003

125. GI-Fachgruppe Artificial Life
Translate this page GI-Fachgruppe für artificial life. Ihr Webbrowser unterstützt keine Framesets. Mai 1999 von Christian Düntgen. GI-Fachgruppe für artificial life.
http://ls11-www.cs.uni-dortmund.de/alife/GI/
Email an den Webmaster
  • Organisation (Kontaktadressen, Mitgliedschaft, Impressum) (Termine und Veranstaltungen zu Artificial Life) AL in Deutschland (Artificial Life Projekte in Deutschland) AL weltweit (Artificial Life Projekte im Ausland)

  • Diese Seite wurde erstellt am 13. Mai 1999 von
    Email an den Webmaster
  • Organisation (Kontaktadressen, Mitgliedschaft, Impressum) (Termine und Veranstaltungen zu Artificial Life) AL in Deutschland (Artificial Life Projekte in Deutschland) AL weltweit (Artificial Life Projekte im Ausland)

  • Diese Seite wurde erstellt am 13. Mai 1999 von

    126. Syllabus Of Readings For Complex Adaptive Systems And Agent-Based Computational
    Acknowledgements At the time of its initiation (1996), this site was based in part on the artificial life syllabi prepared by Emanuel Gruengard (BarIlan
    http://www.econ.iastate.edu/tesfatsi/sylalife.htm
    Syllabus of Readings
    Complex Adaptive Systems
    and Agent-Based Computational Economics
    Last Updated: 21 December 2003
    Site maintained by:
    Leigh Tesfatsion
    Department of Economics
    Iowa State University
    Ames, Iowa 50011-1070
    http://www.econ.iastate.edu/tesfatsi/
    tesfatsi@iastate.edu
    Agent-Based Computational Economics (ACE) Website:
    http://www.econ.iastate.edu/tesfatsi/ace.htm
    ISU Complex Adaptive Systems Workshop Homepage:
    http://www.econ.iastate.edu/tesfatsi/caswork.htm
    Acknowledgements:
    At the time of its initiation (1996), this site was based in part on the artificial life syllabi prepared by Emanuel Gruengard (Bar-Ilan University), John Koza (Stanford University), and Martin Zwick (Portland State University), and on the Frequently Asked Questions (FAQ) manual maintained by Joerg Heitkoetter of the University of Dortmund for the newsgroup comp.ai.genetic. Various CAS/ACE-related Websites and journals, magazines, and publishing companies are regularly consulted for additional reading suggestions.
    Overview:
    Many natural systems, and increasingly many artificial (man-made) systems as well, are characterized by apparently complex behaviors that arise as the result of nonlinear spatio-temporal interactions among a large number of components or subsystems. Examples of such natural systems include immune systems, nervous systems, multicellular organisms, ecologies, and insect societies. Artificial systems sharing this property include parallel and distributed computing systems, large-scale communication networks, artificial neural networks, evolutionary algorithms, large-scale software systems, and economies. Such systems have recently come to be known as

    127. E-den
    Freeware artificial life program designed for Windows. 2dimensional evolutionary world with simulated neurons.
    http://www.geocities.com/ResearchTriangle/Forum/3830/
    e-den... artificial life in cyberspace... and its FREE
    An important feature of e-den is that users may link their own local digital world with similar worlds over the internet and thereby participate in the creation of a large, autonomous digital ecosystem with a multilevel food-chain. Users may even design and name their own species and then attempt to take over the e-den master grid. This site is intended as a reference for the e-den program and contains far more information than is needed to run the program. To be a part of the e-den master grid, just get hold of the free software, make your e-mail address available and press 'play' on the e-den toolbar a couple of times a week... As far as pets go, e-den organisms couldn't come cleaner or quieter so please, open up your PC to this brand new life form. For further information, e-mail Craig McColl. Combine my first and last names in one word (no underscore) and add @hotmail.com. The old e-mail address is no longer valid. UPDATE: Version 0.60 is the latest version, with some modifed metabolic parameters that encourage the survival of carnivores. Recent demo worlds available on the download page also include a sample carnivore species. I have made available a draft of the e-den syntax but be warned that this is only for the curious and is not necessary to run the software. You might want to look at the

    128. Www.virtualFishtank.com
    Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results.
    http://www.virtualfishtank.com/

    Enter Virtualfishtank.com

    A Nearlife Experience

    129. Moshe Sipper, Artificial Life Definitions
    What is artificial life? The study of manmade systems artificial life. In CG Langton, editor. artificial life, Volume VI of SFI
    http://www.cs.bgu.ac.il/~sipper/alife.html
    What is Artificial Life?
    "The study of man-made systems that exhibit behaviors characteristic of natural living systems."
    C. G. Langton. "Artificial Life." In C. G. Langton, editor. Artificial Life , Volume VI of SFI Studies in the Sciences of Complexity , pages 1-47, Addison-Wesley, Redwood City, CA, 1989.
    "Artificial Life is a field of study devoted to understanding life by attempting to abstract the fundamental dynamical principles underlying biological phenomena, and recreating these dynamics in other physical media such as computers making them accessible to new kinds of experimental manipulation and testing.
    In addition to providing new ways to study the biological phenomena associated with life here on Earth, life-as-we-know-it , Artificial Life allows us to extend our studies to the larger domain of "bio-logic" of possible life, life-as-it-could-be
    C. G. Langton. "Preface." In C. G. Langton, C. Taylor, J. D. Farmer, and S. Rasmussen, editors, Artificial Life II , Volume X of SFI Studies in the Sciences of Complexity , pages xiii-xviii, Addison-Wesley, Redwood City, CA, 1992.

    130. Mathijs's Home
    An experiment in artificial life, and a game as well, where players create new animals to struggle and survive.
    http://www.phys.uu.nl/~romans
    CLICK HERE FOR MATREM
    I AM A RESIDENT IMAGES PROGRAMMING
    (all include source code) The Matrempage -An experiment in artificial life
    li.zip
    - A whole world or blocks. This is just some free play, waiting for an application..(167kB, Dos)
    chem.zip
    - A demonstration of a substance cooling from gas to liquid to solid. Watch those molecules! (23kB, DOS)
    go.zip
    - It plays go at a beginners level. And if I say beginners, I mean beginners. (29kB, DOS)
    zon.zip
    - CURRENT PROJECT a world of little men (291kB, Windows) LINKS Daydawn playlist - Morning rituals
    Nottingham
    - A place I used to live at MAIL

    131. Responsible Nanotechnology: Artificial Life
    artificial life. Listed below are links to weblogs that reference artificial life Comments. This is one version of wet nanotechnology.
    http://crnano.typepad.com/crnblog/2004/04/artificial_life.html
    hostName = '.typepad.com';
    Responsible Nanotechnology
    News and notes about the ongoing work of the Center for Responsible Nanotechnology (CRN).
    June 2004 Sun Mon Tue Wed Thu Fri Sat
    Recent Posts
    Recent Comments
    Categories
    Main
    Artificial Life
    More than 3.5 billion years after nature transformed non-living matter into living things, populating Earth with a cornucopia of animals and plants, scientists say they are finally ready to try their hand at creating life. If they succeed, humanity will enter a new age of "living technology," where harnessing the power of life to spontaneously adapt to complex situations could solve problems that now defy modern engineering.

    132. Comp.ai.alife Frequently Asked Questions (FAQ)
    The only abbreviation used is AL, which stands for artificial life . Q4 How are artificial life and Artificial Intelligence related?
    http://www.faqs.org/faqs/ai-faq/alife/
    MultiPage
    comp.ai.alife Frequently Asked Questions (FAQ)
    There are reader questions on this topic!
    Help others by sharing your knowledge
    From: brown@krl.caltech.edu Newsgroups: comp.ai.genetic comp.ai.alife Subject: 1. Introduction This document is intended to serve as an immediate resource for the readers of the newsgroup comp.ai.alife. It is intended to be lightweight; for more detailed information, follow the references. The only abbreviation used is AL, which stands for "Artificial Life". If you would like to make an addition to the FAQ, contact the author at brown@krl.caltech.edu. Subject: 2. Table of Contents The only complete part of this FAQ is the introductory section, which contains answers to some commonly asked questions. General pointers to electronic resources are available on the FAQ-associated Web site, at: http://www.krl.caltech.edu/~brown/alife/ In addition, the FAQs of the following newsgroups contain quite a bit of relevant information: sci.bio.evolution comp.ai.genetic comp.theory.cell-automata

    133. AROB Home Page
    International Symposium on artificial life and Robotics (AROB), Tokyo, Japan, January 2001.
    http://arob.cc.oita-u.ac.jp/

    134. Concurso Internacional De Arte Y Vida Artificial. International Competition Of A
    International Competition of Art and artificial life. Winners of the 2001 Concourse. English/Spanish.
    http://www.telefonica.es/fat/vida4/

    135. ECAL 1997
    Fourth European Conference on artificial life, Brighton, UK, July 1997.
    http://www.cogs.susx.ac.uk/ecal97/

    136. ECAL 2001
    Sixth European Conference on artificial life. Prague, Czech Republic; September 2001.
    http://www.uivt.cas.cz/ecal2001/

    137. LIFE 2.0 INTERNATIONAL COMPETITION 1999
    The first international competition seeking to reward excellence in artistic creation that has embedded in it the practices of artificial life (Alife). Details of the winners.
    http://www.telefonica.es/fat/vida2/life2_0.html

    LIFE 2.0 COMPETITION WINNERS
    LIFE 2.0 is the first international competition seeking to reward excellence in artistic creation that has embedded in it the practices of Artificial Life (A-life). We are looking for art works that are premised on the strategies of A-life research, its conceptual approaches as well as its methods of digital synthesis.
    At the end of this century we are facing redefined boundaries between humans, animals and inorganic life. Some of the markers which already signal our "post-human condition" are genetic interventions, simulations of evolutionary systems and emergent behaviours, nanotechnologies, surgical implants of machinic parts, the implementation of automated systems of data capture and control.
    We're interested in art that reflects upon the panorama of potential interaction between synthetic "life" and organic life, for example:
    - autonomous agents that shape and perhaps interpret the data-saturated environment we have in common.
    - portraits of intersubjectivity or empathy, shared between artificial entities and us.
    - intelligent anthropomorphising of the datasphere and its inhabitants.

    138. ECAL 2003
    European Conference on artificial life 2003. Dortmund, Germany; 1417 September 2003.
    http://www.ecal2003.org

    139. Amoebic Lifeforms
    Visual forms of artificial life created in Shockwave.
    http://www.mousedown.demon.co.uk/amoebic.lifeforms/start.htm
    "Amoebic Lifeforms" is an ambient interactivity site that explores computer art and artificial life. The lifeforms were developed for the Master of Arts Degree in Electronic Graphics at Coventry University, 1995.
    The brief was to produce a series of screen based, computer controlled animations to accompany the playing of an ambient music CD, Jon Hassel's "Power Spot". start amoeba cells colony virus ...
    mouseDown

    140. Vida Artificial
    Algoritmos Geneticos, Art­culos Sobre Evoluci³n y Vida artificial. Actualizaci³n Frecuente.
    http://www.geocities.com/krousky
    Vida Artificial Investigación Artículos Autor ... Otros A-Life: Investigación sobre Vida Artificial Última Actualización Tema Resumen 26 de Mayo de 2004 Artículos Las máquinas inteligentes del futuro tendrán emociones... El propósito de esta página es estudiar como opera el proceso evolutivo en los seres vivos y como implementar dicho proceso en algoritmos para generar software mucho mas estable y efectivo. Organización de la Página Investigación Hipótesis, tecnología usada, preguntas frecuentes y las simulaciones (escritas en Java, Visual C++ y Delphi). Artículos Artículos de terceras partes sobre temas como evolución y vida artificial. Autor Mi currículo. Otros Software que no tiene que ver directamente con la investigación pero que aporta módulos o piezas de código. Graficador 3D y 2D (Delphi, Visual C++ y Java). "Si supiéramos lo que estamos haciendo no se llamaría investigación, ¿no le parece?" Albert Einstein
    Visiten mi otro sitio web dedicado a la seguridad en Windows en:
    http://protegepc.fateback.com

    Page 7     121-140 of 158    Back | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | Next 20

    free hit counter