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         Artificial Life:     more books (100)
  1. Creating Artificial Life: Self-Organization/Book and Disk by Edward Rietman, 1993-02
  2. Advances in Artificial Life: 7th European Conference, ECAL 2003, Dortmund, Germany, September 14-17, 2003, Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)
  3. Artificial Life: Explorer's Kit (Software Included) by Ellen Thro, 1993-07
  4. Artificial Life Lab/Book and Disk by Rudy V. B. Rucker, 1993-12
  5. Recent Advances in Artificial Life: Sydney, Australia 5 - 8 December 2005 (Advances in Natural Computation)
  6. Immersive artificial life (A-life) art.: An article from: Journal of Australian Studies by Edwina Bartlem, 2005-01-01
  7. Artificial Life by Algora Montxo, 1993
  8. Advances in Artificial Life: 6th European Conference, ECAL 2001, Prague, Czech Republic, September 10-14, 2001. Proceedings (Lecture Notes in Computer Science)
  9. Artificial Life Playhouse: Evolution at Your Fingertips/Book and Disk by Stephen Prata, 1993-03
  10. EXPERIMENTS CREATING ARTIFICIAL LIFE.
  11. Artificial Life: The Quest for a New Creation
  12. Art Futura 93 (Artificial Life/Vida Artificial, In English and Spanish) by Karl Sims, Moebius and others William Latham, 1993
  13. Kenneth Rinaldo and France Cadet: artificial life and the lives of the non-human.(Critical Essay): An article from: Parachute: Contemporary Art Magazine by Carol Gigliotti, 2005-07-01
  14. Artificial Life - by MIT Press -, 1995

61. Artificial Life (ALife) Pages At Brandeis
library. artificial life (ALife) Pages at Brandeis. This page contains links to resources related to the field of artificial life.
http://www.cs.brandeis.edu/~zippy/alife.html
Page last updated 25 Oct 95. Changed name of papers link to virtual ALife library.
Artificial Life (ALife) Pages at Brandeis
This page contains links to resources related to the field of Artificial Life.
  • virtual ALife library : papers, software, and meta-pages.
  • groups
  • researchers ' home pages
  • journals
  • conferences The pages referred to above are maintained at Brandeis University. Patrick Tufts
  • 62. Artificial Life Games Homepage
    You are the guest Go back to the L. Pagliarini s Homepage. For more information contact Luigi Pagliarini. Page design by Luigi Pagliarini
    http://gral.ip.rm.cnr.it/luigi/lupa_algames.html
    About the Page
    About the Authors
    Entertaing Games
    Educational Games
    Art Related Sites
    Scientific Demos
    Simulators Sites W elcome to the real .........
    ALife Games
    Demos Reviews
    To Play On Line Sites
    Artificial Life "Games"
    Homepage
    Therapeutic Games Sites Robot Related Sites edited by L. Pagliarini co-editors D. Parisi H.H. Lund O. Miglino F. Menczer Cellular Automata Sites W.W.W. Applications Sites Alife Web Resources You are the guest: Go back to the L. Pagliarini's Homepage For more information contact: Luigi Pagliarini Page design by Luigi Pagliarini , Rome the 23rd of May 1997.

    63. Laboratory Of Artificial Life And Robotics, ISTC-CNR
    GRAL Research Group on artificial life - is a scientific group interested in artificial life, Artificial Neural Networks, Genetic Algorithms, Evolutionary
    http://gral.ip.rm.cnr.it/
    Laboratory of Artificial Life and Robotics
    Institute of Cognitive Sciences and Technology CNR
    Home Members Publications Projects Press ... Address The Laboratory of Artificial Life and Robotics is an internationally recognized research group that carries out pioneering research in the area of artificial life and evolutionary robotics. Our main research activity involves the study of artificial organisms that are embodied (i.e. that are controlled by an artificial neural network but that also have a body), situated (i.e. that interact with an external environment) and that evolve (i.e. that are part of a population that is subjected to an evolutionary process based on selective reproduction). By using this methodology we investigated and we are investigating different research issues such as: the synthesis of autonomous and adaptive machines; the evolution of modularity, the synthesis of behaviors that emerge from the interaction between different components (e.g. the organism and the environment or the brain and the body or different individuals of the population) or from the interaction between different processes (e.g. evolution, development and learning). Themes of interest include: neural networks, evolutionary algorithms, adaptive behavior, autonomous robots, collective robotics, social simulations, interaction between evolution learning and development, educational technologies.

    64. The New Artificial Life (Alife) Database
    A searchable database of artificial liferelated sites.
    http://www.aridolan.com/ad/adb/adtop.html
    insertTitle("The New Artificial Life (Alife) Database - Html Version"); A Searchable Database of Alife-Related Sites on the Net, Automatically Gathered by an Intelligent Search Bot. Html Version Artificial Life Artificial Life, Alife, Flocking, Emergent Behaviour, AL Cellular Automata Cellular Automata, Game of Life, CA, CA Art Genetic Algorithms Genetic Algorithms, Genetic Programming, Evolutionary Programming, Memetic Algorithms,GA Neural Networks Neural Networks, NN Prisoner's Dilemma Agents Cooperation, Iterated Prisoner's Dilemma, Evolution of Cooperation, Game Theory, IPD Complexity and Self-Organization Complexity, Chaos, Self-Organized Systems, Self Organization L-Systems L-Systems, Lindenmayer Memetics Memetics, Memes, Memetic Algorithms, MA Bots Bots, Search Bots, Intelligent Agents, Software Bots, Software Agents insertBottomSection(1);

    65. NecroBones Artificial Life Experiments
    NecroBones artificial life Experiments (or is that digital death?). What is ALife? Helix-1 - My very first attempt at artificial life.
    http://www.necrobones.com/alife/
    NecroBones
    Artificial Life Experiments
    (or is that digital death?)
    What is A-Life?
    Simply put, Artificial Life is a broad field of work in which attempts are made to simulate or recreate one or more natural processes. Most A-Life work is done on computers, but in some cases it's done in the real world with chemicals or just on paper. Some examples of natural systems that are often modelled are: predator/prey balances, darwinistic evolution, neural networks, behaviour and learning, ecological interactions, flocking, self organization, emergent behaviour or complexity, reproduction, and genetics, to name a few. A-Life's practical purpose can be two-fold, to use technology to understand and improve biological sciences, and to use biological understanding to improve technological science. But beyond the practical, insights into life, nature, and the universe can be gleamed even from the most simple model, experiment, or simulation. Ed T. Toton III
    • System Administrator / Programmer
    • Long-time A-Life enthusiast
    • Self-Organized Emergent Philosophical Process :)
    Since the summer before I entered college, artificial life (or "A-Life") has been one of my interests. In general, I find all of the "fringe" computer topics interesting, including fractals, AI, digital music, 3D graphics, etc. But A-Life holds a certain appeal. There's something particular compelling about the concept of having life exist within the computer, something that evolves and develops it's own behaviour or morphology, something that goes beyond the initial design created by the programmer.

    66. Artificial Life V
    Takashi Yuasa, Preconference Event Public Seminar Multimedia, Computers artificial life May 15, 1996, Wednesday afternoon. Program (Updated May.
    http://www.hip.atr.co.jp/departments/Dept6/ALife5.html
    List of Attendee
    David H. Ackley Masahiro Agu Yoko Akao Toshiki Aikawa Eizo Akiyama Hideaki Ando Toshihiko Ando David Andre Yasumasa Annen Yoriko Anraku Shoichi Araki Takaya Arita Toshiyuki Aritsuka Fumikazu Asai Tomohiko Asai Manor Askenazi Hidenori Awaya Joachim Baczewski Forrest H. Bennett Alvaro M. Bergareche Hugues Bersini Terry Bossomaier Roger Burkhart Arthur Burks Blanca Cases Lisa Clark Sung-Bae Cho Johan Chu Mikael B. Cronhjort Paul J. Darwen Kerstin Dautenhahn Peter Davis Hiroshi Deguchi Jean-Paul Deiahaye Hirofumi Doi Toshihiko Ebata Kazuyuki Ebihara Satoshi Endoh Berkan Eskikaya Silvio Esser Kurt W. Fleischer Christian V. Forst Jarl Fransson Simon Fraser Hironobu Fujii Hiroki Fujimoto Kyoko Fujimoto Atsuhiko Fujimura Yukitoshi Fujimura Takushi Fujita Teruya Fujitaka Yoshi Fujiwara Yoshiji Fujimoto Naoki Fukuda Toshio Fukuda Toyoo Fukuda Yoichi Fukuoka Chikara Furusawa Hitoshi Furuta Rosario M. Garcia

    67. Studies On Consciousness, Mind And Life
    Information about Scaruffi's research and teaching activities in Cognitive Science, Psychology of Consciousness and Philosophy of Mind, and links to his papers, and to his annotated bibliography of cognitive science, artificial intelligence, neurobiology, artificial life, linguistics, neural networks, connectionism, cognitive psychology, and consciousness.
    http://www.thymos.com/
    THYMOS
    Studies on Consciousness, Mind and Life What does Thymos mean My personal website Software consultant My e-mail ... Japanese Version Research Interests:
    • Cognitive Science,
    • Philosophy of Mind,
    • Artificial Intelligence,
    • Neurobiology,
    • Theoretical Physics

    Essays

    Independent Workshops

    A History of Philosophy
    Annotated Bibliography on the Mind

    (with links to publishers, libraries, bibliographies, etc.)
    Thinking about Thought

    (my book on formal theories of Cognition, Mind, Consciousness)
    Seminar on The Nature of Mind

    Seminar on History of Knowledge

    Register to my mailing list
    . Every two months or so, I send out news and updates on cognitive science and the likes, reviews of books, announcement of conferences, and the status of my book. News from the scientific world A simple theory of consciousness Statement of work (2000) Research statement (1995) ... THE NEUROSCIENCE OF SOCIAL INTERACTION Recent essays:
  • Language as a neural process
  • Consciousness as multi-track evolution
  • A reductionist explanation of the self
  • The experimental study of consciousness ... U.S.A. Libraries
    Personal Research Statement:
  • The very fundamental idea of my research is that the mental cannot be reduced to the physical and that somehow the property that, under special circumstances, enables a particular configuration of matter (e.g., the brain) to exhibit "consciousness" must be present in all matter, starting from the most fundamental constituents.
  • 68. SSIE580B - Evolutionary Systems And Artificial Life: Lecture Notes
    SSIE 580B Evolutionary Systems and artificial life. 7. artificial life SelfOrganizing and Evolutionary Systems (Updated June 26, 1997). Evaluation.
    http://www.c3.lanl.gov/~rocha/ss504_02.html
    SSIE 580B: Evolutionary Systems and Artificial Life
    (Last Updated June 26, 1997)
    Luis Mateus Rocha
    Computer Research Group, MS P990

    Los Alamos National Laboratory

    Los Alamos, NM 87545
    Lecture Notes
    NOTE: These notes are also available in postscript (.ps) compressed version (.zip) and Adobe Acrobat (.pdf) . Notice that in some systems you may have to press the "shift" key while clicking on this link.
    On the nature of these lecture notes
    The SSIE-580B course is based on several books for which you will see references below, but mainly, the first Artificial Life volume, as well as Emmeche's book "The Garden in The Machine" . All the papers and books referred to in the notes are also made available to students. The goal of these notes is to supplement all these materials, namely, to identify deeper conceptual and philosophical problems facing ALife which have parallels in Systems Science, Cybernetics, Evolutionary Systems, and AI. These ideas were developed in greater detail in other publications, some of which you can also catch on-line . If you have any suggestions please drop me a line
    Syllabus - Table of Contents
    1. What is Life?

    69. Carlos.Gershenson@COGS.Sussex
    Work of Carlos Gershenson Cybernetics, Artificial Intelligence, Behaviourbased systems, artificial societies, artificial life
    http://www.cogs.susx.ac.uk/users/carlos
    This entire site has moved here You will be automatically redirected... Please Update your bookmarks!

    70. Gene Pool
    In this artificial life simulation colourful creatures evolve the ability to swim in an aquatic environment.
    http://www.ventrella.com/GenePool/gene_pool.html
    Preserve, Celebrate, SIMULATE....Biodiversity
    Free software download..... (for Windows)
    What is Gene Pool?
    Gene Pool is an artificial life simulation in which populations of physics-based organisms evolve swimming capabilities over time. These organisms are called "swimbots". You can set mate preference criteria and thus influence what the swimbots consider as attractive qualities in potential mates. The most attractive swimbots get chosen most often and so their genetic building blocks propogate to future generations. Eventually, swimbots get better at pursuing each other, competing for food, and becoming babes to other swimbots. Local gene pools emerge which compete for sex and food (for energy to have more sex). Eventually a dominant sub-population takes over.
    And sometimes, everyone just dies (but you can help keep them alive, by moving food bits and swimbots around, and constraining the migration of competing populations by using the "Great Wall")
    Gene Pool is best appreciated as a virtual Darwinian aquarium in which you initiate a primordial soup, and then occasionally check up on what Virtual Mother Nature is up to - about every fifteen minutes (or every few days, if you are interested in long-term evolutionary experiments!)
    The strange and unexpected strategies for swimming (and being sexually attractive) that emerge can sometimes be amusing, and a bit reminiscent of that brand of creativity known as Darwinian Evolution.

    71. Artificial Life
    artificial life. *ALife Project. 1. O-Kaki Stem Seed Project A-Life
    http://www2d.biglobe.ne.jp/~aquila/a_index.html
    @Artificial Life
      *A-Life Project
        1. O-Kaki Stem Seed Project
        @* ‚±‚̃vƒƒWƒFƒNƒg‚ÍŠò•ŒŒ§‘åŠ_Žs‚ð•‘‘ä‚ÉŠJ‚³‚ê‚Ä‚¢‚éuŒˆíŠÖƒ–Œ´@‘åŠ_”Žv‚É‹¦Ž^‚µ‚Ä‚¢‚Ü‚·B
      *A-Life Simulation
        1. Life Game
        2. L-system

        @A•¨‚ÌŒ`‘Ô”­¶‚̃Vƒ…ƒ~ƒŒ[ƒVƒ‡ƒ“B
        3. Biomorph

        @i‰»‚É‚æ‚éŒ`‘Ô”­¶‚̃Vƒ…ƒ~ƒŒ[ƒVƒ‡ƒ“B
        @@Webã‚Ői‰»‚·‚éBiomorph applet, " Netmorph " ‚ªV‚½‚ɒljÁ‚³‚ê‚Ü‚µ‚½B 4. Cellular Automata
        5. Genetic Algorithms

        6. Self Organization

        @ˆâ“`“IƒAƒ‹ƒSƒŠƒYƒ€‚É‚æ‚é×–E•ª—ôE•ª‰»E”­¶‚̐i‰»“IŠl“¾B 7. Creatures
        @ˆâ“`“IƒAƒ‹ƒSƒŠƒYƒ€‚ƃjƒ…[ƒ‰ƒ‹ƒlƒbƒgƒ[ƒN‚É‚æ‚éu¶–½‚炵‚³v‚̍lŽ@B 8. Neural Network @uƒjƒ…[ƒ‰ƒ‹ƒlƒbƒgƒ[ƒN‚Ì•¨—ƒ‚ƒfƒ‹v‚̏Љî‚Æ‚»‚̉ž—pB 8.1 Hopfield model @@‘ŠŒÝ˜AŒ‹Œ^ƒlƒbƒgƒ[ƒN‚É‚æ‚éu˜A‘z‹L‰¯v‚̃‚ƒfƒ‹ 8.2 Back Propagation, BP @‡•ûŒü«2‘wƒp[ƒZƒvƒgƒƒ“ƒlƒbƒgƒ[ƒN‚É‚æ‚éu‹³Žt‚ ‚èŠwKv‚̃‚ƒfƒ‹B 8.3 Kohonen map @Ž©ŒÈ‘gD‰»‚É‚æ‚éuˆÊ‘Š“I“Á’¥’ŠovB 9. Smily Cards "@Copy Cat" ‚́u‹£‡ŠT”Oƒ‚ƒfƒ‹v‚ÉŒ©‚é”F’m‰ß’ö‚̍lŽ@‚Æ‚»‚̉ž—pB 10. Facer 11. Advanced Creatures 7. Creatures *NOTICE •¡”‚̃AƒvƒŠƒP[ƒVƒ‡ƒ“‚É“n‚Á‚ÄJava virtual machine (VM) ‚ðŽg—p‚³‚ê‚鎞‚͌䒍ˆÓ‚­‚¾‚³‚¢BiMS-IE ‚Æ MS-Excel ‚Ȃǁj @‚È‚¨A‚±‚ê‚ç‚̃AƒvƒŒƒbƒg‚Í Java security manager ‚ÌŠÇ—‰º‚ɉ—‚¢‚ÄŽÀs‚³‚ê‚邽‚߂ɁAƒf[ƒ^Á‹Ž‚Ȃǂ̌듮ì‚Í–hŽ~‚³‚ê‚Ä‚¢‚Ü‚·B
      ‰F’ˆ ‚Ƃ̈ê‘ÌŠ´A ‚̐_”éA lŠÔ ‚Ì‘¶ÝˆÓ‹`B ‹Lq ‚³‚ê‚Ä‚Í‚¢‚È‚¢‚±‚Æ‚É‹C•t‚©‚³‚ê‚Ü‚·B @‚»‚ꂪŒå‚è‚Å‚ ‚èAl—Þ‚Ì ‰b’q ‚Å‚ ‚é‚ƌĂ΂ê‚é‚à‚Ì‚È‚Ì‚©‚à’m‚ê‚Ü‚¹‚ñB @‚µ‚©‚µAŒÀ‚ç‚ꂽŽÒ’B‚¾‚¯‚Å‚Í–³‚­AŽ„’B ‚ª‚±‚ê‚ç‚Ì‘¶Ý‚ÉŽ¨‚ðŒX‚¯‚È‚­‚Ä‚Í‚È‚ç‚È‚¢Žž‚́A‚à‚¤‚·‚®‚»‚±‚É‚Ü‚Å—ˆ‚Ä‚¢‚é‚Ì‚Å‚Í‚È‚¢‚Å‚µ‚傤‚©B

    72. Evolution Of Complexity - HOME
    selfemergence and artificial life, genetic algorithms, genetic programming - essays and links
    http://www.geocities.com/ResearchTriangle/1402/
    Complexity, Self-Emergence, Evolution, Artificial Life I am interested in complexity, self-emergence, ALife. I think these issues will profile the future of computing. A system based on evolution might be able to generate smart designs (i.e. Nature). In the future, when the greedy random number needs of the genetic algorithms can be satisfied by chaotic series via quantum properties of micro design, the speed of evolutionary systems will be beyond our imagination, far surpassing the speed that can be possible by massive parallelism only. The challenge is there waiting to be solved. I will be pleased if you comment on my thoughts about facing this challenge, which is also my PhD thesis work at Bogazici University Computer Engineering Department If you are looking for papers to read then there are many

    73. ECAL'99 Home Page
    Translate this page The 5th European Conference on artificial life will take place in Lausanne, Switzerland at the Swiss Federal Institute of Technology (EPFL), in September 1999.
    http://diwww.epfl.ch/lami/ecal99/

    74. Briot, Jean-Pierre
    Laboratoire d'Informatique de Paris Object-oriented programming, concurrency/parallelism, distributed programming, flexible and adaptive programs, meta-programming and reflection, artificial intelligence, multi-agent systems, software agents, mobile agents, artificial life, computer music.
    http://www-poleia.lip6.fr/~briot/index2.html
    Jean-Pierre Briot aka Jeeps
    I am a CNRS researcher ("directeur de recherche DR2"), member of the Laboratoire d'Informatique de Paris 6 ( In this lab, I am heading the " OASIS (Objects and Agents for Simulation and Information Systems) " research thema. Currently I am interested in the issues of adaptive software for distributed cooperative applications. Adaptation can be multiple (adaptation to changes in requirements, environment...) and can be manual or automatic. This raises various issues (modeling, control, consistency...), uses various concepts and techniques (objects, actors, agents, components, software architectures, reflective architectures...) and needs various experiments, all being at the crossing of traditional fields (programming, distributed systems, artificial intelligence, artificial life...). More information on: Jean-Pierre BRIOT LIP6, Paris 6 - Case 169 8 rue du Capitaine Scott, 75015 Paris, France tel: +33 1 44 27 36 67 fax: +33 1 44 27 70 00 secr. (Ghislaine): +33 1 44 27 47 21 e-mail:

    75. Artificial Life Games As Free Software
    Developer of artificial life games as free software with open source code download the game and source code.
    http://alifegames.sourceforge.net/
    Games Featuring Artificial Life Published as Free Software
    ALife Games develops computer games powered by genuine artificial life. We publish our games with open source code as free software. Artificial life makes computer games more interesting and fun. Our aim is to use virtual worlds to develop artificial life entities with genuine artificial intelligence. Download the source code and join the quest.

    76. DarwinBots Home Page
    DarwinBots is an artificial life software in some ways similar to CRobots and other programming games. Every simulated creature is a virtual robot with complex input and outputs and each DNA is in fact a program that acts on a memory cells array. Freeware.
    http://digilander.libero.it/darwinbots/
    DarwinBots, in brief:
    -artificial life simulator focused on evolution of organisms' behaviour
    -runs hundreds of organisms in a flat universe, interacting with each other
    -behaviour is determined by each individual's DNA, in fact a complete program
    -individuals' inputs and outputs are studied for the greatest possible interaction
    -individuals feed by eating each others, and reproduce autonomously
    -mutation occurr during reproduction, so that organisms evolve during time
    -no extrinsic fitness function: evolution is open ended. latest news:
    Sept 2003:
    I've set up a forum for all DarwinBots users and sympathizers. Although not easily accessible until now, it's kind of populated. Post there all your comments, questions, dna listings, from now on the good ol' guestbook is discarded. Jump to the forum! old news:
    -May 2003:
    Version 2.1 uploaded. Why 2.1 ? Well, it brings some bug fixes, but also a little new tool to watch at the genes activations and some minor improvements in the interface (watch the screenshots ). The real time graphs now look decent. The organisms sharing experiment seems to be successful, apart from the fact that for one reason or another the server has very little uptime. Shall I repeat myself? Fly to the

    77. Loading ...
    The Museum of Evolution and artificial lifeThe Museum of Evolution and artificial life. Most Recent Change Sat Oct 17 221702 1998 UTC. Welcome to the Museum of Evolution and artificial life (MEAL).
    http://www.ingentaselect.com/rpsv/cw/mitpress/10645462/contp1.htm
    Sorry, this page requires frames.

    78. Kasprzyk's ALife Page
    KASPRZYK S ALIFE PAGE, artificial life for the Macintosh. LEE is an artificial life model and simulator of controlled complexity, using endogenous fitness.
    http://www.kasprzyk.demon.co.uk/www/ALHome.html
    KASPRZYK'S A-LIFE PAGE
    • Artificial Life for the Macintosh.
    • Click here for an index of the programs available.
    • Please note that some of these programs may not have been tested on more recent operating systems such as Mac OS X.
    Turmites "Turmites" by Alexander Kasprzyk is an application allowing easy investigation of Turmite designs.
    Full documentation is available in PDF format
    This application was inspired by "o3 - Functional Programming: Practical Assignment 2 " where a complete description of how a Turmite functions can be found. Word Evolver "Word Evolver" by Alexander Kasprzyk is a version of the classic "monkeys bashing on a typewriter". Allowing the user to set the population size and choose whether the "monkeys" breed sexually or asexually, it is an excellent tool to investigate the adaptive advantages crossover offers over simple asexual reproduction. Langton's Ant v1.3.1 "Langton's Ant" programmed by Alexander Kasprzyk, based on the classic CA by Christopher Langton. One of the simplest cellular automata is "Langton's Ant", named after its inventor, Christopher Langton. The "ant" effects the state of the world each iteration by moving forwards one square.

    79. Boids (Flocks, Herds, And Schools: A Distributed Behavioral Model)
    As luck would have it, Chris Langton organized the original groundbreaking artificial life Workshop a few months after the boids paper was published in 1987.
    http://www.red3d.com/cwr/boids/
    Boids
    Background and Update

    by Craig Reynolds [You need to be using an Java-enabled browser to see this demo.]
    (more information about this applet (and others) is available)
    In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids . The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates: Separation : steer to avoid crowding local flockmates Alignment : steer towards the average heading of local flockmates Cohesion : steer to move toward the average position of local flockmates Each boid has direct access to the whole scene's geometric description, but flocking requires that it reacts only to flockmates within a certain small neighborhood around itself. The neighborhood is characterized by a distance (measured from the center of the boid) and an angle

    80. Artificial Life
    by Michael Pollan, in The Botany of Desire , p. 245) Download Gene Pool Download Darwin Pond Cellular Automata The Evolution of artificial life (some similar
    http://www.ventrella.com/Alife/alife.html
    "This is the assembly of life that it took a billion years to evolve"...
    "It has eaten the storms - folded them into its genes - and created
    the world that created us. It holds the world steady".
    -E.O. Wilson, on Biodiversity
    (quoted by Michael Pollan, in
    "The Botany of Desire", p. 245)
    The Evolution of Artificial Life:
    (some similar variations found on the internet...)
    Avatar Physics and Genetics

    published in Virtual Worlds (ed. Heudin, J.C.), Springer-Verlag Berlin/Heidelberg, 2000
    Animated Artificial Life
    Chapter 3 of the book, Virtual Worlds: Synthetic Universes, Digital Life, and Complexity edited by Jean-Claude Heudin. Perseus Books, 1999 Attractiveness vs. Efficiency "How Mate Preference Affects Locomotion in the Evolution of Artificial Swimming Organisms" published in "Artificial Life VI Proceedings" MIT Press) Sexual Swimmers "Emergent Morphology and Locomotion without a Fitness Function" published in "From Animals to Animats" (page 484) MIT Press) Eukaryotic Virtual Reality "The Emergent Art of Artificial Life" (published in ISEA conference proceedings) (here's a link to the conference publication) Disney Meets Darwin "The Evolution of Funny Animated Figures" (published in Computer Animation '95 Proceedings, IEEE)

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