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         Artificial Life:     more books (100)
  1. Artificial Life III: Proceedings of the Workshop on Artificial Life Held June 1992 in Santa Fe New Mexico (Proceedings, Santa Fe Institute Studies I) by N. M.) Artificial Life Workshop 1992 (Santa Fe, 1993-08
  2. Artificial Life VI: Proceedings of the Sixth International Conference on Artificial Life (Complex Adaptive Systems)
  3. Artificial Life VIII: Proceedings of the Eighth International Conference on Artificial Life (Complex Adaptive Systems)
  4. Artificial Life VII: Proceedings of the Seventh International Conference on Artificial Life (Complex Adaptive Systems) by Mark Bedau, John McCaskill, et all 2000-07-31
  5. Artificial Life V: Proceedings of the Fifth International Workshop on the Synthesis and Simulation of Living Systems (Complex Adaptive Systems)
  6. Artificial Life IV: Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems
  7. Artificial Life: The Virtual Image by Martin Dorbaum, Gero Gries, et all 2001-08-15
  8. Advances in Artificial Life: 8th European Conference, ECAL 2005, Canterbury, UK, September 5-9, 2005, Proceedings (Lecture Notes in Computer Science)
  9. Advances In Artificial Life (Lecture Notes Series) by F. Moran, A. Moreno, et all 1995
  10. Artificial life and living systems: insight into artificial life and its implications in life science research.(Views & Challenges): An article from: Bioinformation by Sarvothaman Guruprasad, Kanagaraj Sekar, 2006-01-01
  11. Mitchell Whitelaw, Metacreation: Art and Artificial Life.(Book Review): An article from: Parachute: Contemporary Art Magazine by Philippe Pasquier, 2005-07-01
  12. MONDO 2000 a User's Guide to the New Edge, Cyberpunk, Virtual Reality, Wetware, Designer Aphrodisiacs, Artificial Life, Techno-Erotic Paganism, and more by Rudy; Sirius, R.U; Queen Mu Rucker, 1992
  13. Genesis Redux: Experiments Creating Artificial Life/Book and Disk by Edward Rietman, 1993-12
  14. ARTIFICIAL LIFE: THE QUEST FOR A NEW CREATION. by Steven. Levy, 0000

41. Index
Associate Professor at MIT's Media Laboratory. Areas of expertise are Artificial Intelligence, artificial life, Human Computer Interaction, Computer Supported Collaborative Work, Information Filtering and Electronic Commerce.
http://lcs.www.media.mit.edu/people/pattie/
Dr. Pattie Maes
MIT Media Laboratory
Room E15-315
20 Ames Street
Cambridge, MA 02139
U.S.A.
+1-617-253-7442 [Voice]
Pattie Maes' Short C.V.
Pattie Maes is an associate professor in MIT's Program in Media Arts and Sciences. She founded and directs the Media Lab's Interactive Experience research group . Previously, she founded and ran the Software Agents group

42. Www.frams.poznan.pl/
artificial life Games as Free SoftwareWe develop artificial life games as free software with open source code download our game and the source code. Games Featuring
http://www.frams.poznan.pl/

43. The Game AI Page: Building Artificial Intelligence Into Games
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
http://www.gameai.com/ai.html
AI AI

44. Music And Artificial Life
Rod Berry's links dealing with the use of artificial life and biological models to generate music.
http://www.mic.atr.co.jp/~rodney/Alife_Music.htm
Music and Artificial Life
Links Page
Maintained by Rodney Berry Last updated: September 27, 2001 There is a growing number of websites dealing with graphic images generated by biologically inspired computer software, but few that concentrate on music. I try to include any alife music-related sites and information I can find. From this small beginning I hope to maintain a central starting point for people wanting to know more about this field. If you are doing things or know of things that should be included, Please send me an email
People and their Projects
Palle Dahlstedt
    Living Melodies - an alife environment that outputs midi Mutasynth - a program that breeds patterns of MIDI Continuous Controller values
Jonatas Manzolli Vox Populi - a paper describing genetic algorithms for music composition. www.nics.unicamp.br/voxpopuli - also this one! Rodney Berry

45. MS. GUIDANCE ARTIFICIAL LIFE
optimization in any C++ program. It is maintained by Matthew Wall. Mark Smucker s Evolutionary Computation and artificial life page.
http://www.t0.or.at/msguide/ai/alife.htm
Ms. Guidance on Artificial Life
see also: Ms. Guidance on Robotics
PART 1
GENETIC ALGORITHMS

AUTONOMOUS AGENTS

FUZZY SYSTEMS

NEURAL NETWORKS
...
CELLULAR AUTOMATAS
PART 2
GENETIC ART
GENETIC ALGORITHMS

46. Welcome To Zooland!
Welcome to Zooland The artificial life Resource . Is this is for carbonbased life forms only? -Ed. What is artificial life? by Chris G. Langton.
http://surf.de.uu.net/zooland/
Last update: 28 May 03, 13:51 MET DST
Welcome to Zoo land:
"The Artificial Life Resource"
["Is this is for carbon-based life forms only?" -Ed.] "What's the color of a chameleon put onto a mirror?" -Stewart Brand
A B C D ... Z
What is Artificial Life?
by Chris G. Langton
B iology is the scientific study of life - in principle, anyway. In practice, biology is the scientific study of life on Earth based on carbon-chain chemistry. There is nothing in its charter that restricts biology to carbon-based life; it is simply that this is the only kind of life that has been available to study. Thus, theoretical biology has long faced the fundamental obstacle that it is impossible to derive general principles from single examples. Without other examples, it is difficult to distinguish essential properties of life - properties that would be shared by any living system - from properties that may be incidental to life in principle, but which happen to be universal to life on Earth due solely to a combination of local historical accident and common genetic descent. In order to derive general theories about life, we need an ensemble of instances to generalize over. Since it is quite unlikely that alien lifeforms will present themselves to us for study in the near future, our only option is to try to create alternative life-forms ourselves - Artificial Life - literally ``life made by Man rather than by Nature.''

47. Uni Tübingen: Artificial Life
Forschungsarbeiten an der Universit¤t T¼bingen. Berichtet ¼ber die Arbeiten und zeigt Bilder der konstruierten Roboter.
http://www-ra.informatik.uni-tuebingen.de/forschung/alife/welcome.html
Rechnerarchitektur Forschung Artificial Life
Über den Lehrstuhl
Personen Forschung SCANN ... Universität
Artificial Life: Selbstorganisation und Kooperation mobiler Kleinroboter
Mit mobilen Kleinrobotern des Typs Pioneer 1 der Fa. ActiveMedia bzw. Real World Interface (RWI) werden Fragen der Selbstorganisation und Kooperation mobiler Kleinroboter untersucht. Als Sensoren sind bei allen Robotern 7 Ultraschallsensoren vorhanden (je einer seitlich und 5 mit Winkeldifferenz von 15 Grad nach vorne). Einer der Roboter ist mit einem Fast-Track Vision-System der Fa. Newton Labs, das als Zubehör zum Pioneer von ActivMedia lieferbar ist, ausgestattet. Erste Forschungsaufgaben werden Algorithmen zur kooperativen Exploration der Umgebung sein: Letzte Änderung: 25.03.1999, 08:58 GMT. RA-Webmaster.
http://www-ra.informatik.uni-tuebingen.de/forschung/alife/welcome.html
© 2003 Universität Tübingen

48. Introduction To Artificial Life And Java Illustration : Cellular Automata, Genet
Introduction to the main chapters of artificial life with applets and applications. All texts are available in PDF. Many links to artificial life.
http://www.rennard.org/alife/english/entree.html
Introduction to Artificial Life and Java Illustration Ants : Self-Organization in Social Insects http://www.rennard.org/iva Translation rights available through FrontMatter
http://www.frontmatter.com/artificial_more.html
Version 2.0 of CAV is available. It now implements some 1D cellular automata and can be used to test Wolfram's and Langton's classifications. This site is devoted to Artificial Life. Its objective is to participate in the popularization of this new science. As a matter of fact, the general public is not really aware of those researches even though they could have a real daily importance in the coming decades. The site will progressively present the main chapters of this corpus. Each topic will be illustrated with a program or an applet. Artificial life is a fascinating subject. I will try to make the programs user friendly, but some of the topics are a bit complex or not really spectacular. You will sometime need to make small efforts, but you will then discover that reality can be very close to Science Fiction ... Four last remarks :
  • People interested in Artificial Life are often interested in programming too. Each applet will come with fully documented sources.
  • 49. Artificial Life - TIN
    TIN is a primitive artificial life program running under X (Unix), equipped with some basic instincts and abilities, living in a 2D environment.
    http://www.jetlag.demon.nl
    TIN here Version available is linux 2.2 (april 2000) with sourcecode and ELF images, compiled on SUSE 6.1
    All of this is GNU GPL licensed, see the file COPYING for details. Here is a (somewhat old) screenshot : Explanation of used colors : - food is green
    - males are blue
    - females are pink, white when pregnant
    - mating tins are yellow You can tell me what you think of it.

    50. GLife
    artificial life simulation for Linux that takes into account terrain, age, sex, culture, and movement.
    http://glife.sourceforge.net/
    Index
    Description
    News

    Screenshots

    Mailing List
    ...
    Credits

    Visit this website's sourceforge page "When man wanted to fly, he first turned to natural example - the bird - to develop his early notions of how to accomplish this difficult task. Notable failures by Daedlus and numerous bird-like contraptions (ornithopters) at first pointed in the wrong direction, but eventually persistence and the abstraction of the appropriate knowledge (lift over an airfoil) resulted in successful glider and powered flight. In contrast to this example, isn't it peculiar that when man has tried to build machine to think, learn and adapt he has ignored and largely continues to ignore one of nature's most powerful examples of adaptation, genetics, and natural selection?" (David Goldberg)
    Description
    This program is an attempt to emobdy the rules that are found in artificial life. artificial life is a subset of artificial intelligence. Artificial Life is the representation of biological phenomenon on the computer. A well known field of this is "Cellular Automata". This is basically just the simulation of cells. They live, they reproduce, they move, and they die. A good simulation that embodies this is "Conway's Game of Life". This program is similiar to "Conway's Game of Life" but yet it is very different. It takes "Conway's Game of Life" and applies it to a society (human society). This means there is a very different (and much larger) ruleset than in the original game. Things need to be taken into account such as the terrain, age, sex, culture, movement, etc.

    51. Www.ccnet.com/~bhill/elsewhere.html
    Links on Complexity, Selforganization and artificial lifeLinks on Complexity, Self-organization and artificial life. Complex Adaptive Systems and artificial life an extensive list of links including conferences;
    http://www.ccnet.com/~bhill/elsewhere.html

    52. Artificial Life Evolutionary Models
    artificial life Evolutionary Models. The Internet resources of ALife evolutionary models can be found at Santa Fe Institute artificial life Site. Conclusion.
    http://pespmc1.vub.ac.be/ALEVOMOD.html
    Artificial Life Evolutionary Models
    [Node to be completed] The ALife evolutionary models include:
    • PolyWorld Tierra Avida The analysis of interactions between learning and evolution ECHO The model of co-evolution of host and parasite populations by D. Hillis [2, pp.313-324]. The individuals of the host population in this model are algorithms, which are intended to solve a certain practical problem (e.g. the sorting problem), whereas the parasite population is a set of tasks to be solved. The host population evolves to find a good solution of the problem, while the parasite population evolves to make the problem more difficult. The competitive host-parasite co-evolution ensures finding the significantly better solution, than the host population could find alone. Models of evolving cellular automata , e.g. the models by M. Mitchell et al., describing the evolutionary search of cellular automata, which can perform simple computations [3]. AntFarm Classifier system the genetic algorithm
    ALife evolutionary modeling is developing in close relations with life origin models investigations, and researches of

    53. The Museum Of Evolution And Artificial Life
    MEAL demonstrates concepts in evolutionary biology to impatient visitors with modest hardware.
    http://home.pacbell.net/s-max/scott/meal.html
    The Museum of Evolution and Artificial Life
    Most Recent Change: Sat Oct 17 22:17:02 1998 UTC. Welcome to the Museum of Evolution and Artificial Life (MEAL). We aim to demonstrate concepts in evolutionary biology to impatient visitors with modest hardware. Stroll into our main wing and examine our exhibits:
    • The Weasel demonstrates the power of evolutionary techniques to solve huge problems fast.
    • BiomorphBounce illustrates the effect of slow walks through large ``DNA-spaces.''
    • SimEvol shows bugs adapting to a harsh environment. Unlike the others, this applet requires Java 1.1.
    Would you like to contribute your own exhibit to MEAL

    54. Links On Complexity, Self-organization And Artificial Life
    A collection of annotated links.
    http://pespmc1.vub.ac.be/COMSELLI.html
    Links on Complexity, Self-organization and Artificial Life
    Complexity, Self-Organization

    55. ANNOTATED BIBLIOGRAPHY OF MIND-RELATED TOPICS
    An annotated bibliography of cognitive science, artificial intelligence, neurobiology, artificial life, linguistics, neural networks, connectionism, cognitive psychology, consciousness.
    http://www.thymos.com/mind.html
    Annotated Bibliography of Mind-related Topics
    If you go to AMAZON.COM from here, you help support this website Compiled by Piero Scaruffi This month's reviews Submit a book for review Select the first letter of the last name of the author:
    A
    B C D ... U.S.A. Libraries Thanks to Bob Engelmore for inviting me at Stanford University, where this bibliography was first drafted.

    56. Brian L. Keeley Homepage
    Philosophy of artificial life (Washington Univ., USA).
    http://bernard.pitzer.edu/~bkeeley/
    Brian L Keeley
    Assistant Professor of Philosophy Pitzer College Pitzer Philosophy Field Group Webpage Mailing Address: Pitzer College
    1050 N. Mills Avenue
    Claremont, CA 91711
    U.S.A. Office Hours (Spring 2004):
    • T: (in McConnell Dining Hall)
      Th:
    Office: 107 Broad Hall ( NOT Broad Center). Click me!
    (image courtesy of Gregg Segal) Phone: +(909) 607-4235 - office Fax: Email: brian_keeley @ pitzer.edu Research Interests:
    • Philosophy of Neuroscience Philosophy of Mind Cognitive Science Neuroethology of Animal Behavior
    From here, you can choose three paths: Dr. Brian L. Keeley, the researcher
    or
    Prof. Keeley, the teacher

    or
    Reality, my cyber-avatar

    57. Artificial Life
    The technology of artificial life was first conceived by John von Neumann, who also had plenty to do with the nuclear effort, the technology of artificial death
    http://mosaic.echonyc.com/~steven/alife.html
    Quest for a New Creation
    a k a
    A report from the frontier
    where computers meet biology T
    he first, and still the definitive (IMHO, and also that of the NY Times ) history of a new sciencea-life, the creation of the behaviors of biology inside the computer and in the actions of robots. The technology of artificial life was first conceived by John von Neumann, who also had plenty to do with the nuclear effort, the technology of artificial deathand now a lot of a-life work is being done at Los Alamos. The book introduces the a-life scientistsa fascinating bunchexplains what they're up to, and explores some of the moral issues behind the work Order Artificial Life now. Also available in Germany, Korea, Portugal, and Japan. Other books include Insanely Great The Unicorn's Secret Hackers or Crypto
    There is an artificial life web site, with pointers to other interesting a-life places. Steven Levy
    Home Page email me at steven@echonyc.com

    58. Agentbeats
    Agent based artificial life beat machine. Evolve musical patterns by artificial life simulations.
    http://agentbeats.net
    agentbeats - project
    An open-source
    artificial life
    experiment
    This site has changed address, please go to sourceforge

    59. Virtual ALife Library
    Evolving 3D Morphology and Behavior by Competition(ps). artificial life IV conference proceedings. artificial life VI proceedings, 1998. Stewart W. Wilson.
    http://www.cs.brandeis.edu/~zippy/alife-library.html
    Last updated 1 Nov 2000. Updated Craig Reynolds' links: boids, SAB94, Alive IV. This is a list of on-line Alife papers. This includes ones on genetic programming, learning, autonomous agents, robotics, and evolution. The sources are divided into three categories: individual authors, institutions, and miscellaneous. Items that go in the institutions category are archives for an entire site or group (SFI, for example). Meta pages and software are listed under Miscellaneous.
    Institutions
    Individuals
    • Vince Darley

    60. Swarm Has Moved To Www.swarm.org!
    The Swarm Simulation System, created by The Sante Fe Institute, can be used both as a simulation tool for artificial life and ecological models and ecosystems.
    http://www.santafe.edu/projects/swarm/
    Swarm Has Moved to www.swarm.org!
    If your browser doesn't take you there in a few seconds, please click on the link below: http://www.swarm.org

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