SourceForge Shop ThinkGeek Slashdot Newsletters ... scoop 16:47 PDT Search for in projects articles comments Section Main Unix Handhelds Mac OS X Themes login register recover password [Article] ... [Article] Programming Linux Games by Peter Henningsen , in Book Reviews - Saturday, October 20th 2001 00:00 PDT I really enjoyed reading this book. John "Overcode" Hall obviously likes playing and programming games, and his enthusiasm is contagious. His book is both an entertaining read and a useful tutorial and reference for people who want to do game programming on Linux. All reader-contributed material on freshmeat.net is the property and responsibility of its author; for reprint rights, please contact the author directly. Title: Programming Linux Games Author: Loki Software Inc. with John R. Hall Publisher: No Starch Press Purchase URL: http://www.nostarch.com/plg.htm The book is aimed at people who know how to work with Linux and who can program in C, and it wants to be of interest to everyone meeting these criteria, whether they're absolute beginners in game programming or professionally porting games to Linux. This is a bit strange; while the first two chapters are spent explaining the difference between game genres and introducing gcc make gdb , and CVS (with a specific slant to what game programmers need to know), later in the book, we get chapters on low-level audio programming and programming directly to the Linux framebuffer. This is useful for people who program game libraries or port commercial games, but rather useless for people who just want to write their own computer games as efficiently as possible. | |
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