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         Sdl Programming:     more books (23)
  1. Sdl With Applications from Protocol Specification (Bcs Practitioner Series) by Ferenc Belina, Dieter Hogrefe, et all 1991-11
  2. SDL 2001: Meeting UML: 10th International SDL Forum Copenhagen, Denmark, June 27-29, 2001. Proceedings (Lecture Notes in Computer Science)
  3. Systems Engineering Using SDL-92 by Anders Olsen, R. Reed, et all 1994-09-01
  4. Sdl '89: The Language at Work : Proceedings of the Fourth Sdl Forum Lisbon, Portugal, 9-13 October, 1989 by Ove Fargemand, 1989-12
  5. Engineering Real Time Systems: An Object-Oriented Methodology Using Sdl (The Bcs Practitioner) by Rolv Braek, Oystein Haugen, et all 1993-04
  6. SDL: Formal Object-Oriented Language for Communicating Systems (2nd Edition) by Jan Ellsberger, Dieter Hogrefe, et all 1997-04-01
  7. SDL: Formal Object-oriented Language for Communication Systems by Jan Ellsberger, 1997-02-15
  8. Using Formal Description Techniques: An Introduction to Estelle, Lotos, and Sdl (Wiley Series in Communication and Distributed Systems)
  9. System Analysis and Modeling: Language Profiles: 5th International Workshop, SAM 2006, Kaiserslautern, Germany, May 31 - June 2, 2006, Revised Selected Papers (Lecture Notes in Computer Science)

21. Simple DirectMedia Layer
Mailing Lists. Newsgroup. sdl 1.0. sdl 1.2. sdl CVS Ask Sam Lantinga About sdl On PS2 And More. Ask Slashdot April 2001. Game programming w/ the Simple Directmedia Layer?
http://www.libsdl.org/articles.php

Articles relating to SDL
O'Reilly Network - August 2003
Animation in SDL: Hardware Surfaces
O'Reilly Network - May 2003
Animation in SDL
GameProgrammer.com - August 2002
Why Use SDL?
OSNews - August 2002
Interview with Bill Kendrick of NewBreedSoftware
OSNews - August 2002
Interview with Michael Speck of LGames
Firing Squad - May 2002
Linux Gaming: Is SDL The Answer?
Pyrogon Developer Diary - February 2002
The Whys and Hows of Porting Software
GameDev.net - December 2001
The Simple DirectMedia Layer from a Win32 Perspective
Part 2: SDL Video GameDev.net - December 2001 The Simple DirectMedia Layer from a Win32 Perspective Part 1: Setting Up Your System for SDL O'Reilly Network - September 2001 SDL: The DirectX Alternative Ask Slashdot - August 2001 Sam Lantinga Slings Some Answers Ask Slashdot - August 2001 Ask Sam Lantinga About SDL On PS2 And More Ask Slashdot - April 2001 Game Programming w/ the Simple Directmedia Layer? TECH Linux - October 2000 How to make CD-Rom Bootable SDL Game IBM DeveloperWorks - August 2000 Using SDL, Part 5: Principles of interface design in "Pirates Ho!"

22. Slashdot | Game Programming W/ The Simple Directmedia Layer?
Game programming w/ the Simple Directmedia Layer? article related to Games. wrinkledshirt asks "I've just started programming with sdl for a game I've been wanting to make for a or hacking or professionally coding with the sdl? How does it perform
http://slashdot.org/askslashdot/01/04/03/1747256.shtml
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Stories Old Stories Old Polls Topics Hall of Fame ... Awards Services Broadband Online Books PriceGrabber Product News ... IT Research Game Programming w/ the Simple Directmedia Layer? Posted by Cliff on Wed Apr 04, '01 05:41 PM from the stuff-to-talk-about dept. wrinkledshirt asks: "I've just started programming with SDL for a game I've been wanting to make for a long time, and I've been making really quick work of it. The libraries and API are excellently designed and the project documentation is great. After banging my head against DirectX and even OpenGL for a while, this comes as a great relief, and I love the fact that my game will eventually run on Linux (and Windows, and FreeBSD, and Be, and MacOS, etc.). Still, I'm really early on in development, and even though I haven't had any problems yet, I'm wondering if I will, namely in performance. My question is this, how many programmers out there are tinkering or hacking or professionally coding with the SDL? How does it perform as the project gets bigger? How does it rank as a game programming library? Will it eventually be Linux's answer to DirectX?" Advertisement Slashdot Login Nickname: Password: Create a new account Related Links
  • Linux SDL More on Games Also by Cliff
  • Ask Slashdot Building Rackmount Cabinet for Home Use?

    23. SDL Talk
    programming with sdl. Part I. Bill Kendrick. Linux Users' Group of Davis. December 21st, 1999. sdltalk-1-examples.tar.gz Source and Data, 117Kbytes
    http://www.lugod.org/presentations/sdl-talk-1
    Programming with SDL
    Part I
    Bill Kendrick
    Linux Users' Group of Davis
    December 21st, 1999 sdl-talk-1-examples.tar.gz Source and Data, 117Kbytes

    24. SDL Talk
    programming with sdl. Part II. Bill Kendrick. Linux Users' Group of Davis. January 3rd, 2000. sdltalk-2-examples.tar.gz Source and Data, 670Kbytes.
    http://www.lugod.org/presentations/sdl-talk-2
    Programming with SDL
    Part II
    Bill Kendrick
    Linux Users' Group of Davis
    January 3rd, sdl-talk-2-examples.tar.gz Source and Data, 670Kbytes.

    25. Programming Multimedia And 3D
    SouthGreece the OpenGL Trender implementation; Trender sdl - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping.
    http://www.softlab.ece.ntua.gr/~ttsiod/
    Programming Multimedia and 3D in realtime
    What's new:
    Check out:
    SouthGreece 1.4, a real-time flight over my country (using Trender).
    Basic principles (Renderer 2.0): A portable C++ non-realtime Phong/ZBuffer/ShadowMap renderer.

    • SouthGreece (NEW!)
      The OpenGL Trender implementation is used to allow a real-time flight over South Greece (Win32 demonstration)
    • HeapCheck (Programmers only)
      HeapCheck is a free Win32 Debugging Allocator (source code available).
    • RockFAT
      RockFAT is a free utility that makes diskettes more reliable (source code available).
    • Trender 3DFX and Trender SDL
      Trender SDL is a software-only realtime renderer of 3D Studio files, portable to all major OS's through SDL. Trender 3DFX is a Linux version that uses Voodoo cards. (source code available for both).
    • Basic principles: Renderer 2.0
      A portable C++ non-realtime Phong/ZBuffer/ShadowMap renderer.
    • Earth (Programmers and Linux users only) Earth is a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun (source code available).
    • A Real-time 3D Renderer with Gouraud-Shaded Environment Mapping.

    26. AdaSDL
    A set of Ada (programming language) bindings, ports, and some original applications based on sdl (Simple DirectMedia Library). Open source, LGPL
    http://sourceforge.net/projects/adasdl
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    27. Cone3D Programming - SDL, OpenGL And C++ Tutorials
    OpenGL (not for newbies) Tutorials. Official disclaimer these tuts are old, outdated, written without proofreading by someone who isn't too good in english, contain faulty code (tut nr. 3) and just
    http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/ogladv/index

    28. Programming With SDL - Tutorial 3
    programming with sdl. Tutorial 3 Sprites. Introduction. The next few tutorialswill involve the creation of a full sdl application program(actually a game).
    http://andrew.textux.com/tutorials/tut3/tutorial3.html
    Back to Articles
    Programming with SDL
    Tutorial 3 - Sprites
    Introduction
    Well now, you can manage some basic events, draw some stuff, and setup a window. Drawing a couple pixels here and there gets boring after a while - so what now? Sprites! This tutorial will cover sprites, and related SDL functions for making Sprites move around on the screen. The next few tutorials will involve the creation of a full SDL application program(actually a game). You will probably get an idea for what it is at the end of this tutorial, especially when you see the example Bitmaps included.
    Cleaning up the Code
    By now you've surely realized that the main program is getting quite crowded. First, it would be nice to seperate out the SDL initialization code. For the program we're developing, it would be nice to be able to pass command line arguments to this function. I'm going to create a new function InitializeSDL , and pass that function argv and argc. This function will return nonzero if there is an error. It's also a good idea to make sure that your code will pick up on errors, and tell the user about them instead of crashing. When an SDL Error occurs, the function will return a string pointer that can be printed to the screen. It takes no parameters. Using

    29. Programming With SDL - Tutorial 2
    programming with sdl. Tutorial 2 sdl Events. Introduction. In the last tutorial I covered the basics of creating an sdl project in Linux. Looking into the source code, you may have discovered a couple sections I didn't talk about.
    http://andrew.textux.com/tutorials/tut2/tutorial2.html
    Back to Articles
    Programming with SDL
    Tutorial 2 - SDL Events
    Introduction
    In the last tutorial I covered the basics of creating an SDL project in Linux. Looking into the source code, you may have discovered a couple sections I didn't talk about. These sections where left out because I felt they warrented a tutorial of their own, and here it is. This tutorial will cover Events, and Window management. The next several tutorials will be somewhat shorter than the first one, which covered a significant amount of material. Please note, that any of the functions covered in this tutorial should also be documented in the SDL API Reference as manual pages.
    Fun with Events
    When programming in GUI enviroments, most of the action takes place on events: the mouse moves, a key is pressed, a mouse click happens, a print job finishes, a CD-ROM is inserted, and so forth. If you have ever programmed in Windows, the concept of events should be be familiar to you. Most SDL programs will continously check to see if an event has happened, and when one does, handle it. There are two methods of checking for events in SDL: and and both take a parameter of a pointer to type SDL_Event.

    30. Cone3D Programming - SDL, OpenGL And C++ Tutorials
    Who knows The development of tuxn-run (previosly known as the sdl Lessonnr. sdl Lesson 7 is not out yet (. I don t know when it ll come out.
    http://cone3d.gamedev.net/
    var site="sm3cone3d"
    click here..

    31. Cone3D Programming - SDL, OpenGL And C++ Tutorials
    WHY!? bazzwazzle Props to you Mar, pretty good stuff ); Name Also checkout jnrdev.weedcrew.net a JnR tutorial with sdl; t85 sweet tuts.
    http://cone3d.gamedev.net/cgi-bin/talkbox.pl
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  • 32. Delphi Games Programming
    Quick link to menu ( Bottom of page) sdl programming Menu Take me back to the top.DelphiProjects with delphi. Directxprogramming with directx. Openglprogramming with opengl. sdlprogramming with
    http://www.djoker.tvheaven.com/sdl.htm
    Quick link to menu (Bottom of page)
    SDL - Programming...
    Menu: Take me back to the top. Delphi Projects with delphi.
    Directx
    ... Some of my favourite links.

    33. SDL - Sigma Definition Language
    this chapter we are going to discuss the second programming language, which is alsoan integral part of SCARLET, the socalled Sigma Definition Language (sdl).
    http://www.informatik.uni-giessen.de/staff/kutrib/scarlet/node63.html
    ..Statement Part) Contents Index (Declaration Part..)
    4. SDL - Sigma Definition Language
    In this chapter we are going to discuss the second programming language, which is also an integral part of S CARLET , the so-called Sigma Definition Language (SDL). It deals with the typical behaviour of a CA, which is given by its local rule , a function often called . (This is, by the way, the reason for the name of the language).
    To be able to design a local rule in S CARLET , we have to know Unlike this, the extension of the retina or even its initial configuration are not relevant in this context. Because of that, indications concerning the retina are saved in a separate file as a RDL program. (This has already been the topic of the preceding chapter.)
    Later a complete CA will be constructed by S CARLET using the information of a RDL program as well as of a compiled SDL program. What are exactly the conditions to grant the compatibility ? We are going to see that in the last paragraph of this chapter.

    34. RDL - Retina Definition Language
    After having a look at all the basic modules we need to create a RDL or sdl program,we will now try to understand their specific programming structures.
    http://www.informatik.uni-giessen.de/staff/kutrib/scarlet/node49.html
    ..Assignments (Var.)) Contents Index (Declaration Part..)
    3. RDL - Retina Definition Language
    After having a look at all the basic modules we need to create a RDL or SDL program, we will now try to understand their specific programming structures. Therefore, we certainly have to make a distinction between RDL and SDL. In this chapter we will start with RDL programs.
    As already mentioned it is the aim of a RDL program to determine the retina of the CA, or in other words, to fix its spatial extension in for a certain , as well as to gain a valid initial configuration . But before doing this, it is also necessary to make some statements about the state set of the CA, in terms of S CARLET to determine the amount, the sequence and the types of the registers used. Notice that the neighbourhood is of no importance for the retina and the initial configuration. That is the reason why it simply does not exist in RDL. So never use neighbours or components of them (registers) to form an expression in RDL, more precisely:
    • CellExpression does not allow the use of NeighbourIdentifier
    • It is forbidden to take NeighbourIdentifier IntRegIdentifier IntReg ) as an IntExpression as well as
    • to use NeighbourIdentifier StringRegIdentifier StringReg ) as a StringExpression
    From a formal point of view, a RDL program is divided up into a

    35. Game Programming
    Game programming. Why Use sdl Why your next project should use sdl(Simple DirectMedia Layer). Fast Event Processing in sdl - Using
    http://www.gameprogrammer.com/game.html
    You know you want to
    Quick Search
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    Date Index
    ... Home
    Game Programming
    Why Use SDL - Why your next project should use SDL (Simple DirectMedia Layer) Fast Event Processing in SDL - Using threads to speed up the SDL event loop.
    Part 1: SDL Event Processing

    Part 2: Fast Event Library Documentation
    - A fast threaded event based networking library for SDL.
    Part1: Introduction

    Part2: Examples

    Part3: Documentation

    Part4: Sets
    ... PolyFonts - A fast, easy to use, text library for SDL. Help us help you, tip the developers.

    36. Tille's Homepage
    In short you can do something on your system with sdl very quickly, without the Aminimal knowledge of the C programming language is the only thing you need.
    http://tille.soti.org/training/sdl/intro.php
    Tille's Site
    /etc /net /opt /proc
    So you know a bit of C
    If you don't, get yourself a copy of The C programming language (ISBN 0-13-110163-3) or A Book on C (ISBN 0-333-36821-5).
    What is SDL?
    Simple DirectMedia Layer is a cross-platform multimedia library designed to provide level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games. Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
    Why SDL?
    In short: you can do something on your system with SDL very quickly, without the requirement of having an in-depth knowledge about special libraries, interfaces, hardware, system calls or parameters. A minimal knowledge of the C programming language is the only thing you need. Read on if you want to hear the real reasons, or go directly to the course This might just have well been called the "getting started with C and Linux" notes, or "your first steps with Xlib". Let me tell you how it happened to be about SDL.

    37. LinuxDevCenter.com: Animation In SDL [May. 15, 2003]
    sdl is simple there is nothing in it that isn t commonly used in game programming. Themain() program puts everything together. It first initializes sdl.
    http://linux.oreillynet.com/pub/a/linux/2003/05/15/sdl_anim.html
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    Animation in SDL
    by Bob Pendleton
    What is SDL?
    The Simple DirectMedia Layer ( SDL ), a powerful, commercial grade and cross platform game development library, has been used to write or port more than 40 commercial games. SDL runs on pretty much any PC or PDA which has a graphic screen and something at least roughly like an operating system. Full documentation for SDL can be downloaded or read online . You can also look at the SDL documentation project for user annotated documentation. You can find the latest version of SDL at

    38. Embedded GUI: FLTK SDL
    sdl is a small and powerful graphic toolkit for an easily graphic programming basedon the language C. It allows the usage of different text fonts, animated
    http://www.ssv-embedded.de/trm/021203gui.htm
    Easy Linux GUI Graphic Programming:
    Standard linux toolkits / GUI versions
    Programming a modern and innovative human - machine interface is easy, if you can use a standard embedded GUI / Graphical User Interface toolkit. The linux world contains a lot of several GUI versions - available for embedded systems also. A GUI for an embedded system has to be small - in fact it has to be an embedded GUI. In our aim to make software development easy, we specially prepared (preconfigured) some standard embedded GUI versions for you. (Note: these GUI versions are not SSV products. Please visit the given webpages for further informations...) Microwindows / Nano-X NEW! Available from 2003-10 Microwindows is a GUI / GPL project which brings features of modern windows programming directly to embedded systems and to smaller PC based devices. More information at www.microwindows.org It uses a small X-server - named Nano-X server and it is currently available as preconfigured version in following SSV product(s):
    • TRM/916 (and other products which use the SSV BB/916 base board) together with an realtime embedded RTAI linux kernel and systems with ADNP1520.

    39. Adas' Linux Game Programming
    Dsdl_Swap32 DWAV_MUSIC -D_BCC32 -Ic\usr\local\sdl\include LIBS = sdl.lib import32.libc0w32.obj cw32.lib OBJS = test.obj sdl_main.obj PROGRAM = test.exe
    http://www.geocities.co.jp/Berkeley/2093/sdl.html
    ƒ^ƒCƒgƒ‹ SDL CŒ¾ŒêŽÀŒ±Žº Kanonê—pDNMLƒrƒ…[ƒAKDVXA ... “ú‹L SDL‚Ƃ́c 2001/6/20 updated SDL‚Ì‘å‚«‚È“Á’¥‚Í CŒ¾Œê‚Å‚ ‚é
    ‘Ήžƒvƒ‰ƒbƒgƒz[ƒ€‚ª‘½‚¢iWindows 9xALinuxABeOSj
    SDLŽg—pŽè‡(ver 1.0.xˆÈ~) SDL‚ðƒCƒ“ƒXƒg[ƒ‹‚µ‚ÄŽg‚Á‚Ä‚Ý‚½‚¢‚Æ‚¢‚¤l‚Ì‚½‚߂Ɂc ƒ_ƒEƒ“ƒ[ƒh•ƒCƒ“ƒXƒg[ƒ‹ http://www.devolution.com/~slouken/SDL/ ‚QAŠÂ‹«•Ï”‚ÉŽŸ‚ð‰Á‚¦‚Ü‚·BˆÈ‰º‚̓VƒFƒ‹‚ÉBASH‚ðŽg‚Á‚Ä‚¢‚é—á‚Å‚·B .bashrc“à‚Å export LD_LIBRARY_PATH=/usr/local/lib ‚Æ‚¢‚¤s‚ð‰Á‚¦‚ăVƒFƒ‹‚ð‹N“®‚µ‚È‚¨‚·‚©AŽŸ‚̂悤‚Ƀ^ƒCƒv‚µ‚Ü‚·B %source .bashrc %tar zxvf SDL-1.0.x.tar.gz %cd SDL-1.0.x ‚SAƒ‹[ƒg‚É‚È‚è‚Ü‚·B %su ‚TAƒƒCƒN‚µ‚Ü‚·B
    %./configure %make;make install ‚±‚ê‚ŃCƒ“ƒXƒg[ƒ‹‚³‚ê‚é‚Í‚¸‚Å‚·B WINDOWS‚̏ꍇ •K—v‚ȃfƒBƒŒƒNƒgƒŠ /bin@c@sh.exe‚ðƒRƒs[‚µ‚Ä‚¨‚¢‚Ä‚­‚¾‚³‚¢Bsh.exe‚ÍCygwin‚ðƒCƒ“ƒXƒg[ƒ‹‚µ‚½‚ç—L‚é‚Í‚¸‚Å‚·B /tmp@c@•Ê‚ɍì‚ç‚È‚­‚Ä‚à—Ç‚¢‚Å‚· /usr/local/cross-tools@ c@Œã‚ÅSDL‚ðƒCƒ“ƒXƒg[ƒ‹‚µ‚Ü‚·
    SET OBJC_INCLUDE_PATH=%C_INCLUDE_PATH% ‚³‚āASDL‚̃y[ƒW‚Ö”ò‚сAWin32-mingw‚ÌŠJ”­—pƒ‰ƒ“ƒ^ƒCƒ€‚ðƒ_ƒEƒ“ƒ[ƒh‚µ‚Ü‚·B“WŠJ‚µA’†‚É—L‚éi386-mingw32‚Æ‚¢‚¤ƒfƒBƒŒƒNƒgƒŠ‚ð/usr/local/cross-tools‚Ì’†‚ÖƒRƒs[‚µ‚Ü‚·B ŽŸ‚ÉCygwin‚̃Xƒ^[ƒgƒoƒbƒ`ƒtƒ@ƒCƒ‹‚Å‚ ‚écygnus.bat‚ÌPATH‚Ɉȉº‚̍s‚ð’ljÁ‚µ‚Ü‚·B

    40. [SDL/C++] Surface Probleem - Programming & Webscripting - GoT - Powered By React
    Ik ben net begonnen met sdl programmeren en ben nu een sprite class Servers Internet Telefonie Devschuur® Webdesign Graphics programming Webscripting
    http://gathering.tweakers.net/forum/list_messages/915024

    GoT
    [SDL/C++] Surface probleem Author Topic: [SDL/C++] Surface probleem messageids[messageids.length]=['20790178','104921'] WuzzBoy
    Door WuzzBoy Thursday 20 May 2004 21:38
    Ik ben net begonnen met SDL programmeren en ben nu een sprite class aan het schrijven. Ik krijg een probleem als ik het plaatje naar verschillende surfaces kopieeer, want op een of andere manier verschijn het goede plaatje niet op het scherm met de volgende code:
    code:
    // screen_surface is een pointer naar de hoofd-surface // source_surface is een tijdelijke surface om het plaatje met sprites in te laden // sprite_surface is een surface die alleen maar het goede spriteje bevat source_location->x = 1; source_location->y = 1; source_location->w = 25; source_location->h = 32; destin_location->x = 10; destin_location->y = 10; source_surface = SDL_LoadBMP("data/sprites.bmp"); SDL_BlitSurface(source_surface, source_location, sprite_surface, NULL); SDL_BlitSurface(sprite_surface, NULL, screen_surface, destin_location);
    Als ik hem direct naar het scherm kopieeer, met de volgende code:

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