Geometry.Net - the online learning center
Home  - Basic_S - Sdl Programming
e99.com Bookstore
  
Images 
Newsgroups
Page 1     1-20 of 91    1  | 2  | 3  | 4  | 5  | Next 20
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

         Sdl Programming:     more books (23)
  1. Focus On SDL (The Premier Press Game Development Series) by Ernest Pazera, 2002-11-18
  2. Sdl '91: Evolving Methods : Proceedings of the Fifth Sdl Forum Glasgow, Scotland, Uk, 29 September-4 October, 1991 by 1991, Glasgow, Scotland) SDL Forum (5th, 1991-08
  3. Sdl '87: State of the Art and Future Trends : Proceedings of the Third Sdl Forum the Hague, the Netherlands, April 1987 by R. Saracco, 1987-10
  4. Systems Engineering with SDL: Developing Performance-Critical Communication Systems by Andreas Mitschele-Thiel, 2001-02-01
  5. SDL 2005: Model Driven: 12th International SDL Forum, Grimstad, Norway, June 20-23, 2005, Proceedings (Lecture Notes in Computer Science)
  6. Sdl '93: Using Objects : Proceedings of the Sixth Sdl Forum Darmstadt, Germany, 11-15 October, 1993 by Ove Faergemand, 1993-10
  7. Validation of Telecom Systems with SDL by Laurent Doldi, 2003-06-13
  8. SDL 2007: Design for Dependable Systems: 13th International SDL Forum, Paris, France, September 18-21, 2007, Proceedings (Lecture Notes in Computer Science)
  9. Sdl '99
  10. Telecommunications and beyond: The Broader Applicability of SDL and MSC: Third International Workshop, SAM 2002, Aberystwyth, UK, June 24-26, 2002. Revised Papers (Lecture Notes in Computer Science)
  11. SDL '95 with MSC in CASE
  12. SDL 2003: System Design: 11th International SDL Forum, Stuttgart, Germany, July 1-4, 2003, Proceedings (Lecture Notes in Computer Science)
  13. Telecommunications and beyond: The Broader Applicability of SDL and MSC: Third International Workshop, SAM 2002, Aberystwyth, UK, June 24-26, 2002. Revised Papers (Lecture Notes in Computer Science)
  14. SDL '97: Time for Testing

1. SDL Programming Page
sdl programming page. SDL now! Crosscompiled Libraries. Pre compiledversions of various libraries can be found on the Xmingw32 page.
http://david.acz.org/sdl.html
SDL programming page
Cross-compiled Libraries
Pre compiled versions of various libraries can be found on the page. To install the libraries for cross-compiling, extract them with the following command, which most likely must be run as root: tar directory=/usr/local -xzf LibName.tar.gz
Compiling with Autoconf and Automake
The easiest way to configure and build an SDL project is to use GNU Autoconf and Automake . These tools allow you to easily compile your project for Linux and Win32, along with alerting the user of any problems that will hinder the build process (such as libraries being missing). Use of these tools will also help your project compile on a much wider range of platforms than if you were to use home grown make files. Another benefit is that you will not have to go to the trouble of setting up make files on your own, and maintaining them as the project changes. Autoconf and Automake scripts are generally much simpler to maintain than normal make files. I would guess that the reason most people choose to use their own make files and scripts rather than Autoconf and Automake is because it looks complicated to set up and use. It seemed a little intimidating at first for me too, but once I started playing with it and found out how easy it makes everything, I would never go back. I have only used Autoconf and Automake for SDL projects, so I can only comment on my experiences with them in that capacity. Setting up a project involves taking the standard Autoconf files along with the SDL additions and modifing a couple other files for the specifics of the project. To simplify creating new projects, I created a skeleton project

2. Programming With SDL - Tutorial 1
Back to Articles Programming with SDL. Every SDL program must include SDL.h. IncludingSDL.h gives you access to all the functions needed for sdl programming.
http://andrew.textux.com/tutorials/tut1/tutorial1.html
Back to Articles
Programming with SDL
Tutorial 1 - An Introduction to SDL
Introduction
SDL is a multimedia library similar to DirectX, but it is cross platform, and arguably much easier to use. This series of tutorials will cover a variety of topics related to SDL. There are several different sources of information on SDL. The best place to get up to date documentation is from the SDL website itself. Please note that some of the code samples used in this series are based from functions and code distributed with the SDL library. I haven't found a tutorial that covered all the areas of programming and trouble you might have in Linux with SDL. With that in mind, this tutorial focuses specifically on Linux and Unix-like operating systems. The code samples are still relatively cross platform. They should compile under Windows or other SDL platforms with only minor modifications. Before reading this series, you should understand the following concepts: file I/O, bit manipulation, and general graphics terminology. It would also be useful to have a familiarity with basic trig and some physics, as later tutorials will rely heavily on those subjects. I've tried to keep beginner and advanced sections seperated. If a section applies to both, it is not labled. Other sections are either labled with (beginner) or (advanced). Important elements that might lead astray people new to SDL, or interesting optimization techniques will be made clear using hint boxes like the one bellow. Hint Boxes
Hint boxes like the this one will appear whenever there is a need to clarify a point. If you see one of these, it most likely contains something you

3. Linux 3D Graphics Programming
articles written by AnonymousGamer on basic sdl programming. Topics (not all complete yet articles written by AnonymousGamer on basic sdl programming. Topics (not all complete
http://www.linux3dgraphicsprogramming.org/links.shtml
Your resource for 3D graphics programming under Linux. hits.
Navigation
Home
Books

Code

Links
...
About
Books
Linux 3D Graphics Programming
Advanced Linux 3D Graphics Programming
Features
Game Programming FAQ The Big Kahuna Game Programming Link List Your Article Here!
SourceForge Projects
If you're a developer, check out the SourceForge project pages of some of these projects. Most projects have CVS sources available on-line, so your chance to contribute is just a click away. L3D Graphics Library World Foundry Object-oriented Designer
Poll
What topics would you most like to see covered on this web site? 1. Programming tools
2. 2D/3D API's
3. 2D/3D Art tools
4. Writing your own 3D engine
5. Evaluation of existing 3D engines
6. Other (please specify in the Discussion Forums!)
Links
You can search for links by using the category string ("Category Links-SomeCategory") in the search box on the main page You can also submit a link . Choose the category "Links" in the article submission form. Please note that your submission must be reviewed by a human before it appears on the links page. To speed this process, format your link submissions like the other link submissions Links-3D Models
  • The Web3D Consortium supports 3D content on the web and develops standards, such as VRML and X3D. They have a large list of VRML resources, authoring environments, and viewers. They also have a list of links to free 3D model repositories.

4. SDL Programming Examples
sdl programming Examples. NEW! pig1.0.tar.gz - 660k This sdl programmingexample - a simple platform game - demonstrates the use
http://olofson.net/examples.html
Home Project Spitfire Arcade SDL Examples Mixed Download Kobo Deluxe Audiality ... XAP
SDL Programming Examples
  • NEW! pig-1.0.tar.gz
    This SDL programming example - a simple platform game - demonstrates the use of a fixed virtual logic frame rate together with interpolation, for smooth and accurate game logic that is independent of the rendering frame rate.
    The example also demonstrates sprite animation and partial display updating techniques, suitable for games and applications that need high frame rates but can do without updating the whole screen every frame.
    The tarball includes source code (GPL) and precompiled binaries for Linux/x86 and Win32. SDL and SDL_image libs/DLLs are required, but not included. (Download from the SDL site if you don't have them.)
    simplemixer-1.1.tar.gz

    A very simple sound mixing example, using only SDL without any add-on libraries. It plays a drum pattern using 4 sounds and 4 voices and not too tight timing. ;-)
    News in 1.1: Now works on big endian hardware as well. Thought about it, but forgot to do anything in 1.0... :-)

5. SDLmm - A C++ Wrapper For The Simple DirectMedia Layer
Development Goals. Build a logical C++ glue, allowing for easyto-use object orientedsdl programming, keeping everything within it s own namespace, SDLmm.
http://sdlmm.sourceforge.net/
Main Page Namespace List Class Hierarchy Compound List ...
SDLmm - A C++ Wrapper for the Simple DirectMedia Layer
Introduction SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e we'll try to support ever platform supported by SDL.
Project Page
This website and the SDLmm project pages are hosted at SourceForge . For CVS information, downloads, bug tracking, feature requests, mailing list information and more, visit our SourceForge project page
Licensing
This library is, like SDL, distributed under GNU LGPL version 2 license, which can be found in the file COPYING . This license allows you to use SDLmm freely in commercial programs as long as you link with the dynamic library.
Development Plan
This is a brief idea of the planned order of implementation, in order of priority (highest first).

6. Search Results
15, SYSTEM SOFTWARE ENGINEERS ISDN, GSM, SS7, GPRS/EDGE, Call Processing, NetworkManagement, CDMA, 3G, sdl programming,Bletooth,UMTS,Edge,PSOS, VxWorks, Delhi
http://www.careerage.com/infotech/netmgmt.html
.com panion Home What's new? FAQ Partner with us ... Walk-in Companies are looking for people Register to get noticed Search keywords in Job Ad
(You can use or, and, not) Advanced Search Jobseekers Login New User? Jobs today Jobs abroad ... Freshers Found job advertisements containing "network management" and not older than 30 day(s) Displaying job advertisements out of Next 50 S.No Company/Position Name Location Ad date Keywords Jobseeker Login Userid: Password: Featured Employers New! NIIT
SDG Software
RIS India New!
CMR Design Automation
Featured Recruiters firstresource.net New!
Phoenixs HRD Services

MAH India

Santosh Travels - Manpower Consultants

JAL International
...

Cyberwerx Software Solutions Pvt. Ltd.
Bangalore 17 May 2004 (management, network) HCL Technologies-Infrastructure Services Division Hyderabad
Chennai
Noida US UK 20 May 2004 (management, network) Juniper Networks India Pvt. Ltd. Bangalore 18 May 2004 (management, network) Agilent Technologies Inc. Gurgaon 29 May 2004 (management, network) Agilent Technologies Inc. Gurgaon 29 May 2004 (management, network)

7. Search Results
35, Project Manager ISDN, GSM, SS7, GPRS/EDGE, Call Processing, Network Management,CDMA, 3G, sdl programming,Bletooth,UMTS,Edge,PSOS, VxWorks, Delhi/Hyderabad
http://www.careerage.com/infotech/net.html
.com panion Home What's new? FAQ Partner with us ... Walk-in Let the Corporates search you Post your Resume Search keywords in Job Ad
(You can use or, and, not) Advanced Search Jobseekers Login New User? Jobs today Jobs abroad ... Freshers Found job advertisements containing "networking or network or data and communication" and not older than 30 day(s) Displaying job advertisements out of Next 50 S.No Company/Position Name Location Ad date Keywords Jobseeker Login Userid: Password: Featured Employers New! NIIT
SDG Software
RIS India New!
CMR Design Automation
Featured Recruiters firstresource.net New!
Phoenixs HRD Services

MAH India

Santosh Travels - Manpower Consultants

JAL International
...

Juniper Networks India Pvt. Ltd.
Bangalore 18 May 2004 (data, network, networking) Siemens Public Communication Networks (Pvt.) Ltd. 21 May 2004 (communication, network, networking) Cyberwerx Software Solutions Pvt. Ltd. Bangalore 17 May 2004 (network, networking) Nokia 19 May 2004 (data, network) Siemens Public Communication Networks (Pvt.) Ltd. Various location in India 17 May 2004 (communication, network, networking)

8. Bluetooth LMP SDL Page
remove the PARK state of slave, because slave must be unparked bymaster. Therefore, currently save is used for sdl programming.
http://w3.antd.nist.gov/Hsntg/bt/lmp/lmp.html
High Speed Network Technologies
Bluetooth
Link Manager Protocol (LMP) Part C Version 1.0B
During our creation, modeling and validation of this protocol, we discovered problems and holes, which we fixed based on our understanding. Below is a list of those assumptions.
  • LMP has no states defined (i.e. no Finite State Machine (FSM)); therefore we created an FSM with seven (7) states.
    OFF state means initial state, there is no connection for LMP.
    BEGIN state means that one device begins to create ACL connection, i.e. sending or receiving LMP_host_connect_req message for local or remote device.
    REQ state means ACL connection request accepted.
    ON state means that ACL connection setup is completed and one device is in normal working state.
    SNIFF state , or HOLD state , or PARK state means one device is in sniff mode, or hold mode, or park mode.
  • Since it is not always clear what events trigger LMP events, we needed to define some signals(enabling conditions) of our own.
  • A new procedure was added to version B which attempts to remove collisions of initiating procedures between the master and the slave, since this is a general blanket statement, we follow the following assumption:
    To avoid collisons, the master shall reject the slave-initiated procedure by sending LMP_not_accepted with the reason code "LMP Error Transaction Collision". The master-initiated procedure shall then be completed. For example, both devices initiates the LMP_encryption_mode_req message at the same time.
  • 9. File > Export > SDL
    You can also augment the dynamics and particle systems of the interactivemodeler with the flexibility of the sdl programming language.
    http://www.alias.com/eng/support/studiotools/documentation/DataTransfer/optionsF
    var pageType = "topic"; var pageClass = "ToolsandMenus"; var pageDir = "DataTransfer"; in Using Tools/menus What's new Sketching Rendering Animating Data transfer Tutorials Surfacing tutorials Polygons EvalViewer Technical Installing Release notes All Home Menus File Export
    Saves SDL files which contains information necessary to render a scene. Previous:
    SDL is the Scene Description Language used by StudioTools. An SDL file is an ASCII text file that contains all the information necessary to render a scene, including models, shaders, lights, and animation. Because they are simple text files, you can edit, or even create, an SDL file "by hand". That is, you can create or edit a scene using a text editor and SDL commands. Usually, however, you will not need to directly edit SDL files. Instead, the interactive modeling program will automatically generate the SDL file for a scene and output it to the renderer. There are, however, some cases where you may want to edit an SDL file:

    10. Linux 3D Graphics Programming
    SDL Tutorials nlin 09/06/2001, 06h4918 Links. Introductory SDL Tutorialsis a series of articles written by AnonymousGamer on basic sdl programming.
    http://www.linux3dgraphicsprogramming.org/announce/listdir.php3?top=Links

    11. Lf288, SoftwareDevelopment: Implementing A Scroller In SDL Graphics
    see how to translete all this in code terms we will refer from now on to the conceptof surface, well known to those who have some basic sdl programming skills
    http://www.linuxfocus.org/English/May2003/article288.shtml
    Home Map Index Search ... About LF This document is available in: English Castellano Deutsch Francais ... Turkce
    by Leonardo Giordani
    About the author:
    I just received my diploma from the Faculty of Telecommunication Engineering in Politecnico of Milan. Interested in programming (mostly in Assembly and C/C++). Since 1999 works almost only with Linux/Unix.
    Translated to English by:
    Leonardo Giordani
    Content
    Implementing a scroller in SDL graphics
    Abstract This series of articles has the purpose of introducing the reader to the world of multimedia productions, also known as "demos". The whole Internet is full of informations about the matter, but few people does write such beautiful thing for Linux: my goal is to describe the theory of some graphical and sound effects and their implementation using the SDL library. Further informations can be found at

    12. Assessment Challenges In Supported Distance Learning
    of the Project is to research which supports best help adult learners to succeedin distance learning, to document models of effective sdl programming, and to
    http://www.sabes.org/resources/adventures/vol15/15hooper.htm
    About SABES Contact Us Site Map What's New ... Other Sites
    Assessment Challenges in Supported Distance Learning: How the ABE Distance Learning Project is Implementing the Massachusetts ABE Assessment Policies and Procedures
    Roger Hooper
    Massachusetts ABE Distance Learning Project
    ALRI
    Home

    Volume 15

    Spring 2003
    CONTENTS Introduction: Assessment in Motion
    The NIFL LINCS Assessment Special Collection ... Briefly Annotated Bibliography of Articles Focusing on In-Take, Placement, and Goal-Setting T he Massachusetts ABE Distance Learning Project is a statewide
    collaborative including three specially funded demonstration pilot sites, and statewide project coordination staff. Our vision of "supported distance learning" (SDL) includes delivery of content and instruction largely through technology and multimedia curriculum packages, but also includes learners in some face to face contact with teachers, counselors, tutors and other students for support and assessment. The integration of various supports into a distance learning delivery system reflects the commonly understood needs of all adult basic education learners. The mission of the Project is to research which supports best help adult learners to succeed in distance learning, to document models of effective SDL programming, and to recommend by the end of FY'04 a schedule of program quality indicators and cost factors for SDL. The Massachusetts Department of Education has committed to evaluating our recommendations prior to deciding whether to offer SDL among the program options fundable to all eligible programs under the next state multi-year ABE funding cycle.

    13. Luke Campagnola - Code
    Brainchild. I wrote this mostly to get a feel for sdl programming inanticipation of our upcoming production, The Greatest Game Ever.
    http://luke.no-ip.org/code/
    Programming Projects Quadnut (2004) An SDL/OpenGL game based on Quadnet by Brainchild . I wrote this mostly to get a feel for SDL programming in anticipation of our upcoming production, The Greatest Game Ever. Image gallery generator (2004) An ongoing perl/XML project with Jeff Cleary to create a flexible-but-friendly web gallery for our digital photo albums. Not-yet-available for download due to the not-yet-distributable state of the code.
    You can see some examples at my photo page or Jeff's photo page Fractal generator (2004) 3D fractal generator, uber-pretty like. I wrote this for my graphics class with the idea that it should be extremely easy to generate any shape of fractal in realtime. I seem to have an obsession with addictive eye-candy.
    Reflection-mapper (2004)
    Yet another project for my graphics class. This one is an experimental reflection mapper demo that took entirely too long to write, considering how uninteresting the final product is. Neural Robot (2004) I wrote this little beastie for my AI class. It is a little car controlled by a neural network that tries to program itself by random permutation and reinforcement to navigate around obstacles to get across the playing field. It works about 20% of the time, and the rest of the time it goes batty an bangs its head against the walls.

    14. I N N O I D E A - AMIGA Developer HELP Site
    Every SDL program must include SDL.h. Including SDL.h gives you accessto all the functions needed for sdl programming. The first
    http://www.innoidea.hu/subsites/amiga/developer/phpwebdev.php?keyword=SDL_Init&f

    15. SDL Mailing List: RE: SDL-News: About The Time Type In SDL
    From yy01@mails.tsinghua.edu.cn to sdlnews Hi,members, I have a question about the time type in sdl programming.
    http://www.sdl-forum.org/Archives/SDL/0354.html
    RE: SDL-News: about the time type in SDL
    Subject: RE: SDL-News: about the time type in SDL
    michael.andersson@telelogic.com
    Date: Mon Aug 18 2003 - 06:02:42 MDT http://www.sdl-forum.org/Society/members.htm
    The originator of this message is responsible for its content.
    -From michael.andersson@telelogic.com to sdlnews -
    Hi Yang,
    If you are using the Discrete Time Simulator, then you are correct, now will
    return a time value calculated by executed timer timeouts in the execution
    so far (and not according to some clock value).
    However, if you are using the Realtime Simulator or an Application, then now
    will return a value obtained from a clock function. This clock function might be implemented slightly different depending on your platform (Windows

    16. Short Version 1.2.6 Of Amiga SDL Audio/video Library Author
    a simple make on the OFFICIAL libSDL website http//www.libsdl.org This site includeslots of games, utility, docs about SDL and sdl programming, with your
    http://wuarchive.wustl.edu/~aminet/dev/misc/SDL-Amiga.readme

    17. Short Version 1.2.6 Of Amiga SDL Audio/video Library Author
    org /a a href= http//www.libsdl.org http//www.libsdl.org /a /a This siteincludes lots of games, utility, docs about SDL and sdl programming, with your
    http://wuarchive.wustl.edu/aminet/dev/misc/SDL-Amiga.readme

    18. Gmane -- Mail To News And Back Again
    Along with embedded Ch, it is an ideal solution for game developers to developgames and beginning game developers to learn sdl programming.
    http://article.gmane.org/gmane.comp.lib.sdl/15629
    Home
    Reading

    Searching

    Subscribe
    ...
    FAQ

    Subject: Ch binding to the SDL C library
    Newsgroups: gmane.comp.lib.sdl
    Date: Mon, 24 May 2004 18:12:21 -0700
    I have created a Ch binding to the Simple DirectMedia Layer (SDL) C library called Ch SDL. With Ch SDL, all C (or C++) programs using functions from the SDL C library can readily run in Ch interpretively without compilation. Along with embedded Ch, it is an ideal solution for game developers to develop games and beginning game developers to learn SDL programming. The Ch package that I have create is open source and is posted at http://chsdl.sourceforge.net. Ch is a cross platform C/C++ interpreter freely available from http://www.softintegration.com. http://messenger.yahoo.com/ document.domain = 'gmane.org'; document.title = 'Ch binding to the SDL C library';

    19. Re: [paragui-users] Making ParaGUI Play Nice With Other SDL Libraries
    Andrew. Robby Dermody robbyd@bogus.example.com wrote Hi, For starters,I m just getting into sdl programming (I mostly do network programming
    http://mail.gnu.org/archive/html/paragui-users/2002-07/msg00003.html
    paragui-users Top All Lists Advanced Date Prev ... Thread Index
    Re: [paragui-users] Making ParaGUI play nice with other SDL libraries
    From Andrew Ford Subject Re: [paragui-users] Making ParaGUI play nice with other SDL libraries Date Mon, 1 Jul 2002 22:18:46 -0700 (PDT) address@bogus.example.com Hi, For starters, I'm just getting into SDL programming (I mostly do network programming and server-side stuff), so forgive me if I seem clueless on some areas. Basically, for a game client I'm working on, I'd like to get ParaGUI and Kyra working together. Kyra is an isometric sprite engine. What I would like, for example, is say you have a screen (fullscreen or windowed) at 1280x1024. The Kyra "game-window" might take up 800x600 of that, and paragui windows can be dragged anywhere on the SDL surface (over the kyra game window, or outside of it. For an example of what I mean, check out: http://www.gamesdomain.com/gdreview/zones/reviews/pc/oct97/uo01.html Imagine that Kyra is taking care of the "world window"...while that

    20. [paragui-users] Making ParaGUI Play Nice With Other SDL Libraries
    Hi, For starters, I m just getting into sdl programming (I mostly do network programmingand serverside stuff), so forgive me if I seem clueless on some areas
    http://mail.gnu.org/archive/html/paragui-users/2002-07/msg00002.html
    paragui-users Top All Lists Advanced Date Prev ... Thread Index
    [paragui-users] Making ParaGUI play nice with other SDL libraries
    From Robby Dermody Subject [paragui-users] Making ParaGUI play nice with other SDL libraries Date Tue, 2 Jul 2002 01:09:49 -0400 Hi, For starters, I'm just getting into SDL programming (I mostly do network programming and server-side stuff), so forgive me if I seem clueless on some areas. Basically, for a game client I'm working on, I'd like to get ParaGUI and Kyra working together. Kyra is an isometric sprite engine. What I would like, for example, is say you have a screen (fullscreen or windowed) at 1280x1024. The Kyra "game-window" might take up 800x600 of that, and paragui windows can be dragged anywhere on the SDL surface (over the kyra game window, or outside of it. For an example of what I mean, check out: http://www.gamesdomain.com/gdreview/zones/reviews/pc/oct97/uo01.html Imagine that Kyra is taking care of the "world window"...while that character window, with the character's appearance and the buttons and all is ParaGUI. Now, I took a look at this from getting Kyra to work with others first hand, and it seems that if I want to do this, I would need to do some clever work with screen updating and update order: http://www.grinninglizard.com/kyra/kryaFAQ.html#playWithOthers

    A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

    Page 1     1-20 of 91    1  | 2  | 3  | 4  | 5  | Next 20

    free hit counter