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         Object-oriented Programming:     more books (100)
  1. Object-Oriented Programming in C++ (2nd Edition) by Richard Johnsonbaugh, Martin Kalin, 1999-08-03
  2. Object-Oriented Programming for Dummies by Namir Clement Shammas, Manir C. Shammas, 1996-04-03
  3. The Waite Group's Object-Oriented Programming in C++ by Robert Lafore, 1998-12
  4. Object-Oriented Programming in C++ (4th Edition) (Kaleidoscope) by Robert Lafore, 2001-12-29
  5. Understanding Object-Oriented Programming With Java: Updated Edition (New Java 2 Coverage) by Timothy Budd, 1999-08-13
  6. Beginning Object-Oriented Programming with VB 2005: From Novice to Professional by Daniel R. Clark, 2005-11-14
  7. A Guide to MATLAB Object-Oriented Programming by Andy H. Register, 2007-05-14
  8. Object-Oriented Programming Using C++ by Joyce Farrell, 2006-02-09
  9. Object-Oriented Programming and Java by Danny Poo, Derek Kiong, et all 2007-09-27
  10. Object Oriented Programming in C++ by Nicolai M. Josuttis, Nicolai Josuttis, 2002-06-15
  11. Sams Teach Yourself Object Oriented Programming in 21 Days (Sams Teach Yourself) by Anthony Sintes, 2001-09-22
  12. Object-Oriented Programming in Java: A Graphical Approach, Preliminary Edition by Kathryn E. Sanders, Andy van Dam, 2005-09-08
  13. Programming with Objects: A Comparative Presentation of Object Oriented Programming with C++ and Java by Avinash Kak, 2003-03-21
  14. Object-Oriented Programming with ActionScript 2.0 (VOICES) by Jeff Tapper, James Talbot, et all 2004-02-27

1. Object-Oriented Programming Concepts
Lesson objectoriented programming Concepts. The first few sections ofthis trail describe the concepts behind object-oriented programming.
http://java.sun.com/docs/books/tutorial/java/concepts/
The Java TM Tutorial
Start of Tutorial
Start of Trail Search
Feedback Form

Trail : Learning the Java Language
Lesson: Object-Oriented Programming Concepts
If you've never used an object-oriented language before, you need to understand the underlying concepts before you begin writing code. You need to understand what an object is, what a class is, how objects and classes are related, and how objects communicate by using messages. The first few sections of this trail describe the concepts behind object-oriented programming. The last section shows how these concepts translate into code.
What Is an Object?
An object is a software bundle of related variables and methods. Software objects are often used to model real-world objects you find in everyday life.
What Is a Message?
Software objects interact and communicate with each other using messages.
What Is a Class?
A class is a blueprint or prototype that defines the variables and the methods common to all objects of a certain kind.
What Is Inheritance?
A class inherits state and behavior from its superclass. Inheritance provides a powerful and natural mechanism for organizing and structuring software programs.
What Is an Interface?

2. Object-oriented Programming
News and advice for IT managers and administrators working with Microsoft Windows. objectoriented programming (OOP) is a programming language model organized around "objects" rather than to
http://searchwin2000.techtarget.com/sDefinition/0,,sid1_gci212681,00.html
whatis.com: searchWin2000.com Definitions - object-oriented programming EMAIL THIS PAGE TO A FRIEND searchWin2000.com Definitions - powered by whatis.com BROWSE WHATIS.COM DEFINITIONS: A B C D ... BROWSE ALL CATEGORIES Search whatis.com for: - OR - Search this site:
object-oriented programming
The term you selected is being presented by searchWin2000.com, a TechTarget site for Win2000 professionals. Object-oriented programming (OOP) is a programming language model organized around "objects" rather than "actions" and data rather than logic. Historically, a program has been viewed as a logical procedure that takes input data, processes it, and produces output data. The programming challenge was seen as how to write the logic, not how to define the data. Object-oriented programming takes the view that what we really care about are the objects we want to manipulate rather than the logic required to manipulate them. Examples of objects range from human beings (described by name, address, and so forth) to buildings and floors (whose properties can be described and managed) down to the little widgets on your computer desktop (such as buttons and scroll bars). The first step in OOP is to identify all the objects you want to manipulate and how they relate to each other, an exercise often known as

3. OBJECT-ORIENTED PROGRAMMING AND THE OBJECTIVE-C LANGUAGE
objectoriented programming AND THE OBJECTIVE-C LANGUAGE. Conventions. Chapter1 object-oriented programming Interface and Implementation; The Object Model
http://www.toodarkpark.org/computers/objc/
O BJECT- O RIENTED P ROGRAMMING
AND
T HE O BJECTIVE-C L ANGUAGE
Chapter 0: Introduction
Chapter 1: Object-Oriented Programming

4. Building Object-Oriented Applications In Flash 5
A midlevel tutorial on how to use object-oritented programming techniques in Flash 5 Actionscript. Use these techniques to build scalable applications for the internet. will be an attempt to explain what object-oriented programming is, why it is useful, and how it So just what is object-oriented programming then? Well, the best place
http://www.debreuil.com/docs/ch01_Intro.htm
This will be an attempt to explain what object-oriented programming is, why it is useful, and how it may apply to programs you make in Flash 5. It assumes you are reasonably familiar with actionscript, (or javascript, with an asterisk or two). It will attempt to explain OO programming as a new system, unrelated to 'normal' procedural programming styles. This tutorial will likely be most useful (and least annoying) to either those who have almost no programming experience, or those who have an advanced understanding of OO techniques but are coming from a different language. Inexplicably, it is aimed at all you fine people in the middle. So just what is Object-Oriented Programming then? Well, the best place to start may well be with the thing that starts it all off, the humble object. Home Objects

5. Introduction To Object-Oriented Programming Using C++
Introduction to. objectoriented programming. Using C++ Preface. 1 Introduction. 2 A Survey of Programming Techniques. 2.1 Unstructured Programming. 2.2 Procedural Programming. 2.3 Modular Programming. 2.4 An Example with Data Structures 2.5.4 Strategies and Representation. 2.6 object-oriented programming. 2.7 Exercises
http://www.gnacademy.org/uu-gna/text/cc/Tutorial/tutorial.html
Next: Preface
Introduction to
Object-Oriented Programming
Using C++
pmueller@uu-gna.mit.edu
Globewide Network Academy (GNA)
www.gnacademy.org/
August 31, 1997

Next: Preface P. Mueller

6. OOP Criticism
The author states that objectoriented programming (and development in general) has been oversold and overemphasized. They try to debunk some myths on the topic.
http://www.geocities.com/tablizer/oopbad.htm
Object Oriented Programming
Oversold!
OOP criticism and OOP problems
The emperor has no clothes!
Reality Check 101
Snake OOil Updated: 4/5/2004
OOP Myths Debunked:
  • Myth: OOP is a proven general-purpose technique
  • Myth: OOP models the real world better
  • Myth: OOP makes programming more visual
  • Myth: OOP makes programming easier and faster
  • Myth: OOP eliminates the "complexity" of "case" or "switch" statements
  • Myth: OOP reduces the number of places that require changing
  • Myth: OOP increases reuse (recycling of code)
  • Myth: Most things fit nicely into hierarchical taxonomies
  • Myth: Sub-typing is a stable way to model differences
  • Myth: Self-handling nouns are more useful than self-handling verbs
  • Myth: Most operations have one natural "primary noun"
  • Myth: OOP does automatic garbage-collection better
  • Myth: Procedural cannot do components well
  • Myth: OO databases can better store large, multimedia data
  • Myth: OODBMS are overall faster than RDBMS
  • Myth: OOP better hides persistence mechanisms
  • Myth: C and Pascal are the best procedural can get
  • Myth: SQL is the best relational language
  • Myth: OOP would have prevented more Y2K problems
  • Myth: OOP "does patterns" better
  • Myth: Only OOP can "protect data"
  • Myth: Implementation changes significantly more often than interfaces
  • Myth: Procedural/Relational ties field types and sizes to the code more
  • Myth: Procedural cannot extend compiled portions very well
  • Myth: No procedural language can re-compile at the routine level
  • Myth: Procedural/Relational programs cannot "factor" as well

7. Lesson 8: Object-Oriented Programming
Tutorials Code Camps. Lesson 8 objectoriented programming. Printable Page.Lesson 8 object-oriented programming object-oriented programming Defined.
http://java.sun.com/developer/onlineTraining/Programming/BasicJava2/oo.html
developers.sun.com search tips Search: in Developers' Site in Sun.com
Developers Home
Java Technology Learning Tutorial and Code Camps ... Why Register?
Lesson 8: Object-Oriented Programming Printable Page
Lesson 8: Object-Oriented Programming
CONTENTS
You have probably heard a lot of talk about object-oriented programming. And, if the Java programming language is your first experience with an object-oriented language, you are probably wondering what all the talk is about. You already know a little about object-oriented programming because after working the example programs in Java Programming Language Basics, Part 1 and Part 2 , you are somewhat familiar with the object-oriented concepts of class, object, instance, and inheritance plus the access levels public and private . But mostly, you have been doing object-oriented programming without really thinking about it. And that is one of the great things about the Java programming language. It is inherently object oriented. To help you gain a deeper understanding of object-oriented programming and its benefits, this lesson presents a very brief overview of object-oriented concepts and terminology as they relate to some of the example code presented in this tutorial.
Object-Oriented Programming Defined
Object-oriented programming is a method of programming based on a hierarchy of classes, and well-defined and cooperating objects.

8. 1-932504-00-1
An eBook/PDF edition C++ programming textbook. Chapter samples, content. Commercial
http://www.pulpfreepress.com/content/Products/Books/1-932504-00-1/1932504001.htm
Product Page Products Store Links Contact ... Front Cover C++ For Artists:
The Art, Philosophy, and Science of Object-Oriented Programming
Back Cover
Chapter 1 Sample Chapter 7 Sample
  • The eBook/PDF edition of C++ For Artists provides an easy, economical way to obtain this unique, best-selling C++ programming textbook. Purchase and registration of the eBook/PDF edition entitles you to unlimited download access to the C++ For Artists C++ For Artists eBook/PDF is convenient! It can be download in its entirety, by part, or by chapter. The complete download is approximately 17 megabytes. The complete download has the added benefit of a completely linked table of contents and index that makes finding valuable information easy. The complete download is also 100% searchable using Adobe Acrobat Reader. The C++ For Artists contains text updates, errata notifications, source code for all programming examples, and expanded skill building exercises, suggested projects, and self test questions.
Additional Features
  • Supercharge your creative energy by recognizing and utilizing the power of the "flow"

9. Journal Of Object-Oriented Programming
Journal of objectoriented programming JOOP is the premier technical information resource for programmers and developers working in object technology. Written by leaders in the field, JOOP
http://rdre1.inktomi.com/click?u=http://www.joopmag.com/&y=0238276F18229D96&

10. OOPSLA 2004 Entrance
OOPSLA 04 News Flash, Student Volunteers Needed! Click here for moreinformation. Important Dates, March 19, 2004 Submission deadline
http://oopsla.acm.org/
You are now being directed to the main site for OOPSLA 2004

11. Introduction To Object-Oriented Programming Using C++
next Next Preface Introduction to objectoriented programming Using C++. 2.5.4Strategies and Representation. 2.6 object-oriented programming; 2.7 Exercises.
http://www.zib.de/Visual/people/mueller/Course/Tutorial/tutorial.html
Next: Preface
Introduction to
Object-Oriented Programming
Using C++
pmueller@uu-gna.mit.edu
Globewide Network Academy (GNA)
www.gnacademy.org/
August 31, 1997

Next: Preface P. Mueller

12. Comp-fortran-90 Archives - March 1998: Object-oriented Programming In Fortran 20
Essay by Werner W. Schulz opining on how object orientation and genericity should be added to Fortran.
http://www.fortranlib.com/a0000001.htm
Object-oriented programming in Fortran 2000
Dr W.W. Schulz ( wws20@cus.cam.ac.uk
Tue, 10 Mar 1998 10:52:21 +0000 (GMT)
Object-oriented Programming will be a new feature in Fortran 2000.
The Fortran J3 committee is currently working on drafting a proposal
and is coming closer to a complete draft.
I am somewhat concerned about the features proposed and those lacking
and would like to stimulate some discussion on this topic before any
real impact from users on the design is practically impossible.
OOP consists mainly of three major pillars though definitions here
vary somewhat in the literature and among practitioners.
1. Data abstraction and encapsulation
2. Inheritance 3. Polymorphism (incl. dynamic binding) In my definitions and prescriptions of these concepts I start from the premise that OOP requires usually more work to design the code than traditional procedural programming and that it will be overwhelmingly used in codes that are large (10K's of lines) and meant to last for some time. Extending and maintaining the code is therefore a concern to the

13. 2002 Dr. Dobb's Excellence In Programming Awards
To Adele Goldberg, Dan Ingalls, pioneers of objectoriented programming, and Smalltalk language and development environment. As researchers at Xerox's Palo Alto Research Center (PARC), each saw in their own way the promise of objects, and was in a unique position to put theory into practice in an architecture based on objects at all levels. Dr. Dobb's Journal
http://www.ddj.com/documents/s=7119/ddj0205a/0205a.htm

14. GNA - Introduction To Object-Oriented Programming
Information, This course was intended for students who want to learnmore about objectoriented programming. Concepts presented are
http://www.zib.de/Visual/people/mueller/Course/
I NTRODUCTION TO
O
BJECT- ... C++ I nformation T his course was intended for students who want to learn more about object-oriented programming. Concepts presented are exemplified using the C++ programming language. This course is not intended to learn C++ in all its details. If you are interested in the language, please check out the Suggested Reading page for a reference to other online tutorials.
S ince October 1st, 1998, I'm no longer employed at (ZIB). For that reason, I'm currently not able to offer any course in the near future: I simply don't know if I have the time in my new job. If someone is interested in using the tutorial for teaching stuff, please use it. It is free. I only ask you to keep the original author and additional staff in their place. Thank you. M aterial A ll course material is available via WWW. It is available for free and for everyone. Additional references are presented on the Suggested Reading page.

15. What Is Object-oriented Programming? - A Word Definition From The Webopedia Comp
Defines the term 'objectoriented programming', lists some links where you can get more information.
http://webopedia.internet.com/TERM/o/object_oriented_programming_OOP.html
You are in the: Small Business Channel Jump to Website ECommerce Guide Small Business Computing Webopedia WinPlanet Enter a word for a definition... ...or choose a computer category. choose one... All Categories Communications Computer Industry Companies Computer Science Data Graphics Hardware Internet and Online Services Mobile Computing Multimedia Networks Open Source Operating Systems Programming Software Standards Types of Computers Wireless Computing World Wide Web Home
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object-oriented programming Last modified: Tuesday, January 07, 2003 A type of programming in which programmers define not only the data type of a data structure , but also the types of operations ( functions ) that can be applied to the data structure. In this way, the data structure becomes an object that includes both data and functions. In addition, programmers can create relationships between one object and another. For example, objects can inherit characteristics from other objects. One of the principal advantages of object-oriented programming techniques over procedural programming techniques is that they enable programmers to create modules that do not need to be changed when a new type of object is added. A programmer can simply create a new object that inherits many of its

16. Integrating OO And Protected Objects In Ada
Study guide for Integrating objectoriented programming and Protect Objects in Ada. Links and resources are available.
http://www.cs.york.ac.uk/rts/papers/YCS_316_99.html
Integrating Object-Oriented Programming and Protected Objects in Ada 95
A.J. Wellings Department of Computer Science University of York, UK
Email: andy@cs.york.ac.uk
B. Johnson and B. Sanden Department of Computer Science Colorado Technical University, USA
Email: bjohnson@cos.colotechu.edu, bsanden@acm.org
J. Kienzle and T. Wolf Software Engineering Laboratory Swiss Federal Institute of Technology in Lausanne, Switzerland
Email: Joerg.Kienzle@epfl.ch, twolf@acm.org
S. Michell Maurya Software Ontario, Canada
Email: steve@maurya.on.ca
Integrating concurrent and object-oriented programming has been an active research topic since the late 1980s. There is now a plethora of methods for achieving this integration. The majority of approaches have taken a sequential object-oriented language and made it concurrent. A few approaches have taken a concurrent language and made it object-oriented. The most important of this latter class is the Ada 95 language which is an extension to the object-based concurrent programming language Ada 83. Arguably, Ada 95 does not fully integrate its models of concurrency and object-oriented programming. For example, neither tasks nor protected objects are extensible.This paper discusses ways in which protected objects can be made more extensible.

17. Ada 95: Contents
Next. Ada 95 The Craft of objectoriented programming. by. John English. (originallypublished by Prentice Hall, 1997). Copyright © John English 2001.
http://www.it.bton.ac.uk/staff/je/adacraft/
Next
Ada 95: The Craft of Object-Oriented Programming
by
John English
(originally published by Prentice Hall, 1997)
John English Permission is given to redistribute this work for non-profit educational use only, provided that all the constituent files are distributed unchanged and without charge. let me know so I can correct the master copy, which can be found at http://www.it.bton.ac.uk/staff/je/adacraft/ Downloadable copies are available as http://www.it.bton.ac.uk/staff/je/adacraft/bookhtml.zip (in zip format for Windows systems) or as http://www.it.bton.ac.uk/staff/je/adacraft/bookhtml.tar.gz (a gzipped tarball for Unix systems). Each distribution also includes the complete set of examples from the book, both for Windows ( adacraft.zip ) and for Unix ( adacraft.tar.gz
Contents
Preface
Part One: Fundamentals
1. Programming concepts
What is a program?
Readability, maintainability, portability and reusability
Specifications and implementations
Abstract data types
Generics
Inheritance and polymorphism
2. Fundamentals of Ada

18. OOPSLA 2001, Conference On Object-Oriented Programming, Systems, Languages And A
Tampa Convention Center Tampa Bay, Florida, USA Sunday, October 14 – Thursday,October 18. Now On The Web. OOPSLA 2001 Final Program. Important Dates.
http://oopsla.acm.org/oopsla2001/
OOPSLA
Home Page
Final
Program
Call For
Participation
Submission
System
Registration
Info
Housing Info Conference Committee About Tampa Bay Past OOPSLAs Site Map Little Known OOPSLA Facts Tampa Convention Center Tampa Bay, Florida, USA Now On The Web OOPSLA 2001 Final Program Important Dates Early Discount Rates Extended Until September 20! October 14-18: OOPSLA 2000 is sponsored by ACM SIGPLAN in cooperation with ACM SIGSOFT Conference Chair: Linda Northrop, Software Engineering Institute Program Chair: John Vlissides, IBM TJ Watson Research Center OOPSLA Will Be Held As Planned OOPSLA is a collage of technical papers, practitioner reports, topical panels, inspiring invited speakers, exhibits, posters, demonstrations, formal and informal educational symposia, workshops, an exceptional tutorial program that affords participants the opportunity for a deep or broad education on object technology, and plenty of social opportunities for mingling and professional networking. OOPSLA is the venue for exchanging ideas and experiences in the field. For fifteen years, OOPSLA has proven its value to the broad range of professionals interested in object technology, from seasoned veterans to newcomers, from industrial researchers and academics to technical developers and users, from students to gurus.

19. GNA - Introduction To Object-Oriented Programming
Information, This course was intended for students who want to learnmore about objectoriented programming. Concepts presented are
http://www.gnacademy.org/text/cc/
I NTRODUCTION TO
O BJECT- O RIENTED P ROGRAMMING
U SING C++ Update February 2002: We have established a TWiki site dedicated to this tutorial on the GNA site to facilitate collaboration between visiting C++ users. We expect over time the TWiki site will have substantially more information than the tutorial here, and encourage you to participate! I nformation T his course was intended for students who want to learn more about object-oriented programming. Concepts presented are exemplified using the C++ programming language. This course is not intended to learn C++ in all its details. If you are interested in the language, please check out the Suggested Reading page for a reference to other online tutorials. S ince October 1998, I'm employed in a software development division of a bank. For that reason, I do not plan to offer a new course. However, I've committed to maintain these pages and to update the tutorial text. So ... in the short term I hope to be able to offer an updated version which is more readable and helpful than the current one. I f someone is interested in using the tutorial for teaching stuff, please use it. It is free. I only ask you to keep the original author and additional staff in their place. Thank you.

20. Blue - A System To Teach OO Programming
By John Rosenberg, Michael K¶lling; OOPSLA97 Workshop Resources for Early Object Design Education. Article with contacts, references, links. University of Arizona
http://www.cs.arizona.edu/people/mercer/design/kolling.html
OOPSLA97 Workshop:
Resources for Early Object Design Education TITLE:
Blue - A System For Teaching Object-Oriented Programming RESOURCE CONTACT: GOAL: To provide students with a thorough understanding of object-oriented concepts, especially object-oriented design, by
  • providing visualisation tools for class structures
  • allowing interaction and experimentation with objects
  • supporting incremental development
  • supporting class re-use
AUDIENCE: This resource is aimed at first year students in their first object-oriented programming course. It is intended that it be used for the first two semesters, after which the students switch to another, "real-world" language. PREREQUISITES: None. MOTIVATION The system addresses the problem of dealing with the complexity of the concepts associated with object-oriented languages when teaching programming to first year students. Many educators now agree that it is beneficial to teach OO in the first programming course, but are left struggling with the problems of explaining complex concepts to beginning students. Our opinion is that OO programming does not have to be complex, given the right tools.

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