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         Logo Programming:     more books (100)
  1. Logo: Theory and Practice by Dennis O. Harper, 1989-02
  2. Beginning With Logo: Terrapin Version by Steven Tipps, Glen Bull, 1987-01
  3. Computer Science Logo Style: Projects, Styles, and Techniques (Computer Science LOGO Style) by Brian Harvey, 1986-05
  4. Computer Science Logo Style 2/e, Vol. 2: Advanced Techniques by Brian Harvey, 1997-02-14
  5. Teaching and Learning With Logo by Allan Martin, 1986-01
  6. Logoworks: Challenging Programs in Logo (Byte books) by Cynthia Solomon, Margaret Minsky, 1985-11
  7. Beyond Turtle Graphics: Further Explorations of Logo by David D. Thornburg, 1986-01
  8. Logo: A Learner's Guide by Cook Burns, 1986-03
  9. Advanced Logo: A Language for Learning (Computer Science for the Behavioral Sciences) by Michael Friendly, 1988-06-01
  10. Apple II - Apple Logo: Reference Manual & Introduction to Programming Through Tu by Cynthia Solomon, 1982
  11. Apple Logo by Hal Abelson, 1982-07
  12. Apple Logo Primer by Gary G. Bitter, 1983-08
  13. Experimenting With Logo by Philip B. Ender, Carol A. Bradley, 1986-01
  14. Logo: Mit Logo for the Apple by Rick Billstein, Shlomo Libeskind, et all 1984-11

41. Logo Programming
Tutorial Project 5 An ObjectOriented logo programming Document. Thisproject is focused principally on language-centric properties
http://www.mathwright.com/help/mwauthor9.html
Tutorial Project 5: An Object-Oriented Logo Programming Document This project is focused principally on language-centric properties of Mathscript, and less so on screen design. In the project, we build a one-page Document called "Logo" . The finished version of this Document appears at the New Mathwright Library and Cafe ( http://www.mathwright.com ) and you may compare your results with it. This Document contains a small Command Language that you will create as you build the Document. Then your readers may use that to program environments that contain as many logo turtles as they like, each with their distinguished, and changeable attributes. Along the way, you will learn the Command Protocol that creates new commands and the Program Protocol that creates new programs, and you will learn how to package new Command and Program definitions in File Scripts . In the Document, these commands that you create are executed on the built-in Command line. Mathscript is an object-oriented language , and a logo turtle is an "object" for anyone's money. The structure of this Document makes use of MathScript's ability to build a functioning object hierarchy. You will learn how to define Classes, and how to instantiate (turtle) objects within those classes.

42. Apple Logo: Programming And Problem Solving By Rick Billstein,Shlomo Libeskind,J
Apple logo programming and Problem Solving by Rick Billstein, Shlomo Libeskind,Johnny W. Lott, Direct Textbook Price Comparison. Direct Textbook,
http://www.directtextbook.com/prices/0805308660
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Apple Logo: Programming and Problem Solving
Author:
Rick Billstein
Shlomo Libeskind
Johnny W. Lott
Release Date:
February, 1986
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Pearson Benjamin Cummings
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43. Introduction To The Logo Programming Language
Introduction to the LOGO Language. by R. Barrett, B. DeRoos and L.Taylor THREE (3) SPECIAL WORK AREAS IN LOGO 1. The TURTLE SCREEN
http://home.messiah.edu/~deroos/CSC171/LogoLab/LogoHelp/LogoIntro.htm
Introduction to the LOGO Language
by R. Barrett, B. DeRoos and L. Taylor
THREE (3) SPECIAL WORK AREAS IN LOGO: The TURTLE SCREEN or Play Pen (Graphics Area) where the turtle draws with a pen taped to his middle. The COMMAND CENTER under the Play Pen. Use [Ctrl]U to go to the Play Pen and or [Ctrl]D to return to Command Center. You issue commands in the Command Center like FD 50 togo forward 50 steps. The PROCEDURE SCREEN of "Flip Side" i.e. the Turtle's memory. To go to Flip Side press [Ctrl] F and use the same keys to return to the play pen page. You put or write procedures here like TO BOX below. Then you can use the procedure in the Command Center by typing BOX. When you turn off the computer or get out of LOGO, you lose all the commands in the Command Center. Only procedures and the pictures in the Play Pen are saved when the page is saved. So I call the procedure page the Turtle's Mind because you can teach turtle things to do here and he will remember.
SPECIAL KEYS:
[Ctrl][Pause]
STOP a turtle trip or a calculation.

44. Logo Programming
need to get started A copy of UCBLogo available for Mac, Windows, Unix, DOS Moreinformation on Logo from MIT Quicktime movies of logo programming and some
http://classroomteacher.com/logo/
LOGO what you need to get started:
A copy of UCBLogo available for Mac, Windows, Unix, DOS

More information on Logo from MIT

Quicktime
movies of Logo programming
and some code snippets here.
Have fun!
draw a square

teach the turtle to draw the square

Make the turtle draw a triangle

Teach the turtle to draw colored squares!
ClassroomDirectories by Area of Interest
Home
Art: Carousel CardinalDirections FireCrackerFavors PopUpCards ... Carnations Science: LiveMath EggShells Chromatography Math/CS: LiveMath LOGO Calendar SocialScience: Carousel CardinalDirections Technology: ITEC Technology

45. ..:: Palm | Spot ::.. - Explore More Software!
TinyLogo 1.1 logo programming environment, FREEWARE. by Timothy J. Lipetz,
http://www.palmspot.com/software/detail/ps3104a_98232.html

Software
Development Visual Development TinyLogo
Back

TinyLogo 1.1

Logo programming environment
FREEWARE
by: Timothy J. Lipetz
E-mail

Homepage

Product website

TinyLogo is a programming language and program execution environment. It is especially friendly to beginning programmers or people who just want to get a simple idea of what programming is all about. It is based on the Logo programmining language and comes complete with Turtle Graphics. Once TinyLogo is installed, programs can be written and run entirely on the Palm computer. Also, since TinyLogo programs can be saved and loaded from memos, they can be exchanged with anyone else running TinyLogo. TinyLogo has over 90 built-in procedures and most importantly, allows you to extend the language by writing your own procedures. Within a very short time, new programmers can write their own procedures to create computer graphics, play music, manipulate words and sentences, and calculate numbers. What's New! New in Version 1.1 - 12/99 Bypassed that annoying Palm auto-capitalization. It is now off by default for input. New procedures to set and get the values of global variables: make, thing.

46. Professor Seymour Papert
make graphics. The logo programming language was created there, aswere the first children s toys with builtin computation. The
http://www.papert.org/

Papert misses "Big Ideas" of the good old days in AI.

Papert inspires Maine's bold technology plan.

Papert runs technology program for teen offenders.
Seymour Papert
Works by Papert People laughed at Seymour Papert in the sixties when he talked about children using computers as instruments for learning and for enhancing creativity. The idea of an inexpensive personal computer was then science fiction. But Papert was conducting serious research in his capacity as a professor at MIT. This research led to many firsts. It was in his laboratory that children first had the chance to use the computer to write and to make graphics. The Logo programming language was created there, as were the first children's toys with built-in computation. The Logo Foundation was created to inform people about Logo and to support them in their use of Logo-based software for learning and teaching. Today Papert is considered the world's foremost expert on how technology can provide new ways to learn. He has carried out educational projects on every continent, some of them in remote villages in developing countries. He is a participant in developing the most influential cutting-edge opportunities for children to participate in the digital world. He serves on the advisory boards for MaMaMedia Inc.

47. Logo Programming For OS/2
logo programming for OS/2. During our September meeting, Neil demonstratedStarLogo on OS/2. The StarLogo compiler actually runs
http://www.baywarp.org/features/logo.html
Features
Benchmarking

NetBeans Editor

Logo Programming

more...

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Logo Programming for OS/2
During our September meeting, Neil demonstrated StarLogo on OS/2. The StarLogo compiler actually runs on Java so is available for any platform with a Java Runtime Environment. The environment is a bit beastly on the resources to run. Neil's laptop with 128 Meg of RAM would occasionally freeze while the JRE garbage collector cleaned house. But once it was done, the program would start running again. Just keep that in mind if you want to give it a try. I have not yet had a chance to try it myself, but hope to give it a spin soon. When I do, I'll add a bit more detail to this page on setup, sample code and other assorted bits and bytes. If anyone else would like to try it out and give me some feedback, I'll add it to these pages. You can reach me at robert-kuropkat@attbi.com or just post a note to the email list and I'll pluck it out of there.

48. Logo Programming For Children
LOGO A programming language for children. These plans use Logo Writer for Macintoshas the program. This software is no longer available on the open market.
http://www.cattanach.org/logowriter.html
LOGO- A programming language for children All students will not be computer programmers but all students should know how to program. Bruce Cattanach Technology Educator Lakeview School Denville New Jersey 07834-3419 The Turtle Many others have documented the importance of Logo as a teaching tool for children. The purpose of this page is to share with you the lesson plans I have developed to work with 3rd and 4th grade students. These plans use Logo Writer for Macintosh as the program. This software is no longer available on the open market. The fifth grade students use MicroWorlds which uses Logo as a scripting language behind the interface. The plans are given in HTML and in Portable Document Format (PDF). HTML Plans for LogoWriter. PDF Plans for LogoWriter.

49. Logo Programming Competition
Competition in Comenius Logo (SuperLogo) programming We organized programming competitionfor children from 10 to 14 years old in Comenius Logo (SuperLogo),
http://www.edi.fmph.uniba.sk/tomcsanyiova/English/competion.html
Competition in Comenius Logo (SuperLogo) programming We organized programming competition for children from 10 to 14 years old in Comenius Logo SuperLogo
st year nd year rd year th year th year 1st round assignments 1st round assignments 1st round assignments 1st round assignments ...
Monika Tomcsányiová

50. Cloning In Logo Programming
Cloning in logo programming Monika Tomcsányiová. Abstract Imagineis a new 32bit implementation of logo programming language.
http://www.edi.fmph.uniba.sk/tomcsanyiova/English/Papers/EuroLogo/2001/Cloning i
Cloning in Logo Programming Monika Tomcsányiová Comenius University Bratislava, Slovak Republic, +421 7 602 95 284,
tomcsanyiova@fmph.uniba.sk
Abstract Imagine is a new 32-bit implementation of Logo programming language. In addition to the standard commands and structures of Logo language, the authors have implemented objects and object operations. This enables us to create our own classes, define their properties and then create instances of such classes and work with them. However, we can also create one and only object and by cloning – simple clipboard copying – create a number of the same objects. In this way children as young as ten years can program several exciting games and at the same time become acquainted with a programming language that uses the newest trends in object-oriented programming. In this article we have described several ways of creating objects, instances, defining events that will be processed and we have also included several games that can be programmed using these methods. Keywords: object-oriented programming, simple games, Imagine, Logo

51. SourceForge.net Project Info - PyLogo
An interpreter for the logo programming language. Written in Python,with access to the Python runtime and libraries. Python Foundry.
http://sourceforge.net/projects/pylogo/
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... Get Support Site Sponsors Most Active Gaim Azureus - BitTorrent Client eGroupWare: Enterprise Collaboration phpMyAdmin ... More Activity Top Downloads eMule BitTorrent Azureus - BitTorrent Client DC++ ... More Statistics SF.net Services Tech Jobs Online Books Comparison Shop Partner Product Offers ... IT Research Library Sponsored Content Project: PyLogo: Summary Summary Admin Home Page Forums ... Files An interpreter for the Logo programming language. Written in Python, with access to the Python runtime and libraries. Python Foundry Project UNIX name: pylogo Registered: 2003-11-03 18:13 Activity Percentile (last week): 19.8332%

52. Logo Elements Of Methodology To Develop Structured Programming Terminology
comparing them to a group of students who have never learnt programming before,analysing their algorithmic thinking with and without logo programming.
http://eurologo.web.elte.hu/lectures/medve.htm
Logo Elements of Methodology to Develop Structured Programming Terminology Medve Anna,
University of Veszprém, Department of Mathematics and Computing
email: medve @almos.vein.hu
Abstract I am going to summarise my experience from which I have drawn the conclusion that Logo is perfectly suitable for teaching it as a first language. The most essential result is the usage of simple, in playful way attained programming knowledge and the development of their cognitive ability, and the teaching of problem solving based on gradual approach. The real task of the computing society I organised for 12 - 14 year old school children is based on house-design, landscape-design, robotics-design at the level of algorithmically abilities, then the construction of various attractive geometrical drawing has led to the development of terms and their conscious usage. To have some fun the students had to construct logo procedure tc of folk songs. Meanwhile they could easily of operating and text editing.
  • concept of instruction:
the basic steps of turtle graphics: go, turn - FD, BK, RT, LF

53. Short Logo Programming Language Author Brian Harvey, Tony
Short logo programming language Author Brian Harvey, Tony Belding Uploader tlbelding@htcomp.net(Tony Belding) Version 4.01, Amiga release 09 Type dev
http://wuarchive.wustl.edu/aminet/dev/lang/ucb_logo.readme
Short: Logo programming language Author: Brian Harvey, Tony Belding Uploader: tlbelding@htcomp.net (Tony Belding) Version: 4.01, Amiga release 09 Type: dev/lang Requires: OS 3.0, 68020 Berkeley Amiga Logo is an Amiga port of the Logo programming language with turtle graphics. This implementation is reliable (I hope!) and conforms closely to the common dialects of Logo as found in textbooks. Berkeley Amiga Logo requires Amiga OS 3.0 or better. The included binary also requires an '020 or better and a FPU, though the sources can be recompiled for other system configurations. This is release 09, version 4.01. Executable only. SAS/C source is available in file "ucb_source.lha". Release 09 fixes a few bugs from 01, and adds a few new primitives for Amiga only.

54. Short Powerful Logo Programming Language. Author Gary Teachout
Short Powerful logo programming language. Author Gary TeachoutUploader tlbelding@htcomp.net (Tony Belding) Version 1.4 Type
http://wuarchive.wustl.edu/aminet/dev/lang/PowerLOGO.readme
Short: Powerful Logo programming language. Author: Gary Teachout Uploader: tlbelding@htcomp.net (Tony Belding) Version: 1.4 Type: dev/lang Replaces: dev/lang/PowerLogo.LHA A powerful and versatile dialect of the Logo programming language. Includes all of the support for word and list processing, program code processing, local variables, global variables, free variables, recursion, tail recursion, etc. that you expect from Logo. Also includes support for demons, while loops, menus, screens, windows, window graphics, turtle graphics, reading and writing files, optional inputs for procedures, mutable lists, etc. This release includes new primitives, a palette requester, and support for ARexx. This is verion 1.4, an update to verion 1.3. Binary only.

55. Altavista.digital.com/cgi-bin/query?pg=q Kl=XX Q=LOGO+Programming+Language
DOD HPCMP MAIN PAGEHPCMP Logo. Click here to return to the main HPCMP web page at www.hpcmo.hpc.mil,Department of Defense High Performance Computing Modernization Program WELCOME
http://altavista.digital.com/cgi-bin/query?pg=q&kl=XX&q=LOGO Programming Languag

56. Lisp Programming Language - 360 Of The Best Sites Selected By Humans
Programming L ECAWAs Logo Special Interest Group -Going in Circles -GraphicsGallery -Hello, World Program -JHB web page logo programming -Learning Logo
http://www.cbel.com/lisp_programming_language/
Pages A-G 2 Columns
Pages H-O
Order by Alphabet Ordered by Theme Order by Popularity 3 Columns Pages P-Z 4 Columns
Lisp Programming Language
CBEL Computer technology ( 360 links, last update: 12 April 2004 )
* = new links
[Find on this page]

Association of Lisp Users: ALU

CMPnet TechWeb TechEncyclopedia: Lisp

CMU Artificial Intelligence Repository
...
TUNES Project: Lisp

Books
ALU: Lisp Books

ANSI Common Lisp
Best Lisp Books Common Lisp: A Gentle Introduction to Symbol... ... The Common Lisp Cookbook CLOS Cetus Links: CLOS Implementation of DBC MetaObject Protocol: MOP Allegro CL ... Emacs Major Modes and Packages (part 2) Emacs Rexx Mode Haskell Mode for Emacs Hugs mode for Emacs Ilisp ... Will Partains collection of Haskell modes fo... Emacs_Lisp TeX AUC TeX BibTeX Mode CDLaTeX Emacs ConTeXt mode ... XEmacs: Lisp Code - TeX Letter FAQs,_Help,_and_Tutorials A Brief Guide to CLOS A Guide to Common LISP An Introduction and Tutorial for Common Lisp Common Lisp HyperSpec (TM) ... Xerox to Symbolics Mouse Conversion Logo A Turtle for the Teacher Crystal Objects: Logo Computer Programming L... ECAWAs Logo Special Interest Group Going in Circles ... Turtle Graphics Information Logo Implementations AUCBLogo Berkeley Logo Digitool, Inc.: Object Logo

57. Mtht 420
In reality In the Spring 01 course we will use the logo programminglanguage to teach basic programming skills. The emphasis of
http://www2.math.uic.edu/~burgiel/Mtht420/
Methods of Structured Programming
Mtht 420
Spring 2001
5-8 PM Tuesday SEO 219
SCHEDULE
The schedule and outline for this course is available at http://www.math.uic.edu/~burgiel/Mtht420/schedule.html
DESCRIPTION
From the catalog: Structured programming teaching aids such as Karel the Robot and ELAN0, data types, control structures, procedures, functions, efficiency of algorithms, arrays and recursion. Prerequisite: Grade of C or better in Math 210. In reality: In the Spring '01 course we will use the LOGO programming language to teach basic programming skills. The emphasis of the course will be on the ideas and intellectual processes involved in programming; students' experiences in this course should provide a solid foundation for future studies of computer programming. Material will be presented in multiple formats. Lectures and handouts will cover the specifics of LOGO commands and theory about computer programming. There will be homework, exams and class discussions. Students will participate in and have the opportunity to design hands-on exercises in programming and tracing programs. Students will share their personal experience in presentations. The textbook covers the pedagogy of LOGO programming.
INSTRUCTOR
Heidi Burgiel burgiel@math.uic.edu

58. E-designSite
Offers web design, programming, logo design, banner creation, and meta tag services. Located in Twin Lakes, Wisconsin, United States.
http://www.e-designsite.com/

59. Programming Languages Are Like Women
Humorous analogies between women and Assembly, Fortran, COBOL, BASIC, PL/1, C, Algol 60 and 68, Pascal, Modula2, LISP, APL, logo, Lucid and Prolog, Ada. Inspired by Fun with Computer Languages.
http://www.gksoft.com/a/fun/languages-women.html
Programming Languages Are Like Women
There are so many programming languages available that it can be very difficult to get to know them all well enough to pick the right one for you. On the other hand most men know what kind of women appeals to them. So here is a handy guide for many of the popular programming languages that describes what kind of women they would be if programming languages were women.
Assembler
A female track star who holds all the world speed records. She is hard and bumpy, and so is not that pleasant to embrace. She can cook up any meal, but needs a complete and detailed recipe. She is not beautiful or educated, and speaks in monosyllables like "MOV, JUMP, INC". She has a fierce and violent temper that make her the choice of last resort.
FORTRAN
Your grey-haired grandmother. People make fun of her just because she is old, but if you take the time to listen, you can learn from her experiences and her mistakes. During her lifetime she has acquired many useful skills in sewing and cooking (subroutine libraries) that no younger women can match, so be thankful she is still around. She has a notoriously bad temper and when angered will start yelling and throwing dishes. It was mostly her bad temper that made granddad search for another wife.
COBOL
A plump secretary. She talks far too much, and most of what she says can be ignored. She works hard and long hours, but can't handle really complicated jobs. She has a short and unpredictable temper, so no one really likes working with her. She can cook meals for a huge family, but only knows bland recipes.

60. DelSun Studios V.2 - Coming Soon
Web design and development, graphic and logo design, and programming for businesses. Based in the Baltimore, Maryland area.
http://www.delsun.com

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