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81. DargonZine Graphic Artists' FAQ
Correctly sizing graphics and selecting formats and color depth Whether composingart on the computer or by hand and use that as the eventual transparent color.
http://www.dargonzine.org/artists.shtml
Last updated: 04 March 2002
DargonZine Graphic Artists' FAQ
Note: Recent changes appear in blue type
Contents:
  • Does DargonZine need original artwork? What for? How will I be compensated for my artwork? How do I begin submitting art to DargonZine? Two to four weeks isn't much time; how can I get more lead time? ...
    Return to DargonZine Home Page
    Does DargonZine need original artwork? What for?
    DargonZine has two primary uses for original artwork: story illustrations and Web site graphics. Story illustrations are typically small colored drawings which portray a meaningful item or scene in the story they accompany. Web site graphics range from typical banners and navigation icons to maps and other information graphics. Potential future directions include original issue "cover art", as well as depictions of popular characters and things for their "glossary" entries.
    Back to Contents
    How will I be compensated for my artwork?
    DargonZine is the result of a collaboration of artists (writers as well as graphic artists) whose only compensation is the experience and expertise they develop by practising their craft. All work is done on a pro bono basis. We do not offer financial compensation to our writers, nor to those individuals who contribute artwork. However, you do retain all rights to further use of your work, as outlined below. Each person who has material (either textual or graphical) published in DargonZine has the right to maintain a "bio" page on the magazine's Web site. We hope that this kind of exposure is of benefit to you as an aspiring artist.
  • 82. Mailing List Guitar-editors@mail.maclaunch.com Message 5
    Other international graphics include chord charts (a thumbnail showing the Thecolorcode facilitates easy composing/improvising, transposing
    http://mail.maclaunch.com/Lists/guitar-editors/Message/5.html
    Mailing List guitar-editors@mail.maclaunch.com Message #5 From: "theGuitarist.Org" <mail@theGuitarist.Org> Subject: "Chording the Solo" Debuts at JazzGuitarist.Org Date: Thu, 19 Jul 2001 20:08:44 -0400 To: guitar-editors@mail.maclaunch.com
    NEWS: JazzGuitarist.Org debuts "Chording the Solo" Series
    "CHORDING THE SOLO" Series Debuts with Intl. Sheet Music:
    Color Chord Charts and Frets Ease Composing/Improvising
    Portland, Ore. ? July 16, 2001 JazzGuitarist.Org debuts a
    new online guitar resource (also available on CD) called
    "Chording the Solo"a hands-on how-to that builds jazzy
    chord solos. By using international graphics in its sheet
    music charts, guitarists of every country can benefit
    whether they read English or not.
    Each installment of the "Chording the Solo" series includes 15 free MP3 filesthe cuts from the CDfor the chord solo (as notated in the sheet music), a whole song based on the chord solo, the guitar part alone, and 12 Jam Mix bass/drums-only rhythm tracks in every musical key (for practicing the lick or just for jamming). Sheet music

    83. Raster3D Package For Photorealistic Molecular Graphics
    Output is in the form of a pixel image with 24 bits of color information perpixel. Raster3D does not depend on graphics hardware for operation.
    http://www.hhmi.umbc.edu/toolkit/figures/raster3d/raster3d.html
    The Raster3D molecular graphics package consists of a core program render and a number of ancillary programs which produce input files for rendering from Brookhaven PDB files of atomic coordinates. Raster3D can also render images composed using version 1.4 of Molscript
    • Synopsis
    • Brief examples of use
    • FAQ (Frequently Asked Questions) ...
    • Suggestions for better pictures
    • Individual programs in the Raster3D package
      SYNOPSIS
      Raster3D uses a fast Z-buffer algorithm to produce high quality pixel images featuring two light sources, specular highlighting, Phong shaded surfaces, and shadowing. Output is in the form of a pixel image with 24 bits of color information per pixel. Raster3D does not depend on graphics hardware for operation. Four image output formats are supported: AVS, TIFF, SGI libimage, and a private format which is backwards-compatible with earlier versions of Raster3D. To actually view or manipulate the images produced, you must also have installed an image viewing package (e.g. John Cristy's ImageMagick or the SGI libimage utilities). An alternate version of the rendering may be built which directly outputs JPEG images [only]. Ancillary programs are provided for the generation of object descriptions based on atomic coordinates stored in Brookhaven PDB format. Although the rendering program is not specific to molecular graphics, Raster3D is not intended as a general purpose ray-tracing program. Some of the algorithms used have been chosen for speed rather than generality; that is, they happen to work well for the types of images the program is intended for, but may produce odd results if used for very different types of image.

    84. Intro To Computer Graphics | Project Specificatiions
    introduction to computer graphics. and other discrepancies between the various imagescomposing our final image. Deadline color print, beginning of class week 9
    http://www.eskimo.com/~traphic/cgspecs.html
    john hansen, instructor intro duction to computer graphics project specs + support materials week 1+2 assignment - starting with a new document, create an 800 point Times capital S, place it in the background layer, lock it and trace it using the pen tool. The objective is to have as few points as possible since each point is an opportunity for a bump to show up. Be sure to keep your path continuous. Its best to go all the way around the letter and come back later to fix any mistakes, and there will be several. After closing the path, use the inspector and the arrow tool to select and modify points and their handles along the path to make it perfect. You will probably need to move some points, delete some and possibly add one or two. When you have a perfect "S" do the same with an 800 point lowercase "a" also in Times. Be aware that this will need to be a composite path, a path (the outline) with another (the counter) inside. Deadline: black & white laser print, beginning of class week 3. click here for a more detailed orientation week 3 assignment - illustrate a mask or other object of your choosing (subject to instructor approval). This project does not require that you have any traditional drawing abilities. Use both bezier tools and shape tools to create closed paths, filled with color. Work with layers and styles to both experiment with and control variables. Consider how lighting, texture and contour can be interpreted in your composition. Work from images downloaded from the internet or create the image directly in Freehand. Deadline: color print, beginning of class week 5

    85. Basic HTML Tutorial: Colors In HTML
    Two4U s color Page Several color databases, plus a color composingengine, and other color resource links. VisiBone Webmaster s
    http://www.iboost.com/build/programming/html/basic/762.htm
    iBoost journal iBoost Media iBoost Tools About iBoost Newsletter » Sign up for
    newsletters here! build promote profit ebusiness iboost daily email address
    more information

    Site Search
    Quick Links »
    Basic HTML Tutorial: Colors in HTML
    Home Build Programming HTML ... Basic HTML Tutorial 1.6 Colors in HTML HTML defines colors based on a hexidecimal system. The colors are based on RGB (Red, Green, Blue combinations). Each component is assigned a value, which ranges from 00 to FF. The 3 values are combined into one value, which produces the color. The hexidecimal system is difficult to remember, so HTML uses some standard color names, as you may have noticed from the last sample. The standard color names used in HTML are: Black
    Maroon
    Green
    Olive
    Navy
    Purple
    Teal Gray Silver Red Lime Yellow Blue Fuchsia Aqua White There are plenty of external resources for color information. Here are some external color database and utility pages:

    86. AGH: Colecovision Vs. Atari 5200: Hardware Comparison (Page 2)
    the edge in terms of both resolution and colors. and many 5200 games use charactergraphics for their symbols is because the pixels composing the characters
    http://www.atarihq.com/5200/cv52/index2.html
    - HEAD TO HEAD: COLECOVISION VS. ATARI 5200: HARDWARE COMPARISON - Page 2 of 3
    Back to page 1
    GRAPHICS

    Miner 2049er for 5200 (left) and Colecovision (right) Trying to decide which machine has "better" graphics a prime example of how hairy these comparisons can get. The CV has four graphic modes, the 5200 has something on the order of 17 (14 different ANTIC modes, and 3 additional variations on mode F handled by the television adapter chip). Rather than listing them all, the most similar modes will be compared. NOTE: In the following text you will see graphics mode statistics like 160x192x4 or 256x192x16. For those not familiar with this type on notation, the first number is the screen's horizontal resolution (rez), the second the vertical rez, with the third number representing the number of colors in that mode. Rez can refer to total pixels or characters, but usually refers to pixels unless otherwise indicated. Total screen colors includes colors displayable in the graphics area, and does not include the ability to set the screen border colors to something else.) 1. Text mode

    87. Nonprofit Prophets: Technology Resources
    Building a World Wide Web Page; Producing Video Conferences; Creating Computer graphics; ColorComposing Engine this is the best way to choose the background and
    http://www.kn.pacbell.com/wired/prophets/archive/prophets/prophets.res.tech.html
    Resources for Technology Jobs
    Building a World Wide Web Page
      Real World Webmaster:
    • Tom March , Web publisher for various online activities at Education First's "Wired Learning" Web site
      Technology Task
      The Webmaster will be responsible for formatting all the other students' articles, images, digital videos, etc. into HTML (Hypertext Markup Language) in order to create the World Wide Web pages. Technology Requirements
    • Basic Text Editor if students will program in HTML
      or
    • Word Processors that have extensions to HTML converters/editors
      and the
    • Web browser: or Microsoft Internet Explorer
      (Click on one to download the latest version) Internet Resources/Examples
    • Nonprofit Prophets Web Page Template : this will give you a jump start on creating your Web site.

    88. Graphics & Imaging: Managing Colors With ColorSync In Mac OS 9: ColorSync Manage

    http://developer.apple.com/documentation/GraphicsImaging/Conceptual/ManagingColo
    Advanced Search Log In Not a Member? Contact ADC ... Version and Compatibility Information
    ColorSync Manager 1.0 Backward Compatibility
    The ColorSync Manager continues to fully support the ColorSync 1.0 interface, including the ColorSync 1.0 profile responder. Note, that this support is provided primarily for backward compatibility. If you are writing new code, you should take advantage of the many new features added between version 2.0 and version 2.5. However, existing applications and drivers that use ColorSync 1.0 functions will continue to work properly, as will ColorSync 1.0 profiles, ColorSync 1.0 CMMs, and QuickDraw GX 1.0. Although newer versions of the ColorSync Manager continue to support use of the profile responder from ColorSync 1.0, this feature is not supported by the ColorSync Manager interface.
    In this section:
    ColorSync 1.0 Profile Support
    Using Newer Versions of the ColorSync Manager With ColorSync 1.0 Profiles

    ColorSync 1.0 Functions With Parallel 2.x Counterparts
    ColorSync 1.0 Profile Support
    The ColorSync Manager continues to support the use of ColorSync 1.0 profiles. For example, you should always use ColorSync 1.0 functions with ColorSync 1.0 profiles, if possible. For example, always use ColorSync 1.0 functions to match colors between the color gamuts of two devices if both devices have ColorSync 1.0 profiles. The four ColorSync 1.0 functions and their new counterparts are listed in Table 7-4.

    89. |[s]product.date_released|DESC[SiteID]softwareoasis
    Software Oasis Downloads Graphics › Graphics Editors
    http://drn.digitalriver.com/category.php[action]browse[i]150[id]137[f]

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