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         Geometry Tutorials:     more books (48)
  1. Trigonometry (with BCA Tutorial and InfoTrac ) by James Stewart, Lothar Redlin, et all 2002-12-30
  2. Finite Mathematics (9th Edition) (MathXL Tutorials on CD Series) by Margaret L. Lial, Raymond N. Greenwell, et all 2007-10-12
  3. Tutorials For Teachers In Training Book 10 Geometry by French, 1998-01-01
  4. Projektive Geometrie (Tutorial : Reihe Mathematik) by Wolfgang Pejas, 1975
  5. Triangle trigonometry (Math tutorials for science and technology) by Robert A Carman, 1977
  6. Geometric modelling (Tutorial / EUROGRAPHICS '87) by Willem F Bronsvoort, 1987
  7. Trigonometry (with CD-ROM, BCA/iLrn Tutorial, Personal Tutor with SMARTHINKING, and InfoTrac ) by Charles P. McKeague, Mark D. Turner, 2003-12-02
  8. Euclid: Books I-IV (The University Tutorial series) by Euclid, 1904
  9. Developmental Mathematics for College Students, Updated Media Edition (with CD-ROM and MathNOW , Enhanced iLrnTutorial, Student Resource Center Printed Access Card) by Alan S. Tussy, R. David Gustafson, 2007-01-03
  10. MATRICULATION ADVANCED MATHEMATICS: ALGEBRA AND GEOMETRY, BEING THE ALGEBRA AND GEOMETRY REQUIRED FOR THE SYLLABUS IN ADVANCED MATHEMATICS OF THE LONDON UNIVERSITY MATRICULATION EXAMINATION.
  11. Intermediate Geometry. by A G Cracknell, 1961
  12. The Right Line & Circle (Coordinate Geometry) by William; Bryan, G. H. Briggs, 1935
  13. Coordinate Geometry. Seventh Impression. by J H Grace, 1926
  14. COORDINATE GEOMETRY by J.H. and Rosenberg, F. Grace, 1907

41. Alias Tutorials, Tips, Tricks & Tutorials
Creating geometry and Preparation for Succesful Transfer to Rapid Prototyping Systems A HAND UP Another tutorial on NURBS modelling, this time building a hand
http://www.highend3d.com/alias/tutorials/
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Character Setup/Rigging
  • Character Animation: Tips and Trick Derrick Carlin ) - all levels - September 21st 1999 Send to a friend
    General
  • Using Paramter Controls in PA Derrick Carlin ) - all levels - September 21st 1999 Send to a friend
    Global 3D Technique
  • Compositing a 3D object into a real scene ben cowell ) - intermediate level - June 2nd 2003 Send to a friend
  • Subdivision Modeling of a Human Peter Ratner ) - all levels - March 28th 2001 Send to a friend
  • Compositing Backlighting D.W. Kim ) - all levels - March 28th 2001 Send to a friend
  • Modeling a POLYGON head (General Concept Tutorial) Peter Ratner ) - all levels - November 2nd 1999 Send to a friend
  • Expressing emotion through facial animation (General Concept Tutorial) Peter Ratner ) - all levels - November 2nd 1999 Send to a friend
    Materials and Texturing
  • Studio Paint Tutorial Jason Maurer ) - all levels - September 21st 1999 Send to a friend
  • Facial and Head Modeling for Animation Bill Stahl ) - all levels - September 20th 1999 Send to a friend
  • Brightness/Contrast expressions for RGBmult/RGBoffset Jeff Saltzman ) - all levels - September 20th 1999 Send to a friend
  • Create a perfect panorama of your scene Jeff Saltzman ) - all levels - September 20th 1999
  • 42. Symplectic Geometry And Physics Tutorials
    Symplectic geometry and Physics. tutorials. March 18 21, 2003. Schedule. Hotel Accommodation and Air Travel. Speakers. Denis Auroux
    http://www.ipam.ucla.edu/programs/sgptut/
    Symplectic Geometry and Physics
    Tutorials
    March 18 - 21, 2003
    Schedule Hotel Accommodation and Air Travel
    Speakers
    Denis Auroux (MIT)
    Kenji Fukaya (Kyoto University)
    Anton Kapustin (CIT-USC)
    Yan Soibelman (Kansas State)
    S.-T. Yau (Harvard)
    George Zaslavsky (NYU)
    Application/Registration
    We are no longer accepting applications for financial support and we are no longer accepting online registration. You may still register at the door on the first day of the workshop.
    Contact Us:
    Institute for Pure and Applied Mathematics (IPAM)
    Attn: SGPTUT
    460 Portola Plaza
    Los Angeles CA 90095-7121 Phone: 310 825-4755
    Fax: 310 825-4756
    Email: sgptut@ipam.ucla.edu Website: http://www.ipam.ucla.edu/programs/sgptut/ Home People Events ... Visitor Info Contact: webmaster@ipam.ucla.edu

    43. Symplectic Geometry And Physics Tutorials
    Symplectic geometry and Physics tutorials. March 18 21, 2003. IPAM Building (Across from Moore Hall) Main Lecture Room Rm 1200. Tuesday March 18, 2003.
    http://www.ipam.ucla.edu/programs/sgptut/sgptut_schedule.html
    Symplectic Geometry and Physics Tutorials
    March 18 - 21, 2003
    IPAM Building (Across from Moore Hall)
    Main Lecture Room: Rm 1200
    Tuesday March 18, 2003
    Morning Session
    Denis Auroux (MIT) "Introduction to symplectic topology"
    Presentation (PDF File)
    Coffee Break Denis Auroux (MIT) "Symplectic Lefschetz pencils I"
    Presentation (PDF File)
    Lunch (on your own)
    Afternoon Session
    Yan Soibelman (Kansas State) "Mirror Symmetry and Deformation Theory I" Break Yan Soibelman (Kansas State) "Mirror Symmetry and Deformation Theory II"
    Wednesday March 19, 2003
    Morning Session
    Denis Auroux (MIT) "Symplectic Lefschetz pencils II"
    Presentation (PDF File)
    Coffee Break S.-T. Yau (Harvard) "On the SYZ conjecture" Lunch (on your own)
    Afternoon Session
    Denis Auroux (MIT) "Branched coverings and monodromy invariants"
    Presentation (PDF File)
    Break George Zaslavsky (NYU) "Chaotic Dynamics and its Description - I"

    44. Autodesk - Autodesk Inventor Series - Tutorials And How-to
    Autodesk Inventor Using Projected geometry in Assemblies In this Autodesk Inventor™ tutorial we ll focus on the use of projected geometry to include
    http://usa.autodesk.com/adsk/servlet/autoindex?siteID=123112&id=2253423&linkID=3

    45. Summer Tutorials, 2004
    tutorials this summer; the topics and leaders are as follows Riemann surfaces lead by Deepee Khosla. Spinors lead by John Francis. Differential geometry
    http://www.math.harvard.edu/tutorials/
    Summer Tutorials 2004
    Back to the Math department homepage
    Dirac Einstein Riemann Ramsey
    Welcome Message
    Greetings,
    I am writing to officially announce the 2004 version of our Summer Tutorial program. The idea here is to offer you some interesting mathematics if you have an ulterior motive for being in the Boston area during July and the beginning of August. In particular, the tutorials will run for six weeks meeting twice per week in the evenings (so as not to interfere with day time jobs). Three of the four will start roughly at the beginning of July and run to mid August. The fourth will start in the middle of June and run to the end of July. The precise starting dates and meeting times will be arranged for the convenience of the participants once the tutorial rosters are set.
    The format will be much like that of the term time tutorials, with the tutorial leader lecturing in the first few meetings and students lecturing later on. Here, I should say that these tutorials have no official Harvard status, so you won't receive either Harvard or concentration credit for them. Moreover, enrollment in the tutorial does not qualify you for any Harvard related perks (such as a place to live). However, the Math Department will pay each student participant a stipend of $700 and you can hand in your final paper from the tutorial for you junior 5-page paper requirement.
    We are offering four tutorials this summer; the topics and leaders are as follows:

    46. Summer Tutorials, 2003
    If there is sufficient interest, we will be offering 5 tutorials this summer; the topics and leaders are as follows Symplectic and Contact geometry lead by
    http://www.math.harvard.edu/tutorials/2003.html
    Summer Tutorials 2003
    Back to the Math department homepage

    Welcome Message Greetings,
    I am writing to officially announce the 2003 version of our Summer Tutorial program. The idea here is to offer you some interesting mathematics if you have an ulterior motive for being in the Boston area during July and the beginning of August. In particular, the tutorials will run for six weeks starting roughly at the beginning of July, meeting twice per week in the evenings (so as not to interfere with day time jobs). The precise starting dates and meeting times will be arranged for the convenience of the participants once the tutorial rosters are set.
    The format will be much like that of the term time tutorials, with the tutorial leader lecturing in the first few meetings and students lecturing later on. Here, I should say that these tutorials have no official Harvard status, so you won't receive either Harvard or concentration credit for them. Moreover, enrollment in the tutorial does not qualify you for any Harvard related perks (such as a place to live). However, the Math Department will pay each student participant a stipend of $700 and you can hand in your final paper from the tutorial for you junior 5-page paper requirement.
    If there is sufficient interest, we will be offering 5 tutorials this summer; the topics and leaders are as follows:

    47. SLAC - Course Tutorials - Math 0301: Intro To Algebra & Geometry
    Home Math Review Math 0301. Math 0301 Introduction to Algebra and geometry. Select a Course.
    http://www.accd.edu/sac/slac/ppointshows/math_0301/math_0301_review.htm
    Home Math Review
    Math 0301:
    Introduction to Algebra and Geometry
    Select a Course Math 0300 Math 0301 Math 0302-0303 Math 1314 Math 2412
    Below are links to PowerPoint slideshows and review exercises that have been created here in the SLAC to help explain the different concepts covered in the Math 0301 course taught at San Antonio College. The chapters and sections coincide with the "Math 0301: Introduction to Algebra and Geometry, Special Edition for San Antonio College" textbook by Aufmann, Barker, and Lockwood.
    You can also download a copy of the PowerPoint slideshows in the Adobe PDF file format. To view and save the files it is recommended that you have a copy of Adobe Acrobat Reader installed on your computer. Follow the link above to get your free copy of Adobe Acrobat Reader 5.0.
    If you want some additional practice problems, visit the Math worksheets in the SLAC Handouts. Chapter 7 - Introduction to Real Numbers and Sets PowerPoint Slideshows PDF Files Exercises Section 7.1 - Introduction to Real Numbers and Sets

    48. Online Tutorial Resources
    DNA Structure Tutorial Dental Carries Tutorial Cranial Nerves Tutorial Math tutorials College Algebra Tutorial Elementary geometry Tutorial Introduction to
    http://www.khake.com/page67.html
    V OCATIONAL
    INFORMATION CENTER Online Tutorial Resources A guide to free on-line tutorials, courses and self-paced learning modules on the Internet. Home Careers Skills Schools ... About Tutorial Directories
    Barnes and Noble University - Free Courses
    EdSurf - Free to Learn

    eHow- How things get done

    eLearners.com
    ...
    School of Champions - Online Lessons

    Information/Communication Literacy Tutorials
    Net Tutor - Learn the Net
    Learn the Net.com

    Internet for Beginners
    How to do Research on the Internet ... Presentation Assistant - Presenting Tutorial Health, Biology Molecular Biology Tutorials Cell Cycle and Mitosis Tutorial Basics of MRI - Online Book Asthma Tutorial ... Cranial Nerves Tutorial Math Tutorials College Algebra Tutorial Elementary Geometry Tutorial Introduction to Graphs - Math and Economics Trigonometry Tutorial ... Balancing Equations Tutorial Ask an Expert AskMe.com AllExperts.com Ask Experts CIESE Ask-An-Expert Links Technology: Computer, Web, IT Tutorials Applications and Tutorials Artificial Intelligence Tutorial Review Assembly Tutorial Becoming Web Wise ... AutoCAD Tutorials for 2000i Agriculture Earth and Environment Cat Anatomy Tutorial Classification of Living Things Tutorial Insect Biology and Ecology Primer - Tutorial Zoonotic Diseases Tutorials ... Earth Science On-Line Tutorials Science Tutorials Astronomy Tutorials Polymer Composite Molding Tutorial General Relativity - Course Notes and Tutorials Gas Laws Tutorial Physics Electricity, Electronics Energy Tutorials

    49. Math Education Web Resources
    Handout PDF geometry Flash Cards geometry Reference Formulas geometry Web Page Resources Statistical Resources on the Web Statistics tutorials - SticiGui The
    http://www.khake.com/page47.html
    V OCATIONAL
    INFORMATION CENTER Math Resources - Tutorials, Formulas, Directories Home Careers Skills Schools ... About Math Tutorials
    Applied Math Modules

    Decimal Numbers

    Decimals. Fractions and Percent

    High School Math Tutorials
    ...
    Additional Online Tutorial Resources

    Studying Math
    How to Study Math - PDF
    Mathematics - Guidelines for Studying

    Why Must I Learn Math
    Measurement and Weight A Dictionary of Measures Basic Metric Units Common Conversions How Many - Unit of Measurement ... Weights and Measures Algebra Algebra Algebra Identities Algebra.help Calculators, Lessons, and Resources ... Solve a Numerical Expression Geometry Angles and Triangles Tutorial Geometry Online Book Connecting Geometry Geometrical Formulas Handout - PDF ... Geometry Web Page - Activities Golden Section and Fibonacci Do You Believe in Fibonacci Numbers Fibonacci Numbers Golden Ratio and Fibonacci Sequence Golden Ration and Fibonacci Numbers ... Unfold the Golden Rectangle Statistics Resources How Statistics are Used in Real Life Hyperstat Online - Intro Book and Tutorial Statistical Calculation Pages Statistics Every Writer Should Know ... The Statistics Homepage Data Sources - Fact and Figures Agricultural Statistics American FactFinder 2000 Fact Sheets Accident Reports - Fatal Facts ... Workplace Injury/Illness and Fatality Statistics Graphing Create a Graph Tools Graph Creator Graph Paper Printout Graph Templates for Problems -PDF Grid Graph Paper - PDF ... Square Dot Paper - PDF History of Mathematics Archimedes Homepage History of Mathematics MacTutor - History of Mathematics Origins of Math Words - Dictionary ... Zero Saga Math Directories

    50. OpenGL @ Lighthouse 3D - Tutorials
    Shadows tutorial Tutorial and Demo sent by Dario Villa covering Shadows using the stencil buffer and projecting geometry onto planes.
    http://www.lighthouse3d.com/opengl/tutorials.shtml
    Local
    Billboarding Tutorial

    Picking Tutorial

    Terrain Tutorial

    Display Lists Tutorial
    ...
    GLUT Tutorial

    Links
    Full list

    Audio

    BSP

    coding
    ... Billboarding tutorial Billboarding is a technique that adjusts an object's orientation so that it "faces" some target, usually the camera. In this tutorial several techniques to implement billboarding are covered. From cheating billboards to true billboards. In all techniques both Cylindrical and Spherical versions are presented. Picking tutorial The OpenGL API provides a mechanism for picking objects in a 3D scene. The Red Book proposes an alternative mechanism based on color coding. This tutorial will show you how to detect which objects are bellow the mouse or in a square region of the OpenGL window using both approaches. Terrain tutorial Several algorithms to generate artificial terrains, including the Mid Point Displacement algorithm, are presented. This tutorial also covers the creation of a height map from an image, and its rendering. Normal computation and lighting simulation for both directional and positional lights is described in detail. A library to load TGA uncompressed images is also provided. Display Lists tutorial A tutorial with source code exploring some of the possibilities provided by Display Lists. Enhance your application making it run faster with this simple feature.

    51. Modeling With Lightwave (Part 01) - Suture Net
    The Importance of Edge geometry The Numeric Panel for the Box Tool lets you easily create a Box object with smooth rounded edges.
    http://www.suture.net/tutorials/modeling/index.shtml
    Modeling with Lightwave 3D:
    Reference Books:
    Page 01 Page 02
    Surface Presets
    Resume ... Demo Reel
    Arrow Keys - Add/Reduce Segments
    After creating the basic outline for a primitive, use the Arrow keys to add or reduce segments. The image to the right, shows a Ball object with reduced segments. This shortcut is Viewport dependent and the results may vary depending on the primitive. This technique also works with the Lathe Tool.
    Note: To deactivate a tool, click once in the blank section of the Toolbar, click again to reset the default values.
    Control Key - Constrain Proportions
    When creating a primitive, use the CONTROL key and drag out the shape to proportionately constrain the dimensions of the object being created.
    Note: When using 'CTRL' with the 'Pen Tool' it will constrain the position of the new Point to increments which are aligned to the Grid.

    52. ACM Solid Modeling Symposium
    Short Course S1 3D geometry Compression (Full Day, Mo 0900 1200 and 13 Tutorial T1 Acquiring Visually Rich 3D Models (Half-Day, Mo 0900 - 1200) Organizer
    http://cadcam.engin.umich.edu/ACMSM/tutorials.html
    Sixth ACM Symposium on Solid Modeling and Applications
    Sheraton Inn,
    Ann Arbor, Michigan
    June 4-8, 2001
    Sponsored by ACM SIGGRAPH
    About
    The Conference
    Conference Themes ... Join Solid Modeling Association
    Tutorials
    ACM Solid Modeling Symposium is pleased to announce the SM-01 Tutorial Schedule below. Registration for the tutorials is contained in the Conference Registration page. Please mark your calendars. MONDAY, JUNE 4, 2001: Short Course S1: 3D Geometry Compression
    (Full Day, Mo 09:00 - 12:00 and 13:30 - 16:30 )
    Organizer: Gabriel Taubin, IBM Yorktown Heights
    Abstract

    Polygonal models, which are becoming the most common 3D shape representation in graphics must be compressed by several orders of magnitude for internet access, collaborative CAD, multi-player video games, and interactive scientific visualization. This short course will describe the state of the art in schemes for lossy and loss-less compression of triangle and polygonal meshes, including progressive approaches, as well as the status of the MPEG-4 standardization effort. Tutorial T1 : Acquiring Visually Rich 3D Models
    (Half-Day, Mo 09:00 - 12:00)

    53. Creating Polygon Hair - Tutorials - LightWave 3D®
    Again we do not want the hair to pass through the geometry of the body For this tutorial I decided to do the posing of the hair in Modeler by simply dragging
    http://www.lightwave3d.com/tutorials/modeling/hair/
    Background Careers OEM Behind The Scenes ... Register [8]
    Creating Polygon Hair
    by Elmar Moelzer How to put hair on that head? Part1: Modeler I decided to use subpatches for my hair- strands, due to the fact that they require less geometry for the definition of the shapes an thus are easier to handle. The use of normal polygons might be more efficient, which would help decrease rendertimes, but would certainly increase the amount of work needed. Modeler with the head of my still hairless "Cornelia" in a background- layer (active layer 2): Create a flat box with 7 segments in y- direction: Create a UV- map with the following settings: The result is a UV- map that is nicely laid out on the UV-grid: Now go into subpatch- mode [TAB] and use the drag- tool to modify the geometry to look similar to this: Now copy these strands into a new layer and move them down and in a bit. This will become the layer of hair closest to the head. In the best of cases this hair- layer neither cuts through the hair- layer above, nor through the head (this should be avoided at all cost). Again it may only stick into the head at the roots.

    54. Tutorials On Self-Organisation, Complexity And Artificial Life
    An Introduction to Fractals by Paul Bourke. The Natural geometry of Fractals - by Michael Bayne. Fractal tutorials - by ThinkQuest.
    http://www.calresco.org/tutorial.htm
    FAQs, Introductions and Tutorials
    (For more general introductions on these subjects see our Themes page) Artificial Intelligence Artificial Life Autopoiesis Cellular Automata ... Systems Thinking
    Frequently Asked Questions (FAQs)
    Artificial Intelligence - comp.ai newsgroup (7 part Text FAQ)
    Artificial Life
    - comp.ai.alife newsgroup (Original FAQ)
    Cellular Automata
    - comp.theory.cell-automata newsgroup (Original FAQ)
    Evolutionary Computation
    - comp.ai.genetic newsgroup
    Fractals
    - sci.fractals newsgroup
    Fuzzy Systems
    - comp.ai.fuzzy newsgroup
    Genetic Programming
    - comp.ai.genetic newsgroup
    Neural Nets
    - comp.ai.neural-nets newsgroup
    Non-Linear Systems
    - sci.nonlinear newsgroup
    Robotics
    - comp.robotics newsgroup
    Self-Organizing Systems
    - comp.theory.self-org-sys newsgroup
    (listed in order of difficulty or detail per subject category) For more general introductions see Themes and for more specialised treatments see Online Papers
    Artificial Intelligence
    Artificial Intelligence for the Beginner - incl NNs and GAs by Mark Lambourne An Introduction to AI - essays on most areas by Generation 5 An Introduction to the Science of Artificial Intelligence - by Thinkquest Introduction to Artificial Intelligence - course notes (some Postscript) by Michael Gasser The Pattern Recognition Basic of AI - introductory Book by Donald Tveter
    Artificial Life
    Introduction to CNS/Ph175: Artificial Life - by Chris Adami Artificial Life - introduction by Anders Kaplan Artificial Life an Interactive Essay - by Stewart Dean An Introduction to Artificial Life - paper by Moshe Sipper

    55. Recovering Normal And Displacement Maps From Existing Geometry In
    Recovering normal and displacement maps from existing geometry in Maya. here can be ported to Mental Ray for Maya in that tutorial displacement_maps_mental.
    http://www.drone.org/tutorials/displacement_maps.html
    Recovering normal and displacement maps
    from existing geometry in Maya (plugin, sample shaders and scenes)

    If you need an explanation about what normal maps are you can check here : , however you will have much faster render times using the plugin and methods described here, wether you're after displacement or normal maps (or both!). First as a warning I'm doing this for fun and experimentation. I you have a need (and a budget) for a professionnal application of the techniques described here you might check cyslice software by headus Some time ago I presented a shading network to recover and use the normals of a high detail mesh on a low detail one. I reused the principles to write a plugin that can get displacement info as well as normal / bump info, and that manages to be about 100 times (really!) faster thanks to using Maya's raytracing API calls. rayBake using Tristan Salome's scanCookNode , and is a great tool to bake raytraced shading nodes to image maps : As an alternative not using rayBake, you can check the Mental Ray version of that shader I wrote, and see how the process described in detail here can be ported to Mental Ray for Maya in that tutorial : Also it's a good idea to check in case I did a newer version of rayDisplace.mll

    56. Recovering Normal And Displacement Maps From Existing Geometry
    Recovering normal and displacement maps from existing geometry with Mental Ray and Maya. (Mental Ray shader, sample shading networks and scenes).
    http://www.drone.org/tutorials/displacement_maps_mental.html
    Recovering normal and displacement maps
    from existing geometry with Mental Ray
    and Maya (Mental Ray shader, sample shading networks and scenes)

    If you need an explanation about what normal maps are you can check here : , however you will have much faster render times using the plugin and methods described here. The Mental Ray shader described here is a port of a custom shading node plugin I wrote for Maya's API described here : . It uses the same parameters and works roughly the same way the original node did. Also it's a good idea to check in case I did a newer version of the rayDisplace.dll . For manjor releases I'll try to update this main page, but for minor modifications and bug fixes I probably won't have enough time so I'll just mention them here (beside posting them on rayDisplaceMental workarounds page. General idea : given a high detail and low detail version of a polygonal mesh, I'm using this plugin to generate a displacement map and a normal map that once applied to the low detail mesh will give it a rendered appearance as close as possible to the high detail render. Applications : from a heavy, detailed object (like the one you would get from 3D scanning or the use of Zbrush great detailing tools) you can derive a custom built, animation friendly, low resolution object and the displacement and normal maps that will make it quite identical to the high detail version at render times.

    57. Rediscover Ancient Egypt - Sacred Geometry And Numerology Tutorial
    Tutorial Sacred geometry and Numerology. They will also be posted to the website at http//www.egypttehuti.org/tutorials/sacred-geometry.html.
    http://www.egypt-tehuti.org/tutorials/sacred-geometry-intro.html
    Rediscover Ancient Egypt with Tehuti Research Foundation Last Updated: 10-May-2003
    Tutorial
    Sacred Geometry and Numerology
    This is an introductory course to learn the fundamentals of sacred geometry and numerology, in its true and complete form, as practiced in the Egyptian traditions. This tutorial course is arranged into 3 sections, each consisting of a few chapters [see Table of Contents below]. You will receive a new section every 2 weeks, to allow you time to study, comprehend, and ask questions, before proceeding to the next section of the tutorial course. The text for each section will be sent to you by e-mail (or we can mail you a black-and-white printout, if you desire). The text will be sent to you as an attachment (to the e-mail) in PDF format, which can be read with Adobe Acrobat Reader. For FAQs about PDF format and e-books, Click here You must practice to get the feel for the subject. Each participant is allowed up to 8 questions for the whole book. The questions and answers will be promptly sent to all participants, to avoid duplicate questions. They will also be posted to the website at: http://www.egypt-tehuti.org/tutorials/sacred-geometry.html Don’t hesitate to ask. There is no such thing as a stupid question.

    58. InterMath | Tutorial/Ask Expert | Tutorial
    The following external links are tutorials and labs on calculators, spreadsheets, dynamic geometry, and symbolic manipulators that can be found on the Web.
    http://www.intermath-uga.gatech.edu/techtuto/tutorial/homepg.htm

    Search the Site
    Technical Help / Tutorials
    The following external links are tutorials and labs on calculators, spreadsheets, dynamic geometry, and symbolic manipulators that can be found on the Web. If you have an additional source that would promote learning these tools, please contact us at intermath@coe.uga.edu
    Calculators Texas Instruments
    TI educational products page. TI-82
    This tutorial starts from scratch with turning on the TI-82 calculator and takes you through the basic steps needed to do arithmetic and function evaluation and to enter, graph and tabulate functions. You use a TI-82 as you view the tutorial to do and check the exercises scattered through the tutorial.
    TI calculator guidebooks, all varieties

    These downloadable guidebooks (pdf format) created by Texas Instruments show you how to use the features on all of the TI calculators and accessories. You can download the entire book, or just view a chapter. You can also find materials on using flash technology upgrades with the more recent calculators.
    TI 83 guide book

    This is the entire TI 83 manual in pdf format.

    59. PTC Support: Technical Tutorials
    The tutorials include demonstrations of new modules and tips for better using part with feature, surface and intr surfs curves for geometry issues, component
    http://www.ptc.com/products/ptcuser.htm

    Select Country

    Advanced Search

    Products
    Customer Resources
    Partners
    About PTC
    Support

    60. Pro/ENGINEER Wildfire Tutorials
    Pro/ENGINEER Wildfire tutorials. Drive geometry with 2D Graphs Explore a variable section sweep and the use of trajpar to use a graph to set sketcher dimensions
    http://www.ptc.com/community/proewf/newtools/tutorials.htm

    Select Country

    Advanced Search

    Products
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    About PTC
    Support
    • Technical Support Order and License Support Platform Support Customer Care ... New Release Tutorials
      New Release Tutorials
      These tutorials will get you up to speed quickly with models and step-by-step instructions. If you're a new user, use the Pro/ENGINEER Wildfire Primer. If you're already familiar with Pro/ENGINEER, the Pro/ENGINEER Wildfire Basics will get you updated in less than an hour!
      Pro/ENGINEER Wildfire Tutorials
      Top 10 Enhancements in Pro/ENGINEER Wildfire 2.0
      In this webcast, you’ll learn from Mike Campbell, Vice President of Pro/ENGINEER Product Development, an overview of the top new product capabilities to Pro/ENGINEER Wildfire 2.0 such as increased interoperability, sheetmetal, surfacing, licensing 3D drawings, and more. Drive Geometry with 2D Graphs
      Explore a variable section sweep and the use of trajpar to use a graph to set sketcher dimensions.

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