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Who needs human actors? As digital characters become more real, advances in technology threaten to make actual people obsolete in Hollywood. (arts).(Brief ... An article from: New York Times Upfront by Dave Kehr,  2002-03-11
Computer Vision Systems: 7th International Conference on Computer Vision Systems, ICVS 2009 Liège, Belgium, October 13-15, 2009, Proceedings (Lecture Notes ... Computer Science and General Issues) 
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Matt Pharr, Randima Fernando,  2005-03-13
Kyma: An interactive graphic environment for object-oriented music composition and real-time software sound synthesis written in Smalltalk-80 (Report) by Carla Scaletti,  1989
Organizational hierarchies for real-time 4D visualization (GIT-GVU) by Jacques Haus,  1996
Simulation levels of detail for real-time animations (GIT-GVU) by Jessica K Hodgins,  1996
GPU Pro: Advanced Rendering Techniques by Wolfgang Engel,  2010-07-01
Real-Time Film Animation by Charles Csuri,  1973
Pattern representation (Report. Centrum voor Wiskunde en Informatica) by P. J. W. ten Hagen,  1986
Implementation of a user interface with the Vector General Graphics Display System (AD A050241) by David C Endicott,  1977
The Awesome Power of Direct3D/DirectX - The DirectX 7 Version by Peter J Kovach,  1998-01-01
3D Game Art f/x & Design by Luke Ahearn,  2001-09-12
Network and Operating Systems Support for Digital Audio and Video: 5th International Workshop, NOSSDAV '95, Durham, New Hampshire, USA, April 19-21, 1995. Proceedings 
Languages, Methodologies and Development Tools for Multi-Agent Systems: First International Workshop, LADS 2007, Durham, UK, September 4-6, 2007, Revised ... / Lecture Notes in Artificial Intelligence)  |