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         Real Time Graphics Computer:     more books (87)
  1. Who needs human actors? As digital characters become more real, advances in technology threaten to make actual people obsolete in Hollywood. (arts).(Brief ... An article from: New York Times Upfront by Dave Kehr, 2002-03-11
  2. Computer Vision Systems: 7th International Conference on Computer Vision Systems, ICVS 2009 Liège, Belgium, October 13-15, 2009, Proceedings (Lecture Notes ... Computer Science and General Issues)
  3. GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Matt Pharr, Randima Fernando, 2005-03-13
  4. Kyma: An interactive graphic environment for object-oriented music composition and real-time software sound synthesis written in Smalltalk-80 (Report) by Carla Scaletti, 1989
  5. Organizational hierarchies for real-time 4D visualization (GIT-GVU) by Jacques Haus, 1996
  6. Simulation levels of detail for real-time animations (GIT-GVU) by Jessica K Hodgins, 1996
  7. GPU Pro: Advanced Rendering Techniques by Wolfgang Engel, 2010-07-01
  8. Real-Time Film Animation by Charles Csuri, 1973
  9. Pattern representation (Report. Centrum voor Wiskunde en Informatica) by P. J. W. ten Hagen, 1986
  10. Implementation of a user interface with the Vector General Graphics Display System (AD A050241) by David C Endicott, 1977
  11. The Awesome Power of Direct3D/DirectX - The DirectX 7 Version by Peter J Kovach, 1998-01-01
  12. 3D Game Art f/x & Design by Luke Ahearn, 2001-09-12
  13. Network and Operating Systems Support for Digital Audio and Video: 5th International Workshop, NOSSDAV '95, Durham, New Hampshire, USA, April 19-21, 1995. Proceedings
  14. Languages, Methodologies and Development Tools for Multi-Agent Systems: First International Workshop, LADS 2007, Durham, UK, September 4-6, 2007, Revised ... / Lecture Notes in Artificial Intelligence)

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