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         Real Time Graphics Computer:     more books (87)
  1. Designing 3d Graphics: How to Create Real-Time 3d Models for Games and Virtual Reality by Josh White, 1996-08-01
  2. Real-Time Vision for Human-Computer Interaction
  3. Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) by Greg Snook, 2003-06
  4. Computer Vision: Specialized Processors for Real-Time Image Analysis: Workshop Proceedings Barcelona, Spain, September 1991 (ESPRIT Basic Research Series)
  5. KAYDARA AND BOXX DEBUT REAL-TIME 3D GRAPHICS W/ VIDEO I/O.(Product Announcement): An article from: Computer Workstations
  6. Real-Time Object-Oriented Modeling by Bran Selic, Garth Gullekson, et all 1994-04-22
  7. Animating Real-Time Game Characters (Game Development Series) by Paul Steed, 2002-12-05
  8. Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski, 2002-03-02
  9. Real-Time Animation Toolkit in C++ by Rex E. Bradford, 1995-11-01
  10. Designing Groupware for Real-Time Drawing by Saul Greenberg, Stephen Hayne, et all 1995-07
  11. Iterated Function Systems for Real-Time Image Synthesis by Slawomir Nikiel, 2010-12-28
  12. Real-Time Massive Model Rendering (Synthesis Lectures on Computer Graphics and Animation) by Sung-eui Yoon, 2008-08-01
  13. Systematic Methodology for Real-Time Cost-Effective Mapping of Dynamic Concurrent Task-Based Systems on Heterogenous Platforms by Zhe Ma, Pol Marchal, et all 2010-11-30
  14. Codesign for Real-Time Video Applications by Jörg Wilberg, 1997-10-31

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