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Designing 3d Graphics: How to Create Real-Time 3d Models for Games and Virtual Reality by Josh White,  1996-08-01
Real-Time Vision for Human-Computer Interaction 
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) by Greg Snook,  2003-06
Computer Vision: Specialized Processors for Real-Time Image Analysis: Workshop Proceedings Barcelona, Spain, September 1991 (ESPRIT Basic Research Series) 
KAYDARA AND BOXX DEBUT REAL-TIME 3D GRAPHICS W/ VIDEO I/O.(Product Announcement): An article from: Computer Workstations 
Real-Time Object-Oriented Modeling by Bran Selic, Garth Gullekson, et all  1994-04-22
Animating Real-Time Game Characters (Game Development Series) by Paul Steed,  2002-12-05
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski,  2002-03-02
Real-Time Animation Toolkit in C++ by Rex E. Bradford,  1995-11-01
Designing Groupware for Real-Time Drawing by Saul Greenberg, Stephen Hayne, et all  1995-07
Iterated Function Systems for Real-Time Image Synthesis by Slawomir Nikiel,  2010-12-28
Real-Time Massive Model Rendering (Synthesis Lectures on Computer Graphics and Animation) by Sung-eui Yoon,  2008-08-01
Systematic Methodology for Real-Time Cost-Effective Mapping of Dynamic Concurrent Task-Based Systems on Heterogenous Platforms by Zhe Ma, Pol Marchal, et all  2010-11-30
Codesign for Real-Time Video Applications by Jörg Wilberg,  1997-10-31 |