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Real-Time Cameras by Mark Haigh-Hutchinson,  2009-04-14
Real-Time Volume Graphics by Klaus Engel, Markus Hadwiger, et all  2006-07-24
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) by Christer Ericson,  2005-01-05
Real-time 3D Graphics for the Atari S. T.: A Practical Guide to 68000 Assembler Programming by Andrew Tyler,  1991-04-30
C++ Real-Time 3d Graphics by Andrew Tyler,  1994-03
Real-Time Shading by Marc Olano, Wolfgang Heidrich,  2002-07
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) by Alan Watt, Fabio Policarpo,  2000-12-15
Real-time 3D Character Animation with Visual C++ by Nik Lever,  2002-01-22
GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUMEGRAPHICS: Theory and Practice: Volume Modeling andVolumetric Collision Detection by Duoduo Liao,  2009-07-05
Real-Time Computer Vision (Publications of the Newton Institute) 
Distributed Simulation and Real-Time Applications (Ds-RT 2001): 5th IEEE International 
3D Games, Volume 2: Animation and Advanced Real-time Rendering by Alan Watt, Fabio Policarpo,  2003-04-06
Real-Time Cinematography for Games (Game Development Series) by Brian Hawkins,  2005-01-28
Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio by Allen R. Partridge, Allen Partridge,  2001-11-20 |