DREAMPAINT Presente:EBE FRACTALES (galeries D'images Fractal) Good playing and don t forget to read the other part tutorial to build fractalwith relief effect HERE. Laurent ANTONINI. RETURN IN tutorials PAGE. http://perso.club-internet.fr/dreamp/tutorialeng1e.htm
Extractions: Books Classical Music Computers DVD Electronics Marketplace (US) Marketplace (UK) Marketplace (DE) Marketplace (JP) Magazines Outdoor Living Popular Music Software Video Video Games Featured Items Sales Rank Customer Reviews Price (Lo-Hi) Price (Hi-Lo) Publication Date Alphabetical (A-Z) Alphabetical (Z-A) FAVORITE MATHEMATICAL CONSTANTS - S. Finch, Wakefield, MA "All numbers are not created equal; that certain constants appear at all and then echo throughout mathematics, in seemingly independent ways, is a source of fascination. Just as physical constants provide "boundary conditions" for the physical universe, mathematical constants somehow characterize the structure of mathematics." Steven Finch's Home Page Physics Department, University of Pennsylvania PETER DOYLES' MATH TUTORIALS - Perter Doyle, Department of Mathematics, Dartmouth University Multimedia Tutorials (Text and Images). A large collection of great tutorials. For more information see Department of Mathematics "Welcome! This evolving collection of unsolved mathematics problems is not systematic or complete; it is only an eclectic gathering of questions and partial answers which have come to my attention over the years."
Extractions: Titles Pick one... Atomic Scattering Atoms in Motion Audioscope BellBox Chaos Data Analyzer Chaos Data Analyzer: Pro Chaos Demonstrations Chaos Simulations Chaotic Dynamics Workbench Chaotic Mapper Chart of the Nuclides Conceptual Kinematics The cT Programming Environment CUPLE DC Circuits Dipole Magnets Dynamic Analyzer Electric Field Hockey Electric Field Plotter EM Field Excel Spreadsheet Tutorial Force and Motion Microworld Forces Fourier Series Freebody Geometric Optics Gradebook Graphical Schrödinger's Equation Lighting Up Circuits Mathplot Mechanics in Motion Motion in Electromagnetic Fields MouseLab Newtonian Sandbox Nonstationary Problems In Quantum Mechanics Objects in Motion ODE Workbench Optics Phenomena Orbits PEARLS Photoelectric Tutor Physics By Pictures Physics Demonstrations Physics Interactive Lectures and Studies Physics of Oscillations Physics Plot Physics Simulation Programs Physwiz Planets and Satellites Quadrupole Magnets Quantum Scattering Ray RealTime Maxwell Relativistic Collision RelLab Solid State Physics Spacetime The Cathode Ray Oscilloscope The C.U.P.S. Utilities
Fraclinks Exhibition; Kid s Web Math; The Fractal Microscope Program; A Mandelbrotand Julia Set tutorials; The ArtbyMath Site; Spanky s link; SineArt. http://fraktali.849pm.com/fractallinks.html
XaoS - Fractal Gallery It is about 4 minutes long first chapter of XaoS s tutorial called An introduction to fractals . It takes 3.5MB of disc space. http://xaos.theory.org/animations.html
Extractions: Fractal Gallery Czech Mirror homepage news download ... US Mirror This is the gallery of animations rendered by XaoS - the realtime fractal zoomer. You might also want to visit the image gallery This is the only MPEG animation I've rendered so far. It is about 4 minutes long first chapter of XaoS's tutorial called "An introduction to fractals". It takes 3.5MB of disc space. You might also try new version (4.9MB) rendered in the higher quality and containing some new animations. It don't contain the introduction part, that I've decided to render separately. It will be ready in few weeks. Animation rendering is experimental feature of upcoming version 3.1. This is my first MPEG animation I've ever rendered, so any comments are welcome. This is the second chapter of tutorial introducing to the Julia set. Shows correspondence between Julia and Mandebrot set, morphing of julia and some images/animations. It is approx. 2 minutes long and takes 2.5MB Normaly XaoS plays such animations at realtime, so if you want to see other 8 chapters, download it.
OpenGL Programming demo. The fractal tutorials used to create this program are providedin the links section of this web page OpenGL Links. Fractal2 http://openglc2.sourceforge.net/examples.php
Extractions: Below are some programs that utilize OpenGL based graphics. Click each thumbnail to see a full screen shot. Also, provided with the screen shot is the sample code used to create the program. OpenGL source code is provided for the following platforms OpenGL Balls Source Code Borland C++ Source Code and Executable: Balls.zip Linux Source Code: balls-1.0.tar.gz The OpenGL balls project incorporates the fundamentals of physics and OpenGL into a simple demo. In this program the balls move about the screen according to the laws of projectile motion, described below. The balls are texturized with an image in either the .tga (targa) format for the Windows Source code, or the .bmp (bitmap) format in the Linux code. As the texturized balls hit the edge of the screen they bounce back in the other direction by reversing the velocity vector. At this point the value of the velocity is chosen at random. The formula that each ball obeys is derived from the physics of projectile motion. The formula is: X = Xo + Xo*t + (1/2)*a*t^2 Meaning that the final X position is equal to the initial X position multiplied by time, plus one half of the acceleration multiplied by the square of time.
Gumbycat's Fractint Tutorials . . . Where To Start!?! To zoomin on part of the fractal, hit your keyboard-PageUp key several times and andHints on writing colormaps can be found at my Fractint colormap tutorial http://www.fractalus.com/gumbycat/lesson1.html
Extractions: This page best viewed at screen size 800x600 I have a lot of fun with the program Fractint, and I'd like to share some of that fun with you. Even if you don't know a great deal about math, if you learn how to use the program Fractint, you can create some really pretty fractals! So here are some hints on how I use Fractint v 19.6 to generate my fractals. Start by downloading the fractal to the right (1), (generated from the julfn+exp Fractint formula) and opening it ("load" it from the Fractint main menu) in your Fractint program. I've purposely started with the default colormap, to illustrate that the ugly duckling really can turn into a beautiful swan! With the default colormap, you can't even begin to see what you have to work with. So pick another colormap. I've picked my "flowers1" colormap. If you don't have a favorite of your own yet, I suggest using the Fractint "neon" map. (To do that, hit "c", then "l"(as in linda), then highlight the map "neon" and hit "Enter.") Now you can begin to see what this fractal looks like. The best parts of the fractal are those TINY little parts that are barely visible at this point. So you need to "zoom-in" and magnify the areas of local interest that you can identify by sight. This example (2) outlines four of the areas I see as interesting. If you were looking at this fractal at resolution of 800x600 or larger, you could see that these areas ARE interesting! If you're just looking at the little image, you'll have to take my word for it! You may find that the same pattern seems to repeat itself, in various sizes, throughout the fractal. This is an example of "self-similarity," which is a characteristic of fractals.
Fractal Recursions The files here are for personal use only. There are some great tutorialsfor using Ultra Fractal on Janet Parke s webpage here. http://www.fractal-recursions.com/
Extractions: These images and animations were created primarily using the excellent program Ultra Fractal , and some were created with the outstanding flame explorer program Apophysis . More recently I have been experimenting with combining fractal shapes with the 3d programs Bryce and Cinema 4D . Some recent images were created using Xenodream . The thumbnail webpages were made with the image management tool ThumbsPlus The files here are for personal use only. Click on a link below to see the galleries. Some of the images can be purchased as high quality prints on photo paper from Printroom.com , or as posters from Zazzle.com . You can also get the images on mugs, T-shirts, mousepads, and so on. The galleries at Printroom and Zazzle have not been updated in quite some time, so if you see a more recent image in the gallery here that you are interested in, but is not on Zazzle or Printroom, send me an email.
PPSN2002: Parallel Problem Solving From Nature developed in the framework of fractal theory can be used in order to perform a fineranalysis of Evolutionary Algorithms behaviour. This tutorial is intended http://ppsn2002.ugr.es/workshops.shtml
Extractions: Tentative schedule Room Morning 1: 9.15-11.30 Morning 2 : 12.00-14.15 Afterlunch : 16.00-18.15 A Multi-objective optimization Memetic Algorithms Bioinformatics B Representations Probabilistic Graphical Models Fractals and Evolutionary Algorithms C Ant Colony Optimization Evaluating EvolutionaryAlgorithms Go forth and replicate D Workshop on LCS - end Learning Classifier Systems I Learning Classifier Systems II Evolutionary Multiobjective Optimization: Past, Present and Future The speaker specializes in evolutionary multiobjective optimization (his PhD thesis was one of the first in the field and co-authored one of the only two books currently available on the subject). His specific interests within evolutionary multiobjective optimization are: design and implementation of new algorithms (the micro-GA, presented at GECCO 2001 is his most recent development), extensions of other heuristics (MOPSO, which extends particle swarm optimization to handle multiple objectives is his most current result), metrics and test functions (some unpublished work on these topics has been recently developed) and theoretical issues (some ongoing research includes convergence issues of MOGA).
Fractal Tutorial 2.0 | Monduna.com Message Board Fractal Tutorial 2.0 Posted by Daniel at 200211-22 200700. I vebeen doing some work on a new fractal tutorial. I decided two http://www.monduna.com/msgboard/1101.html
Extractions: The new system aims to let the user choose from several "presentations" of the tutorial (one section at a time, all on one page, printer friendly etc) and should make things easier for a reader. I also provided a more intelligent way to incorporate code and images into the tutorial... which makes it easier for me to include such things in the tutorial.